Singleplayer now defaults to PP being off

This commit is contained in:
Nebual 2018-01-04 00:46:36 -08:00
parent 8bff200734
commit 580c3a56a5

View File

@ -14,7 +14,10 @@ if not NADMOD then
function NADMOD.Save()
file.Write("nadmod_config.txt", util.TableToJSON({Users = NADMOD.Users, Groups = NADMOD.Groups, Bans = NADMOD.Bans, PPConfig = NADMOD.PPConfig}))
end
hook.Add("Shutdown","NADMOD.Save",NADMOD.Save)
hook.Add("Shutdown","NADMOD.Save", function()
if game.SinglePlayer() then return end
NADMOD.Save()
end)
function NADMOD.FindPlayer(nick)
if not nick or nick == "" then return end
nick = string.lower(nick)
@ -60,6 +63,9 @@ if not NADMOD.Props then
elseif PP_Settings then Error("NPP has detected Evolve's PP plugin, you probably only want one PP active at a time!!\n")
end
end)
if game.SinglePlayer() then
NADMOD.PPConfig["toggle"] = false
end
end
local metaply = FindMetaTable("Player")
local metaent = FindMetaTable("Entity")