fix up scoreboard, stop spawning tfa guns in TTT, and add missing map
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66c67ceaea
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d9ca806cf8
@ -13,7 +13,7 @@ function scoreboard:show()
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local winColor = Color(LocalPlayer():GetPlayerColor().x * 255, LocalPlayer():GetPlayerColor().y * 255, LocalPlayer():GetPlayerColor().z * 255, 200)
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local playerlist = vgui.Create("DListView")
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playerlist:SetSize(ScrW() / 4, ScrH() / 2.5)
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playerlist:SetSize(ScrW() / 1.25, ScrH() / 2.5)
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playerlist:Center()
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playerlist:AddColumn("Name")
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playerlist:AddColumn("K/D Ratio")
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@ -58,4 +58,4 @@ end
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function GM:ScoreboardHide()
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scoreboard:hide()
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end
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end
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@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
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SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
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SWEP.ShowWorldModel = false
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.AdminSpawnable = true
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SWEP.FiresUnderwater = false
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@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
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SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
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SWEP.ShowWorldModel = false
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.AdminSpawnable = true
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SWEP.FiresUnderwater = false
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@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
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SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
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SWEP.ShowWorldModel = false
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.AdminSpawnable = true
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SWEP.FiresUnderwater = false
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@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
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SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
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SWEP.ShowWorldModel = false
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.AdminSpawnable = true
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SWEP.FiresUnderwater = false
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@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
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SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
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SWEP.ShowWorldModel = false
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.AdminSpawnable = true
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SWEP.FiresUnderwater = false
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@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
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SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
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SWEP.ShowWorldModel = false
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.AdminSpawnable = true
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SWEP.FiresUnderwater = false
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@ -23,7 +23,7 @@ SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" -- Weapon view model
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SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
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SWEP.ShowWorldModel = false
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.AdminSpawnable = true
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SWEP.FiresUnderwater = false
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@ -37,7 +37,7 @@ SWEP.WorldModel = "models/weapons/w_snip_awp.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_elite.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_stunbaton.mdl" -- Weapon world model
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SWEP.Base = "tfa_knife_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_slam.mdl" -- Weapon world model
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SWEP.Base = "tfa_knife_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_eq_flashbang.mdl" -- Weapon world model
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SWEP.Base = "tfa_nade_base"
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SWEP.Primary.Round = "blast_flash"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = true
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SWEP.FiresUnderwater = true
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_grenade.mdl" -- Weapon world model
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SWEP.Base = "tfa_nade_base"
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SWEP.Primary.Round = "blast_frag"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = true
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SWEP.FiresUnderwater = true
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_fiveseven.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -37,7 +37,7 @@ SWEP.WorldModel = "models/weapons/w_snip_g3sg1.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_rif_galil.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_glock18.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_shotgun.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_smg_mp5.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_smg1.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_smg_p90.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -50,7 +50,7 @@ SWEP.EventTable = {
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -37,7 +37,7 @@ SWEP.WorldModel = "models/weapons/w_snip_scout.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_smg_tmp.mdl" -- Weapon world model
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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@ -36,7 +36,7 @@ SWEP.WorldModel = "models/weapons/w_pist_usp_silencer.mdl" -- Weapon world mo
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SWEP.Base = "tfa_gun_base"
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SWEP.Spawnable = true
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SWEP.Spawnable = false
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SWEP.UseHands = false
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SWEP.FiresUnderwater = false
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