forked from wrldspawn/Themer
better color fixes
This commit is contained in:
parent
3cade4af50
commit
071a5a7165
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
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themer.gma
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@ -1,2 +1,3 @@
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# [Themer](https://steamcommunity.com/sharedfiles/filedetails/?id=938347376)
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A tool to make derma skin application easier.
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Themer is a utility to replace derma themes on the fly without overwriting files.
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@ -1,6 +1,6 @@
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{
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"description": "A tool to make derma skin application easier.",
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"ignore": ["*.psd", ".git/*", "icon.jpg", "themer.gma"],
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"ignore": ["*.psd", ".git/*", ".gitignore", "icon.jpg", "themer.gma"],
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"logo": "icon.jpg",
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"tags": ["build", "scenic"],
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"title": "Themer",
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BIN
icon.jpg
BIN
icon.jpg
Binary file not shown.
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 30 KiB |
@ -17,14 +17,12 @@ if not tex or tex:IsError() then
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end
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SKIN.GwenTexture = tex
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SKIN.bg_color = Color( 101, 100, 105, 255 )
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SKIN.bg_color_sleep = Color( 70, 70, 70, 255 )
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SKIN.bg_color_dark = Color( 55, 57, 61, 255 )
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SKIN.bg_color_bright = Color( 220, 220, 220, 255 )
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SKIN.frame_border = Color( 50, 50, 50, 255 )
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SKIN.fontFrame = "DermaDefault"
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SKIN.control_color = Color( 120, 120, 120, 255 )
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@ -72,6 +70,7 @@ SKIN.colTextEntryBorder = Color( 20, 20, 20, 255 )
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SKIN.colTextEntryText = Color( 20, 20, 20, 255 )
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SKIN.colTextEntryTextHighlight = Color( 20, 200, 250, 255 )
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SKIN.colTextEntryTextCursor = Color( 0, 0, 100, 255 )
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SKIN.colTextEntryTextPlaceholder= Color( 128, 128, 128, 255 )
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SKIN.colMenuBG = Color( 255, 255, 255, 200 )
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SKIN.colMenuBorder = Color( 0, 0, 0, 200 )
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@ -82,11 +81,9 @@ SKIN.colButtonBorder = Color( 20, 20, 20, 255 )
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SKIN.colButtonBorderHighlight = Color( 255, 255, 255, 50 )
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SKIN.colButtonBorderShadow = Color( 0, 0, 0, 100 )
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SKIN.tex = {}
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SKIN.tex.Selection = GWEN.CreateTextureBorder( 384, 32, 31, 31, 4, 4, 4, 4 );
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SKIN.tex.Selection = GWEN.CreateTextureBorder( 384, 32, 31, 31, 4, 4, 4, 4 )
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SKIN.tex.Panels = {}
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SKIN.tex.Panels.Normal = GWEN.CreateTextureBorder( 256, 0, 63, 63, 16, 16, 16, 16 )
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@ -105,13 +102,12 @@ SKIN.tex.Checkbox_Checked = GWEN.CreateTextureNormal( 448, 32, 15, 15 )
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SKIN.tex.Checkbox = GWEN.CreateTextureNormal( 464, 32, 15, 15 )
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SKIN.tex.CheckboxD_Checked = GWEN.CreateTextureNormal( 448, 48, 15, 15 )
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SKIN.tex.CheckboxD = GWEN.CreateTextureNormal( 464, 48, 15, 15 )
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--SKIN.tex.RadioButton_Checked = GWEN.CreateTextureNormal( 448, 64, 15, 15 )
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--SKIN.tex.RadioButton = GWEN.CreateTextureNormal( 464, 64, 15, 15 )
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--SKIN.tex.RadioButtonD_Checked = GWEN.CreateTextureNormal( 448, 80, 15, 15 )
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--SKIN.tex.RadioButtonD = GWEN.CreateTextureNormal( 464, 80, 15, 15 )
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SKIN.tex.RadioButton_Checked = GWEN.CreateTextureNormal( 448, 64, 15, 15 )
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SKIN.tex.RadioButton = GWEN.CreateTextureNormal( 464, 64, 15, 15 )
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SKIN.tex.RadioButtonD_Checked = GWEN.CreateTextureNormal( 448, 80, 15, 15 )
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SKIN.tex.RadioButtonD = GWEN.CreateTextureNormal( 464, 80, 15, 15 )
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SKIN.tex.TreePlus = GWEN.CreateTextureNormal( 448, 96, 15, 15 )
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SKIN.tex.TreeMinus = GWEN.CreateTextureNormal( 464, 96, 15, 15 )
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--SKIN.tex.Menu_Strip = GWEN.CreateTextureBorder( 0, 128, 127, 21, 1, 1, 1, 1 )
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SKIN.tex.TextBox = GWEN.CreateTextureBorder( 0, 150, 127, 21, 4, 4, 4, 4 )
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SKIN.tex.TextBox_Focus = GWEN.CreateTextureBorder( 0, 172, 127, 21, 4, 4, 4, 4 )
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SKIN.tex.TextBox_Disabled = GWEN.CreateTextureBorder( 0, 194, 127, 21, 4, 4, 4, 4 )
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@ -123,9 +119,9 @@ SKIN.tex.Menu_Strip = GWEN.CreateTextureBorder( 0, 128, 127, 21, 8, 8, 8, 8
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SKIN.tex.Menu_Check = GWEN.CreateTextureNormal( 448, 112, 15, 15 )
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SKIN.tex.Tab_Control = GWEN.CreateTextureBorder( 0, 256, 127, 127, 8, 8, 8, 8 )
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SKIN.tex.TabB_Active = GWEN.CreateTextureBorder( 0, 416, 63, 31, 8, 8, 8, 8 )
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SKIN.tex.TabB_Inactive = GWEN.CreateTextureBorder( 0+128, 416, 63, 31, 8, 8, 8, 8 )
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SKIN.tex.TabB_Inactive = GWEN.CreateTextureBorder( 128, 416, 63, 31, 8, 8, 8, 8 )
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SKIN.tex.TabT_Active = GWEN.CreateTextureBorder( 0, 384, 63, 31, 8, 8, 8, 8 )
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SKIN.tex.TabT_Inactive = GWEN.CreateTextureBorder( 0+128, 384, 63, 31, 8, 8, 8, 8 )
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SKIN.tex.TabT_Inactive = GWEN.CreateTextureBorder( 128, 384, 63, 31, 8, 8, 8, 8 )
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SKIN.tex.TabL_Active = GWEN.CreateTextureBorder( 64, 384, 31, 63, 8, 8, 8, 8 )
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SKIN.tex.TabL_Inactive = GWEN.CreateTextureBorder( 64+128, 384, 31, 63, 8, 8, 8, 8 )
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SKIN.tex.TabR_Active = GWEN.CreateTextureBorder( 96, 384, 31, 63, 8, 8, 8, 8 )
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@ -134,191 +130,189 @@ SKIN.tex.Tab_Bar = GWEN.CreateTextureBorder( 128, 352, 127, 31, 4, 4, 4, 4 )
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SKIN.tex.Window = {}
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SKIN.tex.Window.Normal = GWEN.CreateTextureBorder( 0, 0, 127, 127, 8, 32, 8, 8 )
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SKIN.tex.Window.Inactive = GWEN.CreateTextureBorder( 128, 0, 127, 127, 8, 32, 8, 8 )
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SKIN.tex.Window.Normal = GWEN.CreateTextureBorder( 0, 0, 127, 127, 8, 24, 8, 8 )
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SKIN.tex.Window.Inactive = GWEN.CreateTextureBorder( 128, 0, 127, 127, 8, 24, 8, 8 )
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SKIN.tex.Window.Close = GWEN.CreateTextureNormal( 32, 448, 31, 31 );
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SKIN.tex.Window.Close_Hover = GWEN.CreateTextureNormal( 64, 448, 31, 31 );
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SKIN.tex.Window.Close_Down = GWEN.CreateTextureNormal( 96, 448, 31, 31 );
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SKIN.tex.Window.Close = GWEN.CreateTextureNormal( 32, 448, 31, 24 )
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SKIN.tex.Window.Close_Hover = GWEN.CreateTextureNormal( 64, 448, 31, 24 )
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SKIN.tex.Window.Close_Down = GWEN.CreateTextureNormal( 96, 448, 31, 24 )
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SKIN.tex.Window.Maxi = GWEN.CreateTextureNormal( 32 + 96*2, 448, 31, 31 );
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SKIN.tex.Window.Maxi_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448, 31, 31 );
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SKIN.tex.Window.Maxi_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448, 31, 31 );
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SKIN.tex.Window.Maxi = GWEN.CreateTextureNormal( 32 + 96 * 2, 448, 31, 24 )
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SKIN.tex.Window.Maxi_Hover = GWEN.CreateTextureNormal( 64 + 96 * 2, 448, 31, 24 )
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SKIN.tex.Window.Maxi_Down = GWEN.CreateTextureNormal( 96 + 96 * 2, 448, 31, 24 )
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SKIN.tex.Window.Restore = GWEN.CreateTextureNormal( 32 + 96*2, 448+32, 31, 31 );
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SKIN.tex.Window.Restore_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448+32, 31, 31 );
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SKIN.tex.Window.Restore_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448+32, 31, 31 );
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SKIN.tex.Window.Restore = GWEN.CreateTextureNormal( 32 + 96 * 2, 448 + 32, 31, 24 )
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SKIN.tex.Window.Restore_Hover = GWEN.CreateTextureNormal( 64 + 96 * 2, 448 + 32, 31, 24 )
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SKIN.tex.Window.Restore_Down = GWEN.CreateTextureNormal( 96 + 96 * 2, 448 + 32, 31, 24 )
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SKIN.tex.Window.Mini = GWEN.CreateTextureNormal( 32 + 96, 448, 31, 31 );
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SKIN.tex.Window.Mini_Hover = GWEN.CreateTextureNormal( 64 + 96, 448, 31, 31 );
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SKIN.tex.Window.Mini_Down = GWEN.CreateTextureNormal( 96 + 96, 448, 31, 31 );
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SKIN.tex.Window.Mini = GWEN.CreateTextureNormal( 32 + 96, 448, 31, 24 )
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SKIN.tex.Window.Mini_Hover = GWEN.CreateTextureNormal( 64 + 96, 448, 31, 24 )
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SKIN.tex.Window.Mini_Down = GWEN.CreateTextureNormal( 96 + 96, 448, 31, 24 )
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SKIN.tex.Scroller = {}
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SKIN.tex.Scroller.TrackV = GWEN.CreateTextureBorder( 384, 208, 15, 127, 4, 4, 4, 4 );
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SKIN.tex.Scroller.ButtonV_Normal = GWEN.CreateTextureBorder( 384 + 16, 208, 15, 127, 4, 4, 4, 4 );
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SKIN.tex.Scroller.ButtonV_Hover = GWEN.CreateTextureBorder( 384 + 32, 208, 15, 127, 4, 4, 4, 4 );
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SKIN.tex.Scroller.ButtonV_Down = GWEN.CreateTextureBorder( 384 + 48, 208, 15, 127, 4, 4, 4, 4 );
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SKIN.tex.Scroller.ButtonV_Disabled = GWEN.CreateTextureBorder( 384 + 64, 208, 15, 127, 4, 4, 4, 4 );
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SKIN.tex.Scroller.TrackV = GWEN.CreateTextureBorder( 384, 208, 15, 127, 4, 4, 4, 4 )
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SKIN.tex.Scroller.ButtonV_Normal = GWEN.CreateTextureBorder( 384 + 16, 208, 15, 127, 4, 4, 4, 4 )
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SKIN.tex.Scroller.ButtonV_Hover = GWEN.CreateTextureBorder( 384 + 32, 208, 15, 127, 4, 4, 4, 4 )
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SKIN.tex.Scroller.ButtonV_Down = GWEN.CreateTextureBorder( 384 + 48, 208, 15, 127, 4, 4, 4, 4 )
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SKIN.tex.Scroller.ButtonV_Disabled = GWEN.CreateTextureBorder( 384 + 64, 208, 15, 127, 4, 4, 4, 4 )
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SKIN.tex.Scroller.TrackH = GWEN.CreateTextureBorder( 384, 128, 127, 15, 4, 4, 4, 4 );
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SKIN.tex.Scroller.ButtonH_Normal = GWEN.CreateTextureBorder( 384, 128 + 16, 127, 15, 4, 4, 4, 4 );
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SKIN.tex.Scroller.ButtonH_Hover = GWEN.CreateTextureBorder( 384, 128 + 32, 127, 15, 4, 4, 4, 4 );
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SKIN.tex.Scroller.ButtonH_Down = GWEN.CreateTextureBorder( 384, 128 + 48, 127, 15, 4, 4, 4, 4 );
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SKIN.tex.Scroller.ButtonH_Disabled = GWEN.CreateTextureBorder( 384, 128 + 64, 127, 15, 4, 4, 4, 4 );
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SKIN.tex.Scroller.TrackH = GWEN.CreateTextureBorder( 384, 128, 127, 15, 4, 4, 4, 4 )
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SKIN.tex.Scroller.ButtonH_Normal = GWEN.CreateTextureBorder( 384, 128 + 16, 127, 15, 4, 4, 4, 4 )
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SKIN.tex.Scroller.ButtonH_Hover = GWEN.CreateTextureBorder( 384, 128 + 32, 127, 15, 4, 4, 4, 4 )
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SKIN.tex.Scroller.ButtonH_Down = GWEN.CreateTextureBorder( 384, 128 + 48, 127, 15, 4, 4, 4, 4 )
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SKIN.tex.Scroller.ButtonH_Disabled = GWEN.CreateTextureBorder( 384, 128 + 64, 127, 15, 4, 4, 4, 4 )
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SKIN.tex.Scroller.LeftButton_Normal = GWEN.CreateTextureBorder( 464, 208, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.LeftButton_Hover = GWEN.CreateTextureBorder( 480, 208, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.LeftButton_Down = GWEN.CreateTextureBorder( 464, 272, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.LeftButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.LeftButton_Normal = GWEN.CreateTextureBorder( 464, 208, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.LeftButton_Hover = GWEN.CreateTextureBorder( 480, 208, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.LeftButton_Down = GWEN.CreateTextureBorder( 464, 272, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.LeftButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.UpButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 16, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.UpButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 16, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.UpButton_Down = GWEN.CreateTextureBorder( 464, 272 + 16, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.UpButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 16, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.UpButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 16, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.UpButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 16, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.UpButton_Down = GWEN.CreateTextureBorder( 464, 272 + 16, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.UpButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 16, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.RightButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 32, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.RightButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 32, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.RightButton_Down = GWEN.CreateTextureBorder( 464, 272 + 32, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.RightButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 32, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.RightButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 32, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.RightButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 32, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.RightButton_Down = GWEN.CreateTextureBorder( 464, 272 + 32, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.RightButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 32, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.DownButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 48, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.DownButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 48, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.DownButton_Down = GWEN.CreateTextureBorder( 464, 272 + 48, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.DownButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 48, 15, 15, 2, 2, 2, 2 );
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SKIN.tex.Scroller.DownButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 48, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.DownButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 48, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.DownButton_Down = GWEN.CreateTextureBorder( 464, 272 + 48, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Scroller.DownButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 48, 15, 15, 2, 2, 2, 2 )
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SKIN.tex.Menu = {}
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SKIN.tex.Menu.RightArrow = GWEN.CreateTextureNormal( 464, 112, 15, 15 );
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SKIN.tex.Menu.RightArrow = GWEN.CreateTextureNormal( 464, 112, 15, 15 )
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SKIN.tex.Input = {}
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SKIN.tex.Input.ComboBox = {}
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SKIN.tex.Input.ComboBox.Normal = GWEN.CreateTextureBorder( 384, 336, 127, 31, 8, 8, 32, 8 );
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SKIN.tex.Input.ComboBox.Hover = GWEN.CreateTextureBorder( 384, 336+32, 127, 31, 8, 8, 32, 8 );
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SKIN.tex.Input.ComboBox.Down = GWEN.CreateTextureBorder( 384, 336+64, 127, 31, 8, 8, 32, 8 );
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SKIN.tex.Input.ComboBox.Disabled = GWEN.CreateTextureBorder( 384, 336+96, 127, 31, 8, 8, 32, 8 );
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SKIN.tex.Input.ComboBox.Normal = GWEN.CreateTextureBorder( 384, 336, 127, 31, 8, 8, 32, 8 )
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SKIN.tex.Input.ComboBox.Hover = GWEN.CreateTextureBorder( 384, 336+32, 127, 31, 8, 8, 32, 8 )
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SKIN.tex.Input.ComboBox.Down = GWEN.CreateTextureBorder( 384, 336+64, 127, 31, 8, 8, 32, 8 )
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SKIN.tex.Input.ComboBox.Disabled = GWEN.CreateTextureBorder( 384, 336+96, 127, 31, 8, 8, 32, 8 )
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SKIN.tex.Input.ComboBox.Button = {}
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SKIN.tex.Input.ComboBox.Button.Normal = GWEN.CreateTextureNormal( 496, 272, 15, 15 );
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SKIN.tex.Input.ComboBox.Button.Hover = GWEN.CreateTextureNormal( 496, 272+16, 15, 15 );
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SKIN.tex.Input.ComboBox.Button.Down = GWEN.CreateTextureNormal( 496, 272+32, 15, 15 );
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SKIN.tex.Input.ComboBox.Button.Disabled = GWEN.CreateTextureNormal( 496, 272+48, 15, 15 );
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SKIN.tex.Input.ComboBox.Button.Normal = GWEN.CreateTextureNormal( 496, 272, 15, 15 )
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SKIN.tex.Input.ComboBox.Button.Hover = GWEN.CreateTextureNormal( 496, 272+16, 15, 15 )
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SKIN.tex.Input.ComboBox.Button.Down = GWEN.CreateTextureNormal( 496, 272+32, 15, 15 )
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SKIN.tex.Input.ComboBox.Button.Disabled = GWEN.CreateTextureNormal( 496, 272+48, 15, 15 )
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SKIN.tex.Input.UpDown = {}
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SKIN.tex.Input.UpDown.Up = {}
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SKIN.tex.Input.UpDown.Up.Normal = GWEN.CreateTextureCentered( 384, 112, 7, 7 );
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SKIN.tex.Input.UpDown.Up.Hover = GWEN.CreateTextureCentered( 384+8, 112, 7, 7 );
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SKIN.tex.Input.UpDown.Up.Down = GWEN.CreateTextureCentered( 384+16, 112, 7, 7 );
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SKIN.tex.Input.UpDown.Up.Disabled = GWEN.CreateTextureCentered( 384+24, 112, 7, 7 );
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SKIN.tex.Input.UpDown.Up.Normal = GWEN.CreateTextureCentered( 384, 112, 7, 7 )
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SKIN.tex.Input.UpDown.Up.Hover = GWEN.CreateTextureCentered( 384+8, 112, 7, 7 )
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SKIN.tex.Input.UpDown.Up.Down = GWEN.CreateTextureCentered( 384+16, 112, 7, 7 )
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SKIN.tex.Input.UpDown.Up.Disabled = GWEN.CreateTextureCentered( 384+24, 112, 7, 7 )
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SKIN.tex.Input.UpDown.Down = {}
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SKIN.tex.Input.UpDown.Down.Normal = GWEN.CreateTextureCentered( 384, 120, 7, 7 );
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SKIN.tex.Input.UpDown.Down.Hover = GWEN.CreateTextureCentered( 384+8, 120, 7, 7 );
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SKIN.tex.Input.UpDown.Down.Down = GWEN.CreateTextureCentered( 384+16, 120, 7, 7 );
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SKIN.tex.Input.UpDown.Down.Disabled = GWEN.CreateTextureCentered( 384+24, 120, 7, 7 );
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SKIN.tex.Input.UpDown.Down.Normal = GWEN.CreateTextureCentered( 384, 120, 7, 7 )
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SKIN.tex.Input.UpDown.Down.Hover = GWEN.CreateTextureCentered( 384+8, 120, 7, 7 )
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SKIN.tex.Input.UpDown.Down.Down = GWEN.CreateTextureCentered( 384+16, 120, 7, 7 )
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SKIN.tex.Input.UpDown.Down.Disabled = GWEN.CreateTextureCentered( 384+24, 120, 7, 7 )
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SKIN.tex.Input.Slider = {}
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SKIN.tex.Input.Slider.H = {}
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SKIN.tex.Input.Slider.H.Normal = GWEN.CreateTextureNormal( 416, 32, 15, 15 );
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SKIN.tex.Input.Slider.H.Hover = GWEN.CreateTextureNormal( 416, 32+16, 15, 15 );
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SKIN.tex.Input.Slider.H.Down = GWEN.CreateTextureNormal( 416, 32+32, 15, 15 );
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SKIN.tex.Input.Slider.H.Disabled = GWEN.CreateTextureNormal( 416, 32+48, 15, 15 );
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SKIN.tex.Input.Slider.H.Normal = GWEN.CreateTextureNormal( 416, 32, 15, 15 )
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SKIN.tex.Input.Slider.H.Hover = GWEN.CreateTextureNormal( 416, 32+16, 15, 15 )
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SKIN.tex.Input.Slider.H.Down = GWEN.CreateTextureNormal( 416, 32+32, 15, 15 )
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SKIN.tex.Input.Slider.H.Disabled = GWEN.CreateTextureNormal( 416, 32+48, 15, 15 )
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SKIN.tex.Input.Slider.V = {}
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SKIN.tex.Input.Slider.V.Normal = GWEN.CreateTextureNormal( 416+16, 32, 15, 15 );
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SKIN.tex.Input.Slider.V.Hover = GWEN.CreateTextureNormal( 416+16, 32+16, 15, 15 );
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SKIN.tex.Input.Slider.V.Down = GWEN.CreateTextureNormal( 416+16, 32+32, 15, 15 );
|
||||
SKIN.tex.Input.Slider.V.Disabled = GWEN.CreateTextureNormal( 416+16, 32+48, 15, 15 );
|
||||
SKIN.tex.Input.Slider.V.Normal = GWEN.CreateTextureNormal( 416+16, 32, 15, 15 )
|
||||
SKIN.tex.Input.Slider.V.Hover = GWEN.CreateTextureNormal( 416+16, 32+16, 15, 15 )
|
||||
SKIN.tex.Input.Slider.V.Down = GWEN.CreateTextureNormal( 416+16, 32+32, 15, 15 )
|
||||
SKIN.tex.Input.Slider.V.Disabled = GWEN.CreateTextureNormal( 416+16, 32+48, 15, 15 )
|
||||
|
||||
SKIN.tex.Input.ListBox = {}
|
||||
SKIN.tex.Input.ListBox.Background = GWEN.CreateTextureBorder( 256, 256, 63, 127, 8, 8, 8, 8 );
|
||||
SKIN.tex.Input.ListBox.Hovered = GWEN.CreateTextureBorder( 320, 320, 31, 31, 8, 8, 8, 8 );
|
||||
SKIN.tex.Input.ListBox.EvenLine = GWEN.CreateTextureBorder( 352, 256, 31, 31, 8, 8, 8, 8 );
|
||||
SKIN.tex.Input.ListBox.OddLine = GWEN.CreateTextureBorder( 352, 288, 31, 31, 8, 8, 8, 8 );
|
||||
SKIN.tex.Input.ListBox.EvenLineSelected = GWEN.CreateTextureBorder( 320, 270, 31, 31, 8, 8, 8, 8 );
|
||||
SKIN.tex.Input.ListBox.OddLineSelected = GWEN.CreateTextureBorder( 320, 288, 31, 31, 8, 8, 8, 8 );
|
||||
SKIN.tex.Input.ListBox.Background = GWEN.CreateTextureBorder( 256, 256, 63, 127, 8, 8, 8, 8 )
|
||||
SKIN.tex.Input.ListBox.Hovered = GWEN.CreateTextureBorder( 320, 320, 31, 31, 8, 8, 8, 8 )
|
||||
SKIN.tex.Input.ListBox.EvenLine = GWEN.CreateTextureBorder( 352, 256, 31, 31, 8, 8, 8, 8 )
|
||||
SKIN.tex.Input.ListBox.OddLine = GWEN.CreateTextureBorder( 352, 288, 31, 31, 8, 8, 8, 8 )
|
||||
SKIN.tex.Input.ListBox.EvenLineSelected = GWEN.CreateTextureBorder( 320, 256, 31, 31, 8, 8, 8, 8 )
|
||||
SKIN.tex.Input.ListBox.OddLineSelected = GWEN.CreateTextureBorder( 320, 288, 31, 31, 8, 8, 8, 8 )
|
||||
|
||||
SKIN.tex.ProgressBar = {}
|
||||
SKIN.tex.ProgressBar.Back = GWEN.CreateTextureBorder( 384, 0, 31, 31, 8, 8, 8, 8 );
|
||||
SKIN.tex.ProgressBar.Front = GWEN.CreateTextureBorder( 384+32, 0, 31, 31, 8, 8, 8, 8 );
|
||||
|
||||
SKIN.tex.ProgressBar.Back = GWEN.CreateTextureBorder( 384, 0, 31, 31, 8, 8, 8, 8 )
|
||||
SKIN.tex.ProgressBar.Front = GWEN.CreateTextureBorder( 384+32, 0, 31, 31, 8, 8, 8, 8 )
|
||||
|
||||
SKIN.tex.CategoryList = {}
|
||||
SKIN.tex.CategoryList.Outer = GWEN.CreateTextureBorder( 256, 384, 63, 63, 8, 8, 8, 8 );
|
||||
SKIN.tex.CategoryList.Inner = GWEN.CreateTextureBorder( 256 + 64, 384, 63, 63, 8, 21, 8, 8 );
|
||||
SKIN.tex.CategoryList.Header = GWEN.CreateTextureBorder( 320, 352, 63, 31, 8, 8, 8, 8 );
|
||||
SKIN.tex.CategoryList.Outer = GWEN.CreateTextureBorder( 256, 384, 63, 63, 8, 8, 8, 8 )
|
||||
SKIN.tex.CategoryList.Inner = GWEN.CreateTextureBorder( 320, 384, 63, 63, 8, 21, 8, 8 )
|
||||
SKIN.tex.CategoryList.Header = GWEN.CreateTextureBorder( 320, 352, 63, 31, 8, 8, 8, 8 )
|
||||
|
||||
SKIN.tex.Tooltip = GWEN.CreateTextureBorder( 384, 64, 31, 31, 8, 8, 8, 8 );
|
||||
SKIN.tex.Tooltip = GWEN.CreateTextureBorder( 384, 64, 31, 31, 8, 8, 8, 8 )
|
||||
|
||||
SKIN.Colours = {}
|
||||
|
||||
SKIN.Colours.Window = {}
|
||||
SKIN.Colours.Window.TitleActive = GWEN.TextureColor( 4 + 8 * 0, 508 );
|
||||
SKIN.Colours.Window.TitleInactive = GWEN.TextureColor( 4 + 8 * 1, 508 );
|
||||
SKIN.Colours.Window.TitleActive = GWEN.TextureColor( 4 + 8 * 0, 508 )
|
||||
SKIN.Colours.Window.TitleInactive = GWEN.TextureColor( 4 + 8 * 1, 508 )
|
||||
|
||||
SKIN.Colours.Button = {}
|
||||
SKIN.Colours.Button.Normal = GWEN.TextureColor( 4 + 8 * 2, 508 );
|
||||
SKIN.Colours.Button.Hover = GWEN.TextureColor( 4 + 8 * 3, 508 );
|
||||
SKIN.Colours.Button.Down = GWEN.TextureColor( 4 + 8 * 2, 500 );
|
||||
SKIN.Colours.Button.Disabled = GWEN.TextureColor( 4 + 8 * 3, 500 );
|
||||
SKIN.Colours.Button.Normal = GWEN.TextureColor( 4 + 8 * 2, 508 )
|
||||
SKIN.Colours.Button.Hover = GWEN.TextureColor( 4 + 8 * 3, 508 )
|
||||
SKIN.Colours.Button.Down = GWEN.TextureColor( 4 + 8 * 2, 500 )
|
||||
SKIN.Colours.Button.Disabled = GWEN.TextureColor( 4 + 8 * 3, 500 )
|
||||
|
||||
SKIN.Colours.Tab = {}
|
||||
SKIN.Colours.Tab.Active = {}
|
||||
SKIN.Colours.Tab.Active.Normal = GWEN.TextureColor( 4 + 8 * 4, 508 );
|
||||
SKIN.Colours.Tab.Active.Hover = GWEN.TextureColor( 4 + 8 * 5, 508 );
|
||||
SKIN.Colours.Tab.Active.Down = GWEN.TextureColor( 4 + 8 * 4, 500 );
|
||||
SKIN.Colours.Tab.Active.Disabled = GWEN.TextureColor( 4 + 8 * 5, 500 );
|
||||
SKIN.Colours.Tab.Active.Normal = GWEN.TextureColor( 4 + 8 * 4, 508 )
|
||||
SKIN.Colours.Tab.Active.Hover = GWEN.TextureColor( 4 + 8 * 5, 508 )
|
||||
SKIN.Colours.Tab.Active.Down = GWEN.TextureColor( 4 + 8 * 4, 500 )
|
||||
SKIN.Colours.Tab.Active.Disabled = GWEN.TextureColor( 4 + 8 * 5, 500 )
|
||||
|
||||
SKIN.Colours.Tab.Inactive = {}
|
||||
SKIN.Colours.Tab.Inactive.Normal = GWEN.TextureColor( 4 + 8 * 6, 508 );
|
||||
SKIN.Colours.Tab.Inactive.Hover = GWEN.TextureColor( 4 + 8 * 7, 508 );
|
||||
SKIN.Colours.Tab.Inactive.Down = GWEN.TextureColor( 4 + 8 * 6, 500 );
|
||||
SKIN.Colours.Tab.Inactive.Disabled = GWEN.TextureColor( 4 + 8 * 7, 500 );
|
||||
SKIN.Colours.Tab.Inactive.Normal = GWEN.TextureColor( 4 + 8 * 6, 508 )
|
||||
SKIN.Colours.Tab.Inactive.Hover = GWEN.TextureColor( 4 + 8 * 7, 508 )
|
||||
SKIN.Colours.Tab.Inactive.Down = GWEN.TextureColor( 4 + 8 * 6, 500 )
|
||||
SKIN.Colours.Tab.Inactive.Disabled = GWEN.TextureColor( 4 + 8 * 7, 500 )
|
||||
|
||||
SKIN.Colours.Label = {}
|
||||
SKIN.Colours.Label.Default = GWEN.TextureColor( 4 + 8 * 9, 508 );
|
||||
SKIN.Colours.Label.Bright = GWEN.TextureColor( 4 + 8 * 9, 508 );
|
||||
SKIN.Colours.Label.Dark = GWEN.TextureColor( 4 + 8 * 8, 500 );
|
||||
SKIN.Colours.Label.Highlight = GWEN.TextureColor( 4 + 8 * 9, 500 );
|
||||
SKIN.Colours.Label.Default = GWEN.TextureColor( 4 + 8 * 8, 508 )
|
||||
SKIN.Colours.Label.Bright = GWEN.TextureColor( 4 + 8 * 9, 508 )
|
||||
SKIN.Colours.Label.Dark = GWEN.TextureColor( 4 + 8 * 8, 500 )
|
||||
SKIN.Colours.Label.Highlight = GWEN.TextureColor( 4 + 8 * 9, 500 )
|
||||
|
||||
SKIN.Colours.Tree = {}
|
||||
SKIN.Colours.Tree.Lines = GWEN.TextureColor( 4 + 8 * 10, 508 ); ---- !!!
|
||||
SKIN.Colours.Tree.Normal = GWEN.TextureColor( 4 + 8 * 11, 508 );
|
||||
SKIN.Colours.Tree.Hover = GWEN.TextureColor( 4 + 8 * 10, 500 );
|
||||
SKIN.Colours.Tree.Selected = GWEN.TextureColor( 4 + 8 * 11, 500 );
|
||||
SKIN.Colours.Tree.Lines = GWEN.TextureColor( 4 + 8 * 10, 508 ) ---- !!!
|
||||
SKIN.Colours.Tree.Normal = GWEN.TextureColor( 4 + 8 * 11, 508 )
|
||||
SKIN.Colours.Tree.Hover = GWEN.TextureColor( 4 + 8 * 10, 500 )
|
||||
SKIN.Colours.Tree.Selected = GWEN.TextureColor( 4 + 8 * 11, 500 )
|
||||
|
||||
SKIN.Colours.Properties = {}
|
||||
SKIN.Colours.Properties.Line_Normal = GWEN.TextureColor( 4 + 8 * 12, 508 );
|
||||
SKIN.Colours.Properties.Line_Selected = GWEN.TextureColor( 4 + 8 * 13, 508 );
|
||||
SKIN.Colours.Properties.Line_Hover = GWEN.TextureColor( 4 + 8 * 12, 500 );
|
||||
SKIN.Colours.Properties.Title = GWEN.TextureColor( 4 + 8 * 13, 500 );
|
||||
SKIN.Colours.Properties.Column_Normal = GWEN.TextureColor( 4 + 8 * 14, 508 );
|
||||
SKIN.Colours.Properties.Column_Selected = GWEN.TextureColor( 4 + 8 * 15, 508 );
|
||||
SKIN.Colours.Properties.Column_Hover = GWEN.TextureColor( 4 + 8 * 14, 500 );
|
||||
SKIN.Colours.Properties.Border = GWEN.TextureColor( 4 + 8 * 15, 500 );
|
||||
SKIN.Colours.Properties.Label_Normal = GWEN.TextureColor( 4 + 8 * 16, 508 );
|
||||
SKIN.Colours.Properties.Label_Selected = GWEN.TextureColor( 4 + 8 * 17, 508 );
|
||||
SKIN.Colours.Properties.Label_Hover = GWEN.TextureColor( 4 + 8 * 16, 500 );
|
||||
SKIN.Colours.Properties.Line_Normal = GWEN.TextureColor( 4 + 8 * 12, 508 )
|
||||
SKIN.Colours.Properties.Line_Selected = GWEN.TextureColor( 4 + 8 * 13, 508 )
|
||||
SKIN.Colours.Properties.Line_Hover = GWEN.TextureColor( 4 + 8 * 12, 500 )
|
||||
SKIN.Colours.Properties.Title = GWEN.TextureColor( 4 + 8 * 13, 500 )
|
||||
SKIN.Colours.Properties.Column_Normal = GWEN.TextureColor( 4 + 8 * 14, 508 )
|
||||
SKIN.Colours.Properties.Column_Selected = GWEN.TextureColor( 4 + 8 * 15, 508 )
|
||||
SKIN.Colours.Properties.Column_Hover = GWEN.TextureColor( 4 + 8 * 14, 500 )
|
||||
SKIN.Colours.Properties.Border = GWEN.TextureColor( 4 + 8 * 15, 500 )
|
||||
SKIN.Colours.Properties.Label_Normal = GWEN.TextureColor( 4 + 8 * 16, 508 )
|
||||
SKIN.Colours.Properties.Label_Selected = GWEN.TextureColor( 4 + 8 * 17, 508 )
|
||||
SKIN.Colours.Properties.Label_Hover = GWEN.TextureColor( 4 + 8 * 16, 500 )
|
||||
|
||||
SKIN.Colours.Category = {}
|
||||
SKIN.Colours.Category.Header = GWEN.TextureColor( 4 + 8 * 18, 500 );
|
||||
SKIN.Colours.Category.Header_Closed = GWEN.TextureColor( 4 + 8 * 19, 500 );
|
||||
SKIN.Colours.Category.Header = GWEN.TextureColor( 4 + 8 * 18, 500 )
|
||||
SKIN.Colours.Category.Header_Closed = GWEN.TextureColor( 4 + 8 * 19, 500 )
|
||||
SKIN.Colours.Category.Line = {}
|
||||
SKIN.Colours.Category.Line.Text = GWEN.TextureColor( 4 + 8 * 20, 508 );
|
||||
SKIN.Colours.Category.Line.Text_Hover = GWEN.TextureColor( 4 + 8 * 21, 508 );
|
||||
SKIN.Colours.Category.Line.Text_Selected = GWEN.TextureColor( 4 + 8 * 20, 500 );
|
||||
SKIN.Colours.Category.Line.Button = GWEN.TextureColor( 4 + 8 * 21, 500 );
|
||||
SKIN.Colours.Category.Line.Button_Hover = GWEN.TextureColor( 4 + 8 * 22, 508 );
|
||||
SKIN.Colours.Category.Line.Button_Selected = GWEN.TextureColor( 4 + 8 * 23, 508 );
|
||||
SKIN.Colours.Category.Line.Text = GWEN.TextureColor( 4 + 8 * 20, 508 )
|
||||
SKIN.Colours.Category.Line.Text_Hover = GWEN.TextureColor( 4 + 8 * 21, 508 )
|
||||
SKIN.Colours.Category.Line.Text_Selected = GWEN.TextureColor( 4 + 8 * 20, 500 )
|
||||
SKIN.Colours.Category.Line.Button = GWEN.TextureColor( 4 + 8 * 21, 500 )
|
||||
SKIN.Colours.Category.Line.Button_Hover = GWEN.TextureColor( 4 + 8 * 22, 508 )
|
||||
SKIN.Colours.Category.Line.Button_Selected = GWEN.TextureColor( 4 + 8 * 23, 508 )
|
||||
SKIN.Colours.Category.LineAlt = {}
|
||||
SKIN.Colours.Category.LineAlt.Text = GWEN.TextureColor( 4 + 8 * 22, 500 );
|
||||
SKIN.Colours.Category.LineAlt.Text_Hover = GWEN.TextureColor( 4 + 8 * 23, 500 );
|
||||
SKIN.Colours.Category.LineAlt.Text_Selected = GWEN.TextureColor( 4 + 8 * 24, 508 );
|
||||
SKIN.Colours.Category.LineAlt.Button = GWEN.TextureColor( 4 + 8 * 25, 508 );
|
||||
SKIN.Colours.Category.LineAlt.Button_Hover = GWEN.TextureColor( 4 + 8 * 24, 500 );
|
||||
SKIN.Colours.Category.LineAlt.Button_Selected = GWEN.TextureColor( 4 + 8 * 25, 500 );
|
||||
|
||||
SKIN.Colours.TooltipText = GWEN.TextureColor( 4 + 8 * 26, 500 );
|
||||
SKIN.Colours.Category.LineAlt.Text = GWEN.TextureColor( 4 + 8 * 22, 500 )
|
||||
SKIN.Colours.Category.LineAlt.Text_Hover = GWEN.TextureColor( 4 + 8 * 23, 500 )
|
||||
SKIN.Colours.Category.LineAlt.Text_Selected = GWEN.TextureColor( 4 + 8 * 24, 508 )
|
||||
SKIN.Colours.Category.LineAlt.Button = GWEN.TextureColor( 4 + 8 * 25, 508 )
|
||||
SKIN.Colours.Category.LineAlt.Button_Hover = GWEN.TextureColor( 4 + 8 * 24, 500 )
|
||||
SKIN.Colours.Category.LineAlt.Button_Selected = GWEN.TextureColor( 4 + 8 * 25, 500 )
|
||||
|
||||
SKIN.Colours.TooltipText = GWEN.TextureColor( 4 + 8 * 26, 500 )
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
Panel
|
||||
@ -326,7 +320,7 @@ SKIN.Colours.TooltipText = GWEN.TextureColor( 4 + 8 * 26, 500 );
|
||||
function SKIN:PaintPanel( panel, w, h )
|
||||
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
self.tex.Panels.Normal( 0, 0, w, h, panel.m_bgColor );
|
||||
self.tex.Panels.Normal( 0, 0, w, h, panel.m_bgColor )
|
||||
|
||||
end
|
||||
|
||||
@ -335,7 +329,7 @@ end
|
||||
-----------------------------------------------------------]]
|
||||
function SKIN:PaintShadow( panel, w, h )
|
||||
|
||||
SKIN.tex.Shadow( 0, 0, w, h );
|
||||
SKIN.tex.Shadow( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -344,22 +338,21 @@ end
|
||||
-----------------------------------------------------------]]
|
||||
function SKIN:PaintFrame( panel, w, h )
|
||||
|
||||
|
||||
if ( panel.m_bPaintShadow ) then
|
||||
|
||||
DisableClipping( true )
|
||||
SKIN.tex.Shadow( -4, -4, w+10, h+10 );
|
||||
SKIN.tex.Shadow( -4, -4, w+10, h+10 )
|
||||
DisableClipping( false )
|
||||
|
||||
end
|
||||
|
||||
if ( panel:HasHierarchicalFocus() ) then
|
||||
|
||||
self.tex.Window.Normal( 0, 0, w, h );
|
||||
self.tex.Window.Normal( 0, 0, w, h )
|
||||
|
||||
else
|
||||
|
||||
self.tex.Window.Inactive( 0, 0, w, h );
|
||||
self.tex.Window.Inactive( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -373,22 +366,21 @@ function SKIN:PaintButton( panel, w, h )
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
if ( panel.Depressed || panel:IsSelected() || panel:GetToggle() ) then
|
||||
return self.tex.Button_Down( 0, 0, w, h );
|
||||
return self.tex.Button_Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Button_Dead( 0, 0, w, h );
|
||||
return self.tex.Button_Dead( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Button_Hovered( 0, 0, w, h );
|
||||
return self.tex.Button_Hovered( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Button( 0, 0, w, h );
|
||||
self.tex.Button( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
Tree
|
||||
-----------------------------------------------------------]]
|
||||
@ -396,11 +388,10 @@ function SKIN:PaintTree( panel, w, h )
|
||||
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
self.tex.Tree( 0, 0, w, h, panel.m_bgColor );
|
||||
self.tex.Tree( 0, 0, w, h, panel.m_bgColor )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
CheckBox
|
||||
-----------------------------------------------------------]]
|
||||
@ -456,15 +447,23 @@ function SKIN:PaintTextEntry( panel, w, h )
|
||||
|
||||
end
|
||||
|
||||
panel:DrawTextEntryText( panel.m_colText, panel.m_colHighlight, panel.m_colCursor )
|
||||
-- Hack on a hack, but this produces the most close appearance to what it will actually look if text was actually there
|
||||
if ( panel.GetPlaceholderText && panel.GetPlaceholderColor && panel:GetPlaceholderText() && panel:GetPlaceholderText():Trim() != "" && panel:GetPlaceholderColor() && ( !panel:GetText() || panel:GetText() == "" ) ) then
|
||||
|
||||
local oldText = panel:GetText()
|
||||
|
||||
local str = panel:GetPlaceholderText()
|
||||
if ( str:StartWith( "#" ) ) then str = str:sub( 2 ) end
|
||||
str = language.GetPhrase( str )
|
||||
|
||||
panel:SetText( str )
|
||||
panel:DrawTextEntryText( panel:GetPlaceholderColor(), panel:GetHighlightColor(), self.Colours.Label.Dark )
|
||||
panel:SetText( oldText )
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
function SKIN:SchemeTextEntry( panel ) ---------------------- TODO
|
||||
|
||||
panel:SetTextColor( self.colTextEntryText )
|
||||
panel:SetHighlightColor( self.colTextEntryTextHighlight )
|
||||
panel:SetCursorColor( self.colTextEntryTextCursor )
|
||||
panel:DrawTextEntryText( self.Colours.Label.Dark, panel:GetHighlightColor(), self.Colours.Label.Dark )
|
||||
|
||||
end
|
||||
|
||||
@ -486,7 +485,8 @@ end
|
||||
-----------------------------------------------------------]]
|
||||
function SKIN:PaintMenuSpacer( panel, w, h )
|
||||
|
||||
self.tex.MenuBG( 0, 0, w, h )
|
||||
surface.SetDrawColor( ColorAlpha(self.Colours.Label.Dark,100) )
|
||||
surface.DrawRect( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -495,6 +495,11 @@ end
|
||||
-----------------------------------------------------------]]
|
||||
function SKIN:PaintMenuOption( panel, w, h )
|
||||
|
||||
if ( panel.m_bBackground && !panel:IsEnabled() ) then
|
||||
surface.SetDrawColor( self.Colours.Label.Dark )
|
||||
surface.DrawRect( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.m_bBackground && ( panel.Hovered || panel.Highlight) ) then
|
||||
self.tex.MenuBG_Hover( 0, 0, w, h )
|
||||
end
|
||||
@ -510,7 +515,7 @@ end
|
||||
-----------------------------------------------------------]]
|
||||
function SKIN:PaintMenuRightArrow( panel, w, h )
|
||||
|
||||
self.tex.Menu.RightArrow( 0, 0, w, h );
|
||||
self.tex.Menu.RightArrow( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -534,7 +539,7 @@ end
|
||||
-----------------------------------------------------------]]
|
||||
function SKIN:PaintTab( panel, w, h )
|
||||
|
||||
if ( panel:GetPropertySheet():GetActiveTab() == panel ) then
|
||||
if ( panel:IsActive() ) then
|
||||
return self:PaintActiveTab( panel, w, h )
|
||||
end
|
||||
|
||||
@ -556,18 +561,18 @@ function SKIN:PaintWindowCloseButton( panel, w, h )
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Window.Close( 0, 0, w, h, Color( 255, 255, 255, 50 ) );
|
||||
return self.tex.Window.Close( 0, 0, w, h, Color( 255, 255, 255, 50 ) )
|
||||
end
|
||||
|
||||
if ( panel.Depressed || panel:IsSelected() ) then
|
||||
return self.tex.Window.Close_Down( 0, 0, w, h );
|
||||
return self.tex.Window.Close_Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Window.Close_Hover( 0, 0, w, h );
|
||||
return self.tex.Window.Close_Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Window.Close( 0, 0, w, h );
|
||||
self.tex.Window.Close( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -576,18 +581,18 @@ function SKIN:PaintWindowMinimizeButton( panel, w, h )
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Window.Mini( 0, 0, w, h, Color( 255, 255, 255, 50 ) );
|
||||
return self.tex.Window.Mini( 0, 0, w, h, Color( 255, 255, 255, 50 ) )
|
||||
end
|
||||
|
||||
if ( panel.Depressed || panel:IsSelected() ) then
|
||||
return self.tex.Window.Mini_Down( 0, 0, w, h );
|
||||
return self.tex.Window.Mini_Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Window.Mini_Hover( 0, 0, w, h );
|
||||
return self.tex.Window.Mini_Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Window.Mini( 0, 0, w, h );
|
||||
self.tex.Window.Mini( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -596,18 +601,18 @@ function SKIN:PaintWindowMaximizeButton( panel, w, h )
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Window.Maxi( 0, 0, w, h, Color( 255, 255, 255, 50 ) );
|
||||
return self.tex.Window.Maxi( 0, 0, w, h, Color( 255, 255, 255, 50 ) )
|
||||
end
|
||||
|
||||
if ( panel.Depressed || panel:IsSelected() ) then
|
||||
return self.tex.Window.Maxi_Down( 0, 0, w, h );
|
||||
return self.tex.Window.Maxi_Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Window.Maxi_Hover( 0, 0, w, h );
|
||||
return self.tex.Window.Maxi_Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Window.Maxi( 0, 0, w, h );
|
||||
self.tex.Window.Maxi( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -616,7 +621,7 @@ end
|
||||
-----------------------------------------------------------]]
|
||||
function SKIN:PaintVScrollBar( panel, w, h )
|
||||
|
||||
self.tex.Scroller.TrackV( 0, 0, w, h );
|
||||
self.tex.Scroller.TrackV( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -626,18 +631,18 @@ end
|
||||
function SKIN:PaintScrollBarGrip( panel, w, h )
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Scroller.ButtonV_Disabled( 0, 0, w, h );
|
||||
return self.tex.Scroller.ButtonV_Disabled( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Depressed ) then
|
||||
return self.tex.Scroller.ButtonV_Down( 0, 0, w, h );
|
||||
return self.tex.Scroller.ButtonV_Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Scroller.ButtonV_Hover( 0, 0, w, h );
|
||||
return self.tex.Scroller.ButtonV_Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
return self.tex.Scroller.ButtonV_Normal( 0, 0, w, h );
|
||||
return self.tex.Scroller.ButtonV_Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -649,18 +654,18 @@ function SKIN:PaintButtonDown( panel, w, h )
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
if ( panel.Depressed || panel:IsSelected() ) then
|
||||
return self.tex.Scroller.DownButton_Down( 0, 0, w, h );
|
||||
return self.tex.Scroller.DownButton_Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Scroller.DownButton_Dead( 0, 0, w, h );
|
||||
return self.tex.Scroller.DownButton_Dead( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Scroller.DownButton_Hover( 0, 0, w, h );
|
||||
return self.tex.Scroller.DownButton_Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Scroller.DownButton_Normal( 0, 0, w, h );
|
||||
self.tex.Scroller.DownButton_Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -672,18 +677,18 @@ function SKIN:PaintButtonUp( panel, w, h )
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
if ( panel.Depressed || panel:IsSelected() ) then
|
||||
return self.tex.Scroller.UpButton_Down( 0, 0, w, h );
|
||||
return self.tex.Scroller.UpButton_Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Scroller.UpButton_Dead( 0, 0, w, h );
|
||||
return self.tex.Scroller.UpButton_Dead( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Scroller.UpButton_Hover( 0, 0, w, h );
|
||||
return self.tex.Scroller.UpButton_Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Scroller.UpButton_Normal( 0, 0, w, h );
|
||||
self.tex.Scroller.UpButton_Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -695,18 +700,18 @@ function SKIN:PaintButtonLeft( panel, w, h )
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
if ( panel.Depressed || panel:IsSelected() ) then
|
||||
return self.tex.Scroller.LeftButton_Down( 0, 0, w, h );
|
||||
return self.tex.Scroller.LeftButton_Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Scroller.LeftButton_Dead( 0, 0, w, h );
|
||||
return self.tex.Scroller.LeftButton_Dead( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Scroller.LeftButton_Hover( 0, 0, w, h );
|
||||
return self.tex.Scroller.LeftButton_Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Scroller.LeftButton_Normal( 0, 0, w, h );
|
||||
self.tex.Scroller.LeftButton_Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -718,40 +723,39 @@ function SKIN:PaintButtonRight( panel, w, h )
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
if ( panel.Depressed || panel:IsSelected() ) then
|
||||
return self.tex.Scroller.RightButton_Down( 0, 0, w, h );
|
||||
return self.tex.Scroller.RightButton_Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Scroller.RightButton_Dead( 0, 0, w, h );
|
||||
return self.tex.Scroller.RightButton_Dead( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Scroller.RightButton_Hover( 0, 0, w, h );
|
||||
return self.tex.Scroller.RightButton_Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Scroller.RightButton_Normal( 0, 0, w, h );
|
||||
self.tex.Scroller.RightButton_Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
ComboDownArrow
|
||||
-----------------------------------------------------------]]
|
||||
function SKIN:PaintComboDownArrow( panel, w, h )
|
||||
|
||||
if ( panel.ComboBox:GetDisabled() ) then
|
||||
return self.tex.Input.ComboBox.Button.Disabled( 0, 0, w, h );
|
||||
return self.tex.Input.ComboBox.Button.Disabled( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.ComboBox.Depressed || panel.ComboBox:IsMenuOpen() ) then
|
||||
return self.tex.Input.ComboBox.Button.Down( 0, 0, w, h );
|
||||
return self.tex.Input.ComboBox.Button.Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.ComboBox.Hovered ) then
|
||||
return self.tex.Input.ComboBox.Button.Hover( 0, 0, w, h );
|
||||
return self.tex.Input.ComboBox.Button.Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Input.ComboBox.Button.Normal( 0, 0, w, h );
|
||||
self.tex.Input.ComboBox.Button.Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -761,18 +765,18 @@ end
|
||||
function SKIN:PaintComboBox( panel, w, h )
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Input.ComboBox.Disabled( 0, 0, w, h );
|
||||
return self.tex.Input.ComboBox.Disabled( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Depressed || panel:IsMenuOpen() ) then
|
||||
return self.tex.Input.ComboBox.Down( 0, 0, w, h );
|
||||
return self.tex.Input.ComboBox.Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Input.ComboBox.Hover( 0, 0, w, h );
|
||||
return self.tex.Input.ComboBox.Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Input.ComboBox.Normal( 0, 0, w, h );
|
||||
self.tex.Input.ComboBox.Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -781,7 +785,7 @@ end
|
||||
-----------------------------------------------------------]]
|
||||
function SKIN:PaintListBox( panel, w, h )
|
||||
|
||||
self.tex.Input.ListBox.Background( 0, 0, w, h );
|
||||
self.tex.Input.ListBox.Background( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -791,18 +795,18 @@ end
|
||||
function SKIN:PaintNumberUp( panel, w, h )
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.Input.UpDown.Up.Disabled( 0, 0, w, h );
|
||||
return self.tex.Input.UpDown.Up.Disabled( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Depressed ) then
|
||||
return self.tex.Input.UpDown.Up.Down( 0, 0, w, h );
|
||||
return self.tex.Input.UpDown.Up.Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Input.UpDown.Up.Hover( 0, 0, w, h );
|
||||
return self.tex.Input.UpDown.Up.Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Input.UpDown.Up.Normal( 0, 0, w, h );
|
||||
self.tex.Input.UpDown.Up.Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -812,18 +816,18 @@ end
|
||||
function SKIN:PaintNumberDown( panel, w, h )
|
||||
|
||||
if ( panel:GetDisabled() ) then
|
||||
return self.tex.Input.UpDown.Down.Disabled( 0, 0, w, h );
|
||||
return self.tex.Input.UpDown.Down.Disabled( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Depressed ) then
|
||||
return self.tex.Input.UpDown.Down.Down( 0, 0, w, h );
|
||||
return self.tex.Input.UpDown.Down.Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Input.UpDown.Down.Hover( 0, 0, w, h );
|
||||
return self.tex.Input.UpDown.Down.Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Input.UpDown.Down.Normal( 0, 0, w, h );
|
||||
self.tex.Input.UpDown.Down.Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -845,7 +849,6 @@ function SKIN:PaintTreeNode( panel, w, h )
|
||||
|
||||
end
|
||||
|
||||
|
||||
function SKIN:PaintTreeNodeButton( panel, w, h )
|
||||
|
||||
if ( !panel.m_bSelected ) then return end
|
||||
@ -854,29 +857,29 @@ function SKIN:PaintTreeNodeButton( panel, w, h )
|
||||
-- it just gets the cached value from inside the Label
|
||||
local w, _ = panel:GetTextSize()
|
||||
|
||||
self.tex.Selection( 38, 0, w+6, h );
|
||||
self.tex.Selection( 38, 0, w + 6, h )
|
||||
|
||||
end
|
||||
|
||||
function SKIN:PaintSelection( panel, w, h )
|
||||
|
||||
self.tex.Selection( 0, 0, w, h );
|
||||
self.tex.Selection( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
function SKIN:PaintSliderKnob( panel, w, h )
|
||||
|
||||
if ( panel:GetDisabled() ) then return self.tex.Input.Slider.H.Disabled( 0, 0, w, h ); end
|
||||
if ( panel:GetDisabled() ) then return self.tex.Input.Slider.H.Disabled( 0, 0, w, h ) end
|
||||
|
||||
if ( panel.Depressed ) then
|
||||
return self.tex.Input.Slider.H.Down( 0, 0, w, h );
|
||||
return self.tex.Input.Slider.H.Down( 0, 0, w, h )
|
||||
end
|
||||
|
||||
if ( panel.Hovered ) then
|
||||
return self.tex.Input.Slider.H.Hover( 0, 0, w, h );
|
||||
return self.tex.Input.Slider.H.Hover( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.Input.Slider.H.Normal( 0, 0, w, h );
|
||||
self.tex.Input.Slider.H.Normal( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -896,7 +899,7 @@ end
|
||||
|
||||
function SKIN:PaintNumSlider( panel, w, h )
|
||||
|
||||
surface.SetDrawColor( Color( 0, 0, 0, 100 ) )
|
||||
surface.SetDrawColor( ColorAlpha(self.Colours.Label.Dark,100) )
|
||||
surface.DrawRect( 8, h / 2 - 1, w - 15, 1 )
|
||||
|
||||
PaintNotches( 8, h / 2 - 1, w - 16, 1, panel.m_iNotches )
|
||||
@ -905,24 +908,24 @@ end
|
||||
|
||||
function SKIN:PaintProgress( panel, w, h )
|
||||
|
||||
self.tex.ProgressBar.Back( 0, 0, w, h );
|
||||
self.tex.ProgressBar.Front( 0, 0, w * panel:GetFraction(), h );
|
||||
self.tex.ProgressBar.Back( 0, 0, w, h )
|
||||
self.tex.ProgressBar.Front( 0, 0, w * panel:GetFraction(), h )
|
||||
|
||||
end
|
||||
|
||||
function SKIN:PaintCollapsibleCategory( panel, w, h )
|
||||
|
||||
if ( !panel:GetExpanded() && h < 40 ) then
|
||||
return self.tex.CategoryList.Header( 0, 0, w, h );
|
||||
if ( h < 21 ) then
|
||||
return self.tex.CategoryList.Header( 0, 0, w, h )
|
||||
end
|
||||
|
||||
self.tex.CategoryList.Inner( 0, 0, w, h );
|
||||
self.tex.CategoryList.Inner( 0, 0, w, 63 )
|
||||
|
||||
end
|
||||
|
||||
function SKIN:PaintCategoryList( panel, w, h )
|
||||
|
||||
self.tex.CategoryList.Outer( 0, 0, w, h );
|
||||
self.tex.CategoryList.Outer( 0, 0, w, h, panel:GetBackgroundColor() )
|
||||
|
||||
end
|
||||
|
||||
@ -930,19 +933,19 @@ function SKIN:PaintCategoryButton( panel, w, h )
|
||||
|
||||
if ( panel.AltLine ) then
|
||||
|
||||
if ( panel.Depressed || panel.m_bSelected ) then surface.SetDrawColor( self.Colours.Category.LineAlt.Button_Selected );
|
||||
elseif ( panel.Hovered ) then surface.SetDrawColor( self.Colours.Category.LineAlt.Button_Hover );
|
||||
else surface.SetDrawColor( self.Colours.Category.LineAlt.Button ); end
|
||||
if ( panel.Depressed || panel.m_bSelected ) then surface.SetDrawColor( self.Colours.Category.LineAlt.Button_Selected )
|
||||
elseif ( panel.Hovered ) then surface.SetDrawColor( self.Colours.Category.LineAlt.Button_Hover )
|
||||
else surface.SetDrawColor( self.Colours.Category.LineAlt.Button ) end
|
||||
|
||||
else
|
||||
|
||||
if ( panel.Depressed || panel.m_bSelected ) then surface.SetDrawColor( self.Colours.Category.Line.Button_Selected );
|
||||
elseif ( panel.Hovered ) then surface.SetDrawColor( self.Colours.Category.Line.Button_Hover );
|
||||
else surface.SetDrawColor( self.Colours.Category.Line.Button ); end
|
||||
if ( panel.Depressed || panel.m_bSelected ) then surface.SetDrawColor( self.Colours.Category.Line.Button_Selected )
|
||||
elseif ( panel.Hovered ) then surface.SetDrawColor( self.Colours.Category.Line.Button_Hover )
|
||||
else surface.SetDrawColor( self.Colours.Category.Line.Button ) end
|
||||
|
||||
end
|
||||
|
||||
surface.DrawRect( 0, 0, w, h );
|
||||
surface.DrawRect( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -950,15 +953,15 @@ function SKIN:PaintListViewLine( panel, w, h )
|
||||
|
||||
if ( panel:IsSelected() ) then
|
||||
|
||||
self.tex.Input.ListBox.EvenLineSelected( 0, 0, w, h );
|
||||
self.tex.Input.ListBox.EvenLineSelected( 0, 0, w, h )
|
||||
|
||||
elseif ( panel.Hovered ) then
|
||||
|
||||
self.tex.Input.ListBox.Hovered( 0, 0, w, h );
|
||||
self.tex.Input.ListBox.Hovered( 0, 0, w, h )
|
||||
|
||||
elseif ( panel.m_bAlt ) then
|
||||
|
||||
self.tex.Input.ListBox.EvenLine( 0, 0, w, h );
|
||||
self.tex.Input.ListBox.EvenLine( 0, 0, w, h )
|
||||
|
||||
end
|
||||
|
||||
@ -966,6 +969,8 @@ end
|
||||
|
||||
function SKIN:PaintListView( panel, w, h )
|
||||
|
||||
if ( !panel.m_bBackground ) then return end
|
||||
|
||||
self.tex.Input.ListBox.Background( 0, 0, w, h )
|
||||
|
||||
end
|
||||
@ -982,5 +987,4 @@ function SKIN:PaintMenuBar( panel, w, h )
|
||||
|
||||
end
|
||||
|
||||
|
||||
derma.DefineSkin( "themer", "Themer Skin - User Choice", SKIN )
|
||||
|
@ -1,5 +1,5 @@
|
||||
include'themer/iconbrowser.lua'
|
||||
include'themer/spawnmenu.lua'
|
||||
include("themer/iconbrowser.lua")
|
||||
include("themer/spawnmenu.lua")
|
||||
|
||||
--[[
|
||||
File: themer/main.lua
|
||||
@ -24,36 +24,12 @@ local themer_icon_dupes = CreateClientConVar("themer_icon_dupes", "ico
|
||||
local themer_icon_saves = CreateClientConVar("themer_icon_saves", "icon16/disk.png", true)
|
||||
|
||||
--Main loading
|
||||
local function ColorHack()
|
||||
local DMenuOption = table.Copy(vgui.GetControlTable("DMenuOption"))
|
||||
local DTextEntry = table.Copy(vgui.GetControlTable("DTextEntry"))
|
||||
if themer_tweaks_uselabel:GetBool() then
|
||||
DMenuOption.Init = function(self)
|
||||
self:SetContentAlignment(4)
|
||||
self:SetTextInset(30,0)
|
||||
self:SetTextColor(self:GetSkin().Colours.Label.Dark)
|
||||
self:SetChecked(false)
|
||||
end
|
||||
DTextEntry.GetTextColor = function(self)
|
||||
return self.m_colText || self:GetSkin().Colours.Label.Dark
|
||||
end
|
||||
DTextEntry.GetCursorColor = function(self)
|
||||
return self.m_colCursor || self:GetSkin().Colours.Label.Dark
|
||||
end
|
||||
|
||||
derma.DefineControl( "DMenuOption", "Menu Option Line", DMenuOption, "DButton" )
|
||||
derma.DefineControl( "DMenuOptionCVar", "", vgui.GetControlTable("DMenuOptionCVar"), "DMenuOption" ) --need to reregister for colors to apply, that's all
|
||||
derma.DefineControl( "DTextEntry", "A simple TextEntry control", DTextEntry, "TextEntry" )
|
||||
end
|
||||
end
|
||||
|
||||
hook.Add("ForceDermaSkin","Themer",function()
|
||||
if themer_enabled:GetBool() then return "themer" end
|
||||
end)
|
||||
concommand.Add("themer_refresh_derma",function()
|
||||
include'skins/themer.lua'
|
||||
include("skins/themer.lua")
|
||||
derma.RefreshSkins()
|
||||
ColorHack()
|
||||
|
||||
for k,v in pairs(hook.GetTable()["ForceDermaSkin"]) do
|
||||
if k ~= "Themer" then
|
||||
@ -68,6 +44,9 @@ hook.Add("SpawnMenuOpen","Themer.IconHack",function()
|
||||
if v.Name == "Options" then
|
||||
v.Tab.Image:SetImage(themer_options_gear:GetBool() and "icon16/cog.png" or "icon16/wrench.png")
|
||||
end
|
||||
if v.Name == "Utilities" then
|
||||
v.Tab.Image:SetImage(themer_options_gear:GetBool() and "icon16/cog.png" or "icon16/page_white_wrench.png")
|
||||
end
|
||||
end
|
||||
|
||||
local SpawnTabs = g_SpawnMenu.CreateMenu.Items
|
||||
@ -125,7 +104,6 @@ end)
|
||||
|
||||
hook.Add("PlayerInitialSpawn","Themer.ColorTweaks",function()
|
||||
timer.Simple(0,function()
|
||||
ColorHack()
|
||||
for k,v in pairs(hook.GetTable()["ForceDermaSkin"]) do
|
||||
if k ~= "Themer" then
|
||||
hook.Remove("ForceDermaSkin", k)
|
||||
@ -139,11 +117,3 @@ for k,v in pairs(hook.GetTable()["ForceDermaSkin"]) do
|
||||
hook.Remove("ForceDermaSkin", k)
|
||||
end
|
||||
end
|
||||
|
||||
if hook.GetTable()["OnGamemodeLoaded"] and hook.GetTable()["OnGamemodeLoaded"]["CreateMenuBar"] then
|
||||
local oldCreateMenuBar = oldCreateMenuBar or hook.GetTable()["OnGamemodeLoaded"]["CreateMenuBar"]
|
||||
hook.Add( "OnGamemodeLoaded", "CreateMenuBar", function()
|
||||
ColorHack()
|
||||
oldCreateMenuBar()
|
||||
end)
|
||||
end
|
@ -3,6 +3,7 @@ local derma_skinname = GetConVar("derma_skinname")
|
||||
|
||||
local themer_tweaks_uselabel = GetConVar("themer_tweaks_uselabel")
|
||||
local themer_options_gear = GetConVar("themer_options_gear")
|
||||
local themer_merge_options = GetConVar("themer_merge_options")
|
||||
local themer_spawnlist_icons = GetConVar("themer_spawnlist_icons")
|
||||
|
||||
local themer_icon_spawnlists = GetConVar("themer_icon_spawnlists")
|
||||
@ -133,10 +134,6 @@ All of these require reopening (not reloading) of the spawnmenu to apply changes
|
||||
panel:TextEntry("#spawnmenu.category.saves", "themer_icon_saves")
|
||||
end
|
||||
|
||||
local function ServerSettings(panel)
|
||||
panel:Help("soon\xe2\x84\xa2")
|
||||
end
|
||||
|
||||
local function About(panel)
|
||||
local title = vgui.Create("DLabel",panel)
|
||||
title:Dock(TOP)
|
||||
@ -144,7 +141,7 @@ local function About(panel)
|
||||
title:SetText("Themer")
|
||||
title:SizeToContents()
|
||||
title:DockMargin(8,8,8,8)
|
||||
title:SetColor(panel:GetSkin().Colours.Label.Dark)
|
||||
title:SetDark()
|
||||
|
||||
local github = panel:Button("GitHub")
|
||||
github:SetIcon("icon16/world_link.png")
|
||||
@ -155,7 +152,6 @@ hook.Add("PopulateToolMenu","Themer.ToolMenu",function()
|
||||
spawnmenu.AddToolMenuOption("Theming","Theming","\1Theme Options","Theme Options","","",MakeMenu)
|
||||
spawnmenu.AddToolMenuOption("Theming","Configuration","Finer Tweaking","Finer Tweaking","","",Tweaks)
|
||||
spawnmenu.AddToolMenuOption("Theming","Configuration","Icons","Icons","","",IconSettings)
|
||||
spawnmenu.AddToolMenuOption("Theming","Server","Server Settings","Server Settings","","",ServerSettings)
|
||||
spawnmenu.AddToolMenuOption("Theming","Misc","About","About","","",About)
|
||||
|
||||
for k,v in pairs(spawnmenu.GetTools()) do
|
||||
@ -195,12 +191,6 @@ local function ExtSettings()
|
||||
icons:SetName("Icons")
|
||||
tabs:AddSheet("Icons",icons,"icon16/pictures.png")
|
||||
|
||||
--Server Settings--
|
||||
local sv = vgui.Create("DForm",tabs)
|
||||
ServerSettings(sv)
|
||||
sv:SetName("Server Settings")
|
||||
tabs:AddSheet("Server Settings",sv,"icon16/server.png")
|
||||
|
||||
--About--
|
||||
local about = vgui.Create("DForm",tabs)
|
||||
About(about)
|
||||
|
Loading…
Reference in New Issue
Block a user