dont allow using c_hand models as regular player models
without this players can use a c_hand model and then outfitter to have a normal looking player model despite having a broken hitbox.
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@ -176,6 +176,8 @@ local function UpdatePlayerModel( ply )
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local mdlname = ply:GetInfo( "cl_playermodel" )
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local mdlname = ply:GetInfo( "cl_playermodel" )
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local mdlpath = player_manager.TranslatePlayerModel( mdlname )
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local mdlpath = player_manager.TranslatePlayerModel( mdlname )
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if player_manager.TranslatePlayerHands( mdlname ).model == mdlpath then mdlpath = "models/player/kleiner.mdl" end
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SetMDL( ply, mdlpath )
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SetMDL( ply, mdlpath )
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if debugmode then print( "LF_PMS: Set model to: "..tostring( mdlname ).." - "..tostring( mdlpath ) ) end
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if debugmode then print( "LF_PMS: Set model to: "..tostring( mdlname ).." - "..tostring( mdlpath ) ) end
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