fix up scoreboard, stop spawning tfa guns in TTT, and add missing map

This commit is contained in:
edshot99 2024-01-26 15:11:45 -06:00
parent 66c67ceaea
commit d9ca806cf8
28 changed files with 29 additions and 29 deletions

View File

@ -13,7 +13,7 @@ function scoreboard:show()
local winColor = Color(LocalPlayer():GetPlayerColor().x * 255, LocalPlayer():GetPlayerColor().y * 255, LocalPlayer():GetPlayerColor().z * 255, 200)
local playerlist = vgui.Create("DListView")
playerlist:SetSize(ScrW() / 4, ScrH() / 2.5)
playerlist:SetSize(ScrW() / 1.25, ScrH() / 2.5)
playerlist:Center()
playerlist:AddColumn("Name")
playerlist:AddColumn("K/D Ratio")
@ -58,4 +58,4 @@ end
function GM:ScoreboardHide()
scoreboard:hide()
end
end

View File

@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false

View File

@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false

View File

@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false

View File

@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false

View File

@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false

View File

@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false

View File

@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false

View File

@ -37,7 +37,7 @@ SWEP.WorldModel = "models/weapons/w_snip_awp.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_elite.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_stunbaton.mdl" -- Weapon world model
SWEP.Base = "tfa_knife_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
SWEP.Base = "tfa_knife_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_eq_flashbang.mdl" -- Weapon world model
SWEP.Base = "tfa_nade_base"
SWEP.Primary.Round = "blast_flash"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = true
SWEP.FiresUnderwater = true

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_grenade.mdl" -- Weapon world model
SWEP.Base = "tfa_nade_base"
SWEP.Primary.Round = "blast_frag"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = true
SWEP.FiresUnderwater = true

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_fiveseven.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -37,7 +37,7 @@ SWEP.WorldModel = "models/weapons/w_snip_g3sg1.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_rif_galil.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_glock18.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_shotgun.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_smg_mp5.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_smg1.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_smg_p90.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -50,7 +50,7 @@ SWEP.EventTable = {
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -37,7 +37,7 @@ SWEP.WorldModel = "models/weapons/w_snip_scout.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_smg_tmp.mdl" -- Weapon world model
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false

View File

@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_usp_silencer.mdl" -- Weapon world mo
SWEP.Base = "tfa_gun_base"
SWEP.Spawnable = true
SWEP.Spawnable = false
SWEP.UseHands = false
SWEP.FiresUnderwater = false