forked from kythre/Buildmode-ULX
a
This commit is contained in:
parent
385d274250
commit
24254dbf6b
@ -65,7 +65,7 @@ local function _kyle_Buildmode_Enable(z)
|
||||
|
||||
--noclip their vehicle so they cant run anyone anyone over while in buildmode
|
||||
if z:InVehicle() then
|
||||
noclip(z:GetVehicle())
|
||||
Noclip(z:GetVehicle())
|
||||
end
|
||||
end
|
||||
|
||||
@ -96,7 +96,7 @@ local function _kyle_Buildmode_Disable(z)
|
||||
|
||||
--if they are in a vehicle try to un noclip their vehicle and kick them out of it if they need to return to spawn
|
||||
if z:InVehicle() then
|
||||
TryUnnoclip(z:GetVehicle())
|
||||
TryUnNoclip(z:GetVehicle())
|
||||
if _Kyle_Buildmode["returntospawn"]=="1" then
|
||||
z:ExitVehicle()
|
||||
end
|
||||
@ -147,7 +147,7 @@ hook.Add("PlayerEnteredVehicle", "KylebuildmodePropKill", function(y, z)
|
||||
end)
|
||||
|
||||
hook.Add("PlayerLeaveVehicle", "KylebuildmodePropKill", function(y, z)
|
||||
TryUnnoclip(z)
|
||||
TryUnNoclip(z)
|
||||
end)
|
||||
|
||||
hook.Add("PhysgunPickup", "KylebuildmodePropKill", function(y, z)
|
||||
|
Loading…
Reference in New Issue
Block a user