forked from wrldspawn/Themer

- code style consistency - removed unused vars for cvars that never existed - slight optimization of loops - merge settings categories into one - force tool panel labels to fix colors on apply (to the best of ability) - fix gear icon not applying to utilities tab
916 lines
33 KiB
Lua
916 lines
33 KiB
Lua
local derma_skinname = CreateClientConVar("derma_skinname", "gmoddefault", true, false, "Texture filename to load for Themer's skin")
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local surface = surface
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local Color = Color
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local ColorAlpha = ColorAlpha
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local Format = Format
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local GWEN = GWEN
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local Material = Material
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SKIN = {}
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local SKIN = SKIN
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SKIN.PrintName = "Themer"
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SKIN.Author = ""
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SKIN.DermaVersion = 1
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local texture_path = Format("gwenskin/%s.png", derma_skinname:GetString())
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local tex = Material(texture_path)
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if not tex or tex:IsError() then
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tex = Material("gwenskin/gmoddefault.png")
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end
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SKIN.GwenTexture = tex
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SKIN.bg_color = Color(101, 100, 105, 255)
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SKIN.bg_color_sleep = Color(70, 70, 70, 255)
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SKIN.bg_color_dark = Color(55, 57, 61, 255)
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SKIN.bg_color_bright = Color(220, 220, 220, 255)
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SKIN.frame_border = Color(50, 50, 50, 255)
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SKIN.fontFrame = "DermaDefault"
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SKIN.control_color = Color(120, 120, 120, 255)
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SKIN.control_color_highlight = Color(150, 150, 150, 255)
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SKIN.control_color_active = Color(110, 150, 250, 255)
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SKIN.control_color_bright = Color(255, 200, 100, 255)
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SKIN.control_color_dark = Color(100, 100, 100, 255)
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SKIN.bg_alt1 = Color(50, 50, 50, 255)
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SKIN.bg_alt2 = Color(55, 55, 55, 255)
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SKIN.listview_hover = Color(70, 70, 70, 255)
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SKIN.listview_selected = Color(100, 170, 220, 255)
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SKIN.text_bright = Color(255, 255, 255, 255)
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SKIN.text_normal = Color(180, 180, 180, 255)
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SKIN.text_dark = Color(20, 20, 20, 255)
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SKIN.text_highlight = Color(255, 20, 20, 255)
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SKIN.texGradientUp = Material("gui/gradient_up")
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SKIN.texGradientDown = Material("gui/gradient_down")
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SKIN.combobox_selected = SKIN.listview_selected
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SKIN.panel_transback = Color(255, 255, 255, 50)
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SKIN.tooltip = Color(255, 245, 175, 255)
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SKIN.colPropertySheet = Color(170, 170, 170, 255)
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SKIN.colTab = SKIN.colPropertySheet
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SKIN.colTabInactive = Color(140, 140, 140, 255)
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SKIN.colTabShadow = Color(0, 0, 0, 170)
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SKIN.colTabText = Color(255, 255, 255, 255)
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SKIN.colTabTextInactive = Color(0, 0, 0, 200)
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SKIN.fontTab = "DermaDefault"
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SKIN.colCollapsibleCategory = Color(255, 255, 255, 20)
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SKIN.colCategoryText = Color(255, 255, 255, 255)
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SKIN.colCategoryTextInactive = Color(200, 200, 200, 255)
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SKIN.fontCategoryHeader = "TabLarge"
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SKIN.colNumberWangBG = Color(255, 240, 150, 255)
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SKIN.colTextEntryBG = Color(240, 240, 240, 255)
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SKIN.colTextEntryBorder = Color(20, 20, 20, 255)
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SKIN.colTextEntryText = Color(20, 20, 20, 255)
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SKIN.colTextEntryTextHighlight = Color(20, 200, 250, 255)
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SKIN.colTextEntryTextCursor = Color(0, 0, 100, 255)
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SKIN.colTextEntryTextPlaceholder = Color(128, 128, 128, 255)
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SKIN.colMenuBG = Color(255, 255, 255, 200)
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SKIN.colMenuBorder = Color(0, 0, 0, 200)
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SKIN.colButtonText = Color(255, 255, 255, 255)
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SKIN.colButtonTextDisabled = Color(255, 255, 255, 55)
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SKIN.colButtonBorder = Color(20, 20, 20, 255)
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SKIN.colButtonBorderHighlight = Color(255, 255, 255, 50)
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SKIN.colButtonBorderShadow = Color(0, 0, 0, 100)
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SKIN.tex = {}
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SKIN.tex.Selection = GWEN.CreateTextureBorder(384, 32, 31, 31, 4, 4, 4, 4)
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SKIN.tex.Panels = {}
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SKIN.tex.Panels.Normal = GWEN.CreateTextureBorder(256, 0, 63, 63, 16, 16, 16, 16)
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SKIN.tex.Panels.Bright = GWEN.CreateTextureBorder(256+64, 0, 63, 63, 16, 16, 16, 16)
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SKIN.tex.Panels.Dark = GWEN.CreateTextureBorder(256, 64, 63, 63, 16, 16, 16, 16)
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SKIN.tex.Panels.Highlight = GWEN.CreateTextureBorder(256+64, 64, 63, 63, 16, 16, 16, 16)
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SKIN.tex.Button = GWEN.CreateTextureBorder(480, 0, 31, 31, 8, 8, 8, 8)
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SKIN.tex.Button_Hovered = GWEN.CreateTextureBorder(480, 32, 31, 31, 8, 8, 8, 8)
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SKIN.tex.Button_Dead = GWEN.CreateTextureBorder(480, 64, 31, 31, 8, 8, 8, 8)
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SKIN.tex.Button_Down = GWEN.CreateTextureBorder(480, 96, 31, 31, 8, 8, 8, 8)
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SKIN.tex.Shadow = GWEN.CreateTextureBorder(448, 0, 31, 31, 8, 8, 8, 8)
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SKIN.tex.Tree = GWEN.CreateTextureBorder(256, 128, 127, 127, 16, 16, 16, 16)
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SKIN.tex.Checkbox_Checked = GWEN.CreateTextureNormal(448, 32, 15, 15)
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SKIN.tex.Checkbox = GWEN.CreateTextureNormal(464, 32, 15, 15)
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SKIN.tex.CheckboxD_Checked = GWEN.CreateTextureNormal(448, 48, 15, 15)
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SKIN.tex.CheckboxD = GWEN.CreateTextureNormal(464, 48, 15, 15)
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SKIN.tex.RadioButton_Checked = GWEN.CreateTextureNormal(448, 64, 15, 15)
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SKIN.tex.RadioButton = GWEN.CreateTextureNormal(464, 64, 15, 15)
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SKIN.tex.RadioButtonD_Checked = GWEN.CreateTextureNormal(448, 80, 15, 15)
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SKIN.tex.RadioButtonD = GWEN.CreateTextureNormal(464, 80, 15, 15)
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SKIN.tex.TreePlus = GWEN.CreateTextureNormal(448, 96, 15, 15)
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SKIN.tex.TreeMinus = GWEN.CreateTextureNormal(464, 96, 15, 15)
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SKIN.tex.TextBox = GWEN.CreateTextureBorder(0, 150, 127, 21, 4, 4, 4, 4)
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SKIN.tex.TextBox_Focus = GWEN.CreateTextureBorder(0, 172, 127, 21, 4, 4, 4, 4)
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SKIN.tex.TextBox_Disabled = GWEN.CreateTextureBorder(0, 194, 127, 21, 4, 4, 4, 4)
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SKIN.tex.MenuBG_Column = GWEN.CreateTextureBorder(128, 128, 127, 63, 24, 8, 8, 8)
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SKIN.tex.MenuBG = GWEN.CreateTextureBorder(128, 192, 127, 63, 8, 8, 8, 8)
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SKIN.tex.MenuBG_Hover = GWEN.CreateTextureBorder(128, 256, 127, 31, 8, 8, 8, 8)
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SKIN.tex.MenuBG_Spacer = GWEN.CreateTextureNormal(128, 288, 127, 3)
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SKIN.tex.Menu_Strip = GWEN.CreateTextureBorder(0, 128, 127, 21, 8, 8, 8, 8)
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SKIN.tex.Menu_Check = GWEN.CreateTextureNormal(448, 112, 15, 15)
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SKIN.tex.Tab_Control = GWEN.CreateTextureBorder(0, 256, 127, 127, 8, 8, 8, 8)
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SKIN.tex.TabB_Active = GWEN.CreateTextureBorder(0, 416, 63, 31, 8, 8, 8, 8)
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SKIN.tex.TabB_Inactive = GWEN.CreateTextureBorder(128, 416, 63, 31, 8, 8, 8, 8)
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SKIN.tex.TabT_Active = GWEN.CreateTextureBorder(0, 384, 63, 31, 8, 8, 8, 8)
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SKIN.tex.TabT_Inactive = GWEN.CreateTextureBorder(128, 384, 63, 31, 8, 8, 8, 8)
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SKIN.tex.TabL_Active = GWEN.CreateTextureBorder(64, 384, 31, 63, 8, 8, 8, 8)
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SKIN.tex.TabL_Inactive = GWEN.CreateTextureBorder(64+128, 384, 31, 63, 8, 8, 8, 8)
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SKIN.tex.TabR_Active = GWEN.CreateTextureBorder(96, 384, 31, 63, 8, 8, 8, 8)
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SKIN.tex.TabR_Inactive = GWEN.CreateTextureBorder(96+128, 384, 31, 63, 8, 8, 8, 8)
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SKIN.tex.Tab_Bar = GWEN.CreateTextureBorder(128, 352, 127, 31, 4, 4, 4, 4)
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SKIN.tex.Window = {}
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SKIN.tex.Window.Normal = GWEN.CreateTextureBorder(0, 0, 127, 127, 8, 24, 8, 8)
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SKIN.tex.Window.Inactive = GWEN.CreateTextureBorder(128, 0, 127, 127, 8, 24, 8, 8)
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SKIN.tex.Window.Close = GWEN.CreateTextureNormal(32, 448, 31, 24)
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SKIN.tex.Window.Close_Hover = GWEN.CreateTextureNormal(64, 448, 31, 24)
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SKIN.tex.Window.Close_Down = GWEN.CreateTextureNormal(96, 448, 31, 24)
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SKIN.tex.Window.Maxi = GWEN.CreateTextureNormal(32 + 96 * 2, 448, 31, 24)
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SKIN.tex.Window.Maxi_Hover = GWEN.CreateTextureNormal(64 + 96 * 2, 448, 31, 24)
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SKIN.tex.Window.Maxi_Down = GWEN.CreateTextureNormal(96 + 96 * 2, 448, 31, 24)
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SKIN.tex.Window.Restore = GWEN.CreateTextureNormal(32 + 96 * 2, 448 + 32, 31, 24)
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SKIN.tex.Window.Restore_Hover = GWEN.CreateTextureNormal(64 + 96 * 2, 448 + 32, 31, 24)
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SKIN.tex.Window.Restore_Down = GWEN.CreateTextureNormal(96 + 96 * 2, 448 + 32, 31, 24)
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SKIN.tex.Window.Mini = GWEN.CreateTextureNormal(32 + 96, 448, 31, 24)
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SKIN.tex.Window.Mini_Hover = GWEN.CreateTextureNormal(64 + 96, 448, 31, 24)
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SKIN.tex.Window.Mini_Down = GWEN.CreateTextureNormal(96 + 96, 448, 31, 24)
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SKIN.tex.Scroller = {}
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SKIN.tex.Scroller.TrackV = GWEN.CreateTextureBorder(384, 208, 15, 127, 4, 4, 4, 4)
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SKIN.tex.Scroller.ButtonV_Normal = GWEN.CreateTextureBorder(384 + 16, 208, 15, 127, 4, 4, 4, 4)
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SKIN.tex.Scroller.ButtonV_Hover = GWEN.CreateTextureBorder(384 + 32, 208, 15, 127, 4, 4, 4, 4)
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SKIN.tex.Scroller.ButtonV_Down = GWEN.CreateTextureBorder(384 + 48, 208, 15, 127, 4, 4, 4, 4)
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SKIN.tex.Scroller.ButtonV_Disabled = GWEN.CreateTextureBorder(384 + 64, 208, 15, 127, 4, 4, 4, 4)
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SKIN.tex.Scroller.TrackH = GWEN.CreateTextureBorder(384, 128, 127, 15, 4, 4, 4, 4)
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SKIN.tex.Scroller.ButtonH_Normal = GWEN.CreateTextureBorder(384, 128 + 16, 127, 15, 4, 4, 4, 4)
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SKIN.tex.Scroller.ButtonH_Hover = GWEN.CreateTextureBorder(384, 128 + 32, 127, 15, 4, 4, 4, 4)
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SKIN.tex.Scroller.ButtonH_Down = GWEN.CreateTextureBorder(384, 128 + 48, 127, 15, 4, 4, 4, 4)
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SKIN.tex.Scroller.ButtonH_Disabled = GWEN.CreateTextureBorder(384, 128 + 64, 127, 15, 4, 4, 4, 4)
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SKIN.tex.Scroller.LeftButton_Normal = GWEN.CreateTextureBorder(464, 208, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.LeftButton_Hover = GWEN.CreateTextureBorder(480, 208, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.LeftButton_Down = GWEN.CreateTextureBorder(464, 272, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.LeftButton_Disabled = GWEN.CreateTextureBorder(480 + 48, 272, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.UpButton_Normal = GWEN.CreateTextureBorder(464, 208 + 16, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.UpButton_Hover = GWEN.CreateTextureBorder(480, 208 + 16, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.UpButton_Down = GWEN.CreateTextureBorder(464, 272 + 16, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.UpButton_Disabled = GWEN.CreateTextureBorder(480 + 48, 272 + 16, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.RightButton_Normal = GWEN.CreateTextureBorder(464, 208 + 32, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.RightButton_Hover = GWEN.CreateTextureBorder(480, 208 + 32, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.RightButton_Down = GWEN.CreateTextureBorder(464, 272 + 32, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.RightButton_Disabled = GWEN.CreateTextureBorder(480 + 48, 272 + 32, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.DownButton_Normal = GWEN.CreateTextureBorder(464, 208 + 48, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.DownButton_Hover = GWEN.CreateTextureBorder(480, 208 + 48, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.DownButton_Down = GWEN.CreateTextureBorder(464, 272 + 48, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Scroller.DownButton_Disabled = GWEN.CreateTextureBorder(480 + 48, 272 + 48, 15, 15, 2, 2, 2, 2)
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SKIN.tex.Menu = {}
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SKIN.tex.Menu.RightArrow = GWEN.CreateTextureNormal(464, 112, 15, 15)
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SKIN.tex.Input = {}
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SKIN.tex.Input.ComboBox = {}
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SKIN.tex.Input.ComboBox.Normal = GWEN.CreateTextureBorder(384, 336, 127, 31, 8, 8, 32, 8)
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SKIN.tex.Input.ComboBox.Hover = GWEN.CreateTextureBorder(384, 336+32, 127, 31, 8, 8, 32, 8)
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SKIN.tex.Input.ComboBox.Down = GWEN.CreateTextureBorder(384, 336+64, 127, 31, 8, 8, 32, 8)
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SKIN.tex.Input.ComboBox.Disabled = GWEN.CreateTextureBorder(384, 336+96, 127, 31, 8, 8, 32, 8)
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SKIN.tex.Input.ComboBox.Button = {}
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SKIN.tex.Input.ComboBox.Button.Normal = GWEN.CreateTextureNormal(496, 272, 15, 15)
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SKIN.tex.Input.ComboBox.Button.Hover = GWEN.CreateTextureNormal(496, 272+16, 15, 15)
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SKIN.tex.Input.ComboBox.Button.Down = GWEN.CreateTextureNormal(496, 272+32, 15, 15)
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SKIN.tex.Input.ComboBox.Button.Disabled = GWEN.CreateTextureNormal(496, 272+48, 15, 15)
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SKIN.tex.Input.UpDown = {}
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SKIN.tex.Input.UpDown.Up = {}
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SKIN.tex.Input.UpDown.Up.Normal = GWEN.CreateTextureCentered(384, 112, 7, 7)
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SKIN.tex.Input.UpDown.Up.Hover = GWEN.CreateTextureCentered(384+8, 112, 7, 7)
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SKIN.tex.Input.UpDown.Up.Down = GWEN.CreateTextureCentered(384+16, 112, 7, 7)
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SKIN.tex.Input.UpDown.Up.Disabled = GWEN.CreateTextureCentered(384+24, 112, 7, 7)
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SKIN.tex.Input.UpDown.Down = {}
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SKIN.tex.Input.UpDown.Down.Normal = GWEN.CreateTextureCentered(384, 120, 7, 7)
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SKIN.tex.Input.UpDown.Down.Hover = GWEN.CreateTextureCentered(384+8, 120, 7, 7)
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SKIN.tex.Input.UpDown.Down.Down = GWEN.CreateTextureCentered(384+16, 120, 7, 7)
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SKIN.tex.Input.UpDown.Down.Disabled = GWEN.CreateTextureCentered(384+24, 120, 7, 7)
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SKIN.tex.Input.Slider = {}
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SKIN.tex.Input.Slider.H = {}
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SKIN.tex.Input.Slider.H.Normal = GWEN.CreateTextureNormal(416, 32, 15, 15)
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SKIN.tex.Input.Slider.H.Hover = GWEN.CreateTextureNormal(416, 32+16, 15, 15)
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SKIN.tex.Input.Slider.H.Down = GWEN.CreateTextureNormal(416, 32+32, 15, 15)
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SKIN.tex.Input.Slider.H.Disabled = GWEN.CreateTextureNormal(416, 32+48, 15, 15)
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SKIN.tex.Input.Slider.V = {}
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SKIN.tex.Input.Slider.V.Normal = GWEN.CreateTextureNormal(416+16, 32, 15, 15)
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SKIN.tex.Input.Slider.V.Hover = GWEN.CreateTextureNormal(416+16, 32+16, 15, 15)
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SKIN.tex.Input.Slider.V.Down = GWEN.CreateTextureNormal(416+16, 32+32, 15, 15)
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SKIN.tex.Input.Slider.V.Disabled = GWEN.CreateTextureNormal(416+16, 32+48, 15, 15)
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SKIN.tex.Input.ListBox = {}
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SKIN.tex.Input.ListBox.Background = GWEN.CreateTextureBorder(256, 256, 63, 127, 8, 8, 8, 8)
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SKIN.tex.Input.ListBox.Hovered = GWEN.CreateTextureBorder(320, 320, 31, 31, 8, 8, 8, 8)
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SKIN.tex.Input.ListBox.EvenLine = GWEN.CreateTextureBorder(352, 256, 31, 31, 8, 8, 8, 8)
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SKIN.tex.Input.ListBox.OddLine = GWEN.CreateTextureBorder(352, 288, 31, 31, 8, 8, 8, 8)
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SKIN.tex.Input.ListBox.EvenLineSelected = GWEN.CreateTextureBorder(320, 256, 31, 31, 8, 8, 8, 8)
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SKIN.tex.Input.ListBox.OddLineSelected = GWEN.CreateTextureBorder(320, 288, 31, 31, 8, 8, 8, 8)
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SKIN.tex.ProgressBar = {}
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SKIN.tex.ProgressBar.Back = GWEN.CreateTextureBorder(384, 0, 31, 31, 8, 8, 8, 8)
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SKIN.tex.ProgressBar.Front = GWEN.CreateTextureBorder(384+32, 0, 31, 31, 8, 8, 8, 8)
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SKIN.tex.CategoryList = {}
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SKIN.tex.CategoryList.Outer = GWEN.CreateTextureBorder(256, 384, 63, 63, 8, 8, 8, 8)
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SKIN.tex.CategoryList.Inner = GWEN.CreateTextureBorder(320, 384, 63, 63, 8, 21, 8, 8)
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SKIN.tex.CategoryList.Header = GWEN.CreateTextureBorder(320, 352, 63, 31, 8, 8, 8, 8)
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SKIN.tex.Tooltip = GWEN.CreateTextureBorder(384, 64, 31, 31, 8, 8, 8, 8)
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SKIN.Colours = {}
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SKIN.Colours.Window = {}
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SKIN.Colours.Window.TitleActive = GWEN.TextureColor(4 + 8 * 0, 508)
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SKIN.Colours.Window.TitleInactive = GWEN.TextureColor(4 + 8 * 1, 508)
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SKIN.Colours.Button = {}
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SKIN.Colours.Button.Normal = GWEN.TextureColor(4 + 8 * 2, 508)
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SKIN.Colours.Button.Hover = GWEN.TextureColor(4 + 8 * 3, 508)
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SKIN.Colours.Button.Down = GWEN.TextureColor(4 + 8 * 2, 500)
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SKIN.Colours.Button.Disabled = GWEN.TextureColor(4 + 8 * 3, 500)
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SKIN.Colours.Tab = {}
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SKIN.Colours.Tab.Active = {}
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SKIN.Colours.Tab.Active.Normal = GWEN.TextureColor(4 + 8 * 4, 508)
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SKIN.Colours.Tab.Active.Hover = GWEN.TextureColor(4 + 8 * 5, 508)
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SKIN.Colours.Tab.Active.Down = GWEN.TextureColor(4 + 8 * 4, 500)
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SKIN.Colours.Tab.Active.Disabled = GWEN.TextureColor(4 + 8 * 5, 500)
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SKIN.Colours.Tab.Inactive = {}
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SKIN.Colours.Tab.Inactive.Normal = GWEN.TextureColor(4 + 8 * 6, 508)
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SKIN.Colours.Tab.Inactive.Hover = GWEN.TextureColor(4 + 8 * 7, 508)
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SKIN.Colours.Tab.Inactive.Down = GWEN.TextureColor(4 + 8 * 6, 500)
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SKIN.Colours.Tab.Inactive.Disabled = GWEN.TextureColor(4 + 8 * 7, 500)
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SKIN.Colours.Label = {}
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SKIN.Colours.Label.Default = GWEN.TextureColor(4 + 8 * 8, 508)
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SKIN.Colours.Label.Bright = GWEN.TextureColor(4 + 8 * 9, 508)
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SKIN.Colours.Label.Dark = GWEN.TextureColor(4 + 8 * 8, 500)
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SKIN.Colours.Label.Highlight = GWEN.TextureColor(4 + 8 * 9, 500)
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SKIN.Colours.Tree = {}
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SKIN.Colours.Tree.Lines = GWEN.TextureColor(4 + 8 * 10, 508)
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SKIN.Colours.Tree.Normal = GWEN.TextureColor(4 + 8 * 11, 508)
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SKIN.Colours.Tree.Hover = GWEN.TextureColor(4 + 8 * 10, 500)
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SKIN.Colours.Tree.Selected = GWEN.TextureColor(4 + 8 * 11, 500)
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SKIN.Colours.Properties = {}
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SKIN.Colours.Properties.Line_Normal = GWEN.TextureColor(4 + 8 * 12, 508)
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SKIN.Colours.Properties.Line_Selected = GWEN.TextureColor(4 + 8 * 13, 508)
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SKIN.Colours.Properties.Line_Hover = GWEN.TextureColor(4 + 8 * 12, 500)
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SKIN.Colours.Properties.Title = GWEN.TextureColor(4 + 8 * 13, 500)
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SKIN.Colours.Properties.Column_Normal = GWEN.TextureColor(4 + 8 * 14, 508)
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SKIN.Colours.Properties.Column_Selected = GWEN.TextureColor(4 + 8 * 15, 508)
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SKIN.Colours.Properties.Column_Hover = GWEN.TextureColor(4 + 8 * 14, 500)
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SKIN.Colours.Properties.Column_Disabled = Color(240, 240, 240)
|
|
SKIN.Colours.Properties.Border = GWEN.TextureColor(4 + 8 * 15, 500)
|
|
SKIN.Colours.Properties.Label_Normal = GWEN.TextureColor(4 + 8 * 16, 508)
|
|
SKIN.Colours.Properties.Label_Selected = GWEN.TextureColor(4 + 8 * 17, 508)
|
|
SKIN.Colours.Properties.Label_Hover = GWEN.TextureColor(4 + 8 * 16, 500)
|
|
SKIN.Colours.Properties.Label_Disabled = GWEN.TextureColor(4 + 8 * 16, 508)
|
|
|
|
SKIN.Colours.Category = {}
|
|
SKIN.Colours.Category.Header = GWEN.TextureColor(4 + 8 * 18, 500)
|
|
SKIN.Colours.Category.Header_Closed = GWEN.TextureColor(4 + 8 * 19, 500)
|
|
|
|
SKIN.Colours.Category.Line = {}
|
|
SKIN.Colours.Category.Line.Text = GWEN.TextureColor(4 + 8 * 20, 508)
|
|
SKIN.Colours.Category.Line.Text_Hover = GWEN.TextureColor(4 + 8 * 21, 508)
|
|
SKIN.Colours.Category.Line.Text_Selected = GWEN.TextureColor(4 + 8 * 20, 500)
|
|
SKIN.Colours.Category.Line.Button = GWEN.TextureColor(4 + 8 * 21, 500)
|
|
SKIN.Colours.Category.Line.Button_Hover = GWEN.TextureColor(4 + 8 * 22, 508)
|
|
SKIN.Colours.Category.Line.Button_Selected = GWEN.TextureColor(4 + 8 * 23, 508)
|
|
|
|
SKIN.Colours.Category.LineAlt = {}
|
|
SKIN.Colours.Category.LineAlt.Text = GWEN.TextureColor(4 + 8 * 22, 500)
|
|
SKIN.Colours.Category.LineAlt.Text_Hover = GWEN.TextureColor(4 + 8 * 23, 500)
|
|
SKIN.Colours.Category.LineAlt.Text_Selected = GWEN.TextureColor(4 + 8 * 24, 508)
|
|
SKIN.Colours.Category.LineAlt.Button = GWEN.TextureColor(4 + 8 * 25, 508)
|
|
SKIN.Colours.Category.LineAlt.Button_Hover = GWEN.TextureColor(4 + 8 * 24, 500)
|
|
SKIN.Colours.Category.LineAlt.Button_Selected = GWEN.TextureColor(4 + 8 * 25, 500)
|
|
|
|
SKIN.Colours.TooltipText = GWEN.TextureColor(4 + 8 * 26, 500)
|
|
|
|
--[[---------------------------------------------------------
|
|
Panel
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintPanel(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
self.tex.Panels.Normal(0, 0, w, h, panel.m_bgColor)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
Panel
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintShadow(panel, w, h)
|
|
SKIN.tex.Shadow(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
Frame
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintFrame(panel, w, h)
|
|
if panel.m_bPaintShadow then
|
|
local wasEnabled = DisableClipping(true)
|
|
SKIN.tex.Shadow(-4, -4, w+10, h+10)
|
|
DisableClipping(wasEnabled)
|
|
end
|
|
|
|
if panel:HasHierarchicalFocus() then
|
|
self.tex.Window.Normal(0, 0, w, h)
|
|
else
|
|
self.tex.Window.Inactive(0, 0, w, h)
|
|
end
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
Button
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintButton(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
if panel.Depressed || panel:IsSelected() || panel:GetToggle() then
|
|
return self.tex.Button_Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel:GetDisabled() then
|
|
return self.tex.Button_Dead(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Button_Hovered(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Button(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
Tree
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintTree(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
self.tex.Tree(0, 0, w, h, panel.m_bgColor)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
CheckBox
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintCheckBox(panel, w, h)
|
|
if panel:GetChecked() then
|
|
if panel:GetDisabled() then
|
|
self.tex.CheckboxD_Checked(0, 0, w, h)
|
|
else
|
|
self.tex.Checkbox_Checked(0, 0, w, h)
|
|
end
|
|
else
|
|
if panel:GetDisabled() then
|
|
self.tex.CheckboxD(0, 0, w, h)
|
|
else
|
|
self.tex.Checkbox(0, 0, w, h)
|
|
end
|
|
end
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
RadioButton
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintRadioButton(panel, w, h)
|
|
if panel:GetChecked() then
|
|
if panel:GetDisabled() then
|
|
self.tex.RadioButtonD_Checked(0, 0, w, h)
|
|
else
|
|
self.tex.RadioButton_Checked(0, 0, w, h)
|
|
end
|
|
else
|
|
if panel:GetDisabled() then
|
|
self.tex.RadioButtonD(0, 0, w, h)
|
|
else
|
|
self.tex.RadioButton(0, 0, w, h)
|
|
end
|
|
end
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
ExpandButton
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintExpandButton(panel, w, h)
|
|
if not panel:GetExpanded() then
|
|
self.tex.TreePlus(0, 0, w, h)
|
|
else
|
|
self.tex.TreeMinus(0, 0, w, h)
|
|
end
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
TextEntry
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintTextEntry(panel, w, h)
|
|
if panel.m_bBackground then
|
|
if panel:GetDisabled() then
|
|
self.tex.TextBox_Disabled(0, 0, w, h)
|
|
elseif panel:HasFocus() then
|
|
self.tex.TextBox_Focus(0, 0, w, h)
|
|
else
|
|
self.tex.TextBox(0, 0, w, h)
|
|
end
|
|
end
|
|
|
|
if panel.GetPlaceholderText and panel.GetPlaceholderColor and panel:GetPlaceholderText()
|
|
and panel:GetPlaceholderText():Trim() ~= "" and panel:GetPlaceholderColor()
|
|
and (not panel:GetText() or panel:GetText() == "")
|
|
then
|
|
local oldText = panel:GetText()
|
|
|
|
local str = panel:GetPlaceholderText()
|
|
if str:StartWith("#") then str = str:sub(2) end
|
|
str = language.GetPhrase(str)
|
|
|
|
panel:SetText(str)
|
|
panel:DrawTextEntryText(panel:GetPlaceholderColor(), panel:GetHighlightColor(), self.Colours.Label.Dark)
|
|
panel:SetText(oldText)
|
|
|
|
return
|
|
end
|
|
|
|
panel:DrawTextEntryText(self.Colours.Label.Dark, panel:GetHighlightColor(), self.Colours.Label.Dark)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
Menu
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintMenu(panel, w, h)
|
|
if panel:GetDrawColumn() then
|
|
self.tex.MenuBG_Column(0, 0, w, h)
|
|
else
|
|
self.tex.MenuBG(0, 0, w, h)
|
|
end
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
Menu
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintMenuSpacer(panel, w, h)
|
|
surface.SetDrawColor(ColorAlpha(self.Colours.Label.Dark, 100))
|
|
surface.DrawRect(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
MenuOption
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintMenuOption(panel, w, h)
|
|
if panel.m_bBackground && not panel:IsEnabled() then
|
|
surface.SetDrawColor(ColorAlpha(self.Colours.Label.Dark, 50))
|
|
surface.DrawRect(0, 0, w, h)
|
|
end
|
|
|
|
if panel.m_bBackground && (panel.Hovered || panel.Highlight) then
|
|
self.tex.MenuBG_Hover(0, 0, w, h)
|
|
end
|
|
|
|
if panel:GetChecked() then
|
|
self.tex.Menu_Check(5, h / 2 - 7, 15, 15)
|
|
end
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
MenuRightArrow
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintMenuRightArrow(panel, w, h)
|
|
self.tex.Menu.RightArrow(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
PropertySheet
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintPropertySheet(panel, w, h)
|
|
local ActiveTab = panel:GetActiveTab()
|
|
local Offset = 0
|
|
|
|
if ActiveTab then
|
|
Offset = ActiveTab:GetTall() - 8
|
|
end
|
|
|
|
self.tex.Tab_Control(0, Offset, w, h-Offset)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
Tab
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintTab(panel, w, h)
|
|
if panel:IsActive() then
|
|
return self:PaintActiveTab(panel, w, h)
|
|
end
|
|
|
|
self.tex.TabT_Inactive(0, 0, w, h)
|
|
end
|
|
|
|
function SKIN:PaintActiveTab(panel, w, h)
|
|
self.tex.TabT_Active(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
Button
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintWindowCloseButton(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
if panel:GetDisabled() then
|
|
return self.tex.Window.Close(0, 0, w, h, Color(255, 255, 255, 50))
|
|
end
|
|
|
|
if panel.Depressed || panel:IsSelected() then
|
|
return self.tex.Window.Close_Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Window.Close_Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Window.Close(0, 0, w, h)
|
|
end
|
|
|
|
function SKIN:PaintWindowMinimizeButton(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
if panel:GetDisabled() then
|
|
return self.tex.Window.Mini(0, 0, w, h, Color(255, 255, 255, 50))
|
|
end
|
|
|
|
if panel.Depressed || panel:IsSelected() then
|
|
return self.tex.Window.Mini_Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Window.Mini_Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Window.Mini(0, 0, w, h)
|
|
end
|
|
|
|
function SKIN:PaintWindowMaximizeButton(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
if panel:GetDisabled() then
|
|
return self.tex.Window.Maxi(0, 0, w, h, Color(255, 255, 255, 50))
|
|
end
|
|
|
|
if panel.Depressed || panel:IsSelected() then
|
|
return self.tex.Window.Maxi_Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Window.Maxi_Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Window.Maxi(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
VScrollBar
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintVScrollBar(panel, w, h)
|
|
self.tex.Scroller.TrackV(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
ScrollBarGrip
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintScrollBarGrip(panel, w, h)
|
|
if panel:GetDisabled() then
|
|
return self.tex.Scroller.ButtonV_Disabled(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Depressed then
|
|
return self.tex.Scroller.ButtonV_Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Scroller.ButtonV_Hover(0, 0, w, h)
|
|
end
|
|
|
|
return self.tex.Scroller.ButtonV_Normal(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
ButtonDown
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintButtonDown(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
if panel.Depressed || panel:IsSelected() then
|
|
return self.tex.Scroller.DownButton_Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel:GetDisabled() then
|
|
return self.tex.Scroller.DownButton_Dead(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Scroller.DownButton_Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Scroller.DownButton_Normal(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
ButtonUp
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintButtonUp(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
if panel.Depressed || panel:IsSelected() then
|
|
return self.tex.Scroller.UpButton_Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel:GetDisabled() then
|
|
return self.tex.Scroller.UpButton_Dead(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Scroller.UpButton_Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Scroller.UpButton_Normal(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
ButtonLeft
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintButtonLeft(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
if panel.Depressed || panel:IsSelected() then
|
|
return self.tex.Scroller.LeftButton_Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel:GetDisabled() then
|
|
return self.tex.Scroller.LeftButton_Dead(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Scroller.LeftButton_Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Scroller.LeftButton_Normal(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
ButtonRight
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintButtonRight(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
if panel.Depressed || panel:IsSelected() then
|
|
return self.tex.Scroller.RightButton_Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel:GetDisabled() then
|
|
return self.tex.Scroller.RightButton_Dead(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Scroller.RightButton_Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Scroller.RightButton_Normal(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
ComboDownArrow
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintComboDownArrow(panel, w, h)
|
|
if panel.ComboBox:GetDisabled() then
|
|
return self.tex.Input.ComboBox.Button.Disabled(0, 0, w, h)
|
|
end
|
|
|
|
if panel.ComboBox.Depressed || panel.ComboBox:IsMenuOpen() then
|
|
return self.tex.Input.ComboBox.Button.Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel.ComboBox.Hovered then
|
|
return self.tex.Input.ComboBox.Button.Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Input.ComboBox.Button.Normal(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
ComboBox
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintComboBox(panel, w, h)
|
|
if panel:GetDisabled() then
|
|
return self.tex.Input.ComboBox.Disabled(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Depressed || panel:IsMenuOpen() then
|
|
return self.tex.Input.ComboBox.Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Input.ComboBox.Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Input.ComboBox.Normal(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
ComboBox
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintListBox(panel, w, h)
|
|
self.tex.Input.ListBox.Background(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
NumberUp
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintNumberUp(panel, w, h)
|
|
if panel:GetDisabled() then
|
|
return self.tex.Input.UpDown.Up.Disabled(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Depressed then
|
|
return self.tex.Input.UpDown.Up.Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Input.UpDown.Up.Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Input.UpDown.Up.Normal(0, 0, w, h)
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
NumberDown
|
|
-----------------------------------------------------------]]
|
|
function SKIN:PaintNumberDown(panel, w, h)
|
|
if panel:GetDisabled() then
|
|
return self.tex.Input.UpDown.Down.Disabled(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Depressed then
|
|
return self.tex.Input.UpDown.Down.Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Input.UpDown.Down.Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Input.UpDown.Down.Normal(0, 0, w, h)
|
|
end
|
|
|
|
function SKIN:PaintTreeNode(panel, w, h)
|
|
if not panel.m_bDrawLines then return end
|
|
|
|
surface.SetDrawColor(self.Colours.Tree.Lines)
|
|
|
|
if panel.m_bLastChild then
|
|
surface.DrawRect(9, 0, 1, 7)
|
|
surface.DrawRect(9, 7, 9, 1)
|
|
else
|
|
surface.DrawRect(9, 0, 1, h)
|
|
surface.DrawRect(9, 7, 9, 1)
|
|
end
|
|
end
|
|
|
|
function SKIN:PaintTreeNodeButton(panel, w, h)
|
|
if not panel.m_bSelected then return end
|
|
-- Don't worry this isn't working out the size every render
|
|
-- it just gets the cached value from inside the Label
|
|
local w, _ = panel:GetTextSize()
|
|
self.tex.Selection(38, 0, w + 6, h)
|
|
end
|
|
|
|
function SKIN:PaintSelection(panel, w, h)
|
|
self.tex.Selection(0, 0, w, h)
|
|
end
|
|
|
|
function SKIN:PaintSliderKnob(panel, w, h)
|
|
if panel:GetDisabled() then
|
|
return self.tex.Input.Slider.H.Disabled(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Depressed then
|
|
return self.tex.Input.Slider.H.Down(0, 0, w, h)
|
|
end
|
|
|
|
if panel.Hovered then
|
|
return self.tex.Input.Slider.H.Hover(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.Input.Slider.H.Normal(0, 0, w, h)
|
|
end
|
|
|
|
local function PaintNotches(x, y, w, h, num)
|
|
if not num then return end
|
|
|
|
local space = w / num
|
|
for i=0, num do
|
|
surface.DrawRect(x + i * space, y + 4, 1, 5)
|
|
end
|
|
end
|
|
|
|
function SKIN:PaintNumSlider(panel, w, h)
|
|
surface.SetDrawColor(ColorAlpha(self.Colours.Label.Dark, 100))
|
|
surface.DrawRect(8, h / 2 - 1, w - 15, 1)
|
|
|
|
PaintNotches(8, h / 2 - 1, w - 16, 1, panel.m_iNotches)
|
|
end
|
|
|
|
function SKIN:PaintProgress(panel, w, h)
|
|
self.tex.ProgressBar.Back(0, 0, w, h)
|
|
self.tex.ProgressBar.Front(0, 0, w * panel:GetFraction(), h)
|
|
end
|
|
|
|
function SKIN:PaintCollapsibleCategory(panel, w, h)
|
|
if h < 21 then
|
|
return self.tex.CategoryList.Header(0, 0, w, h)
|
|
end
|
|
|
|
self.tex.CategoryList.Inner(0, 0, w, 63)
|
|
end
|
|
|
|
function SKIN:PaintCategoryList(panel, w, h)
|
|
self.tex.CategoryList.Outer(0, 0, w, h, panel:GetBackgroundColor())
|
|
end
|
|
|
|
function SKIN:PaintCategoryButton(panel, w, h)
|
|
if panel.AltLine then
|
|
if panel.Depressed || panel.m_bSelected then
|
|
surface.SetDrawColor(self.Colours.Category.LineAlt.Button_Selected)
|
|
elseif panel.Hovered then
|
|
surface.SetDrawColor(self.Colours.Category.LineAlt.Button_Hover)
|
|
else
|
|
surface.SetDrawColor(self.Colours.Category.LineAlt.Button)
|
|
end
|
|
else
|
|
if panel.Depressed || panel.m_bSelected then
|
|
surface.SetDrawColor(self.Colours.Category.Line.Button_Selected)
|
|
elseif panel.Hovered then
|
|
surface.SetDrawColor(self.Colours.Category.Line.Button_Hover)
|
|
else
|
|
surface.SetDrawColor(self.Colours.Category.Line.Button)
|
|
end
|
|
end
|
|
|
|
surface.DrawRect(0, 0, w, h)
|
|
end
|
|
|
|
function SKIN:PaintListViewLine(panel, w, h)
|
|
if panel:IsSelected() then
|
|
self.tex.Input.ListBox.EvenLineSelected(0, 0, w, h)
|
|
elseif panel.Hovered then
|
|
self.tex.Input.ListBox.Hovered(0, 0, w, h)
|
|
elseif panel.m_bAlt then
|
|
self.tex.Input.ListBox.EvenLine(0, 0, w, h)
|
|
end
|
|
end
|
|
|
|
function SKIN:PaintListView(panel, w, h)
|
|
if not panel.m_bBackground then return end
|
|
|
|
self.tex.Input.ListBox.Background(0, 0, w, h)
|
|
end
|
|
|
|
function SKIN:PaintTooltip(panel, w, h)
|
|
self.tex.Tooltip(0, 0, w, h)
|
|
end
|
|
|
|
function SKIN:PaintMenuBar(panel, w, h)
|
|
self.tex.Menu_Strip(0, 0, w, h)
|
|
end
|
|
|
|
derma.DefineSkin("themer", "Themer Skin - User Choice", SKIN)
|