ArcCW/lua/effects/arccw_flashexplosion.lua
2020-06-26 17:51:25 +10:00

77 lines
2.7 KiB
Lua

local images_smoke = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
local function TableRandomChoice(tbl)
return tbl[math.random(#tbl)]
end
function EFFECT:Init(data)
self.Origin = data:GetOrigin()
util.Decal("FadingScorch", self.Origin, self.Origin - Vector(0, 0, 16))
local emitter = ParticleEmitter( self.Origin + Vector( 0, 0, 16 ) )
for i = 0,5 do
local particle = emitter:Add( TableRandomChoice(images_smoke) , self.Origin )
local scol = math.Rand( 200, 225 )
particle:SetVelocity( 250 * VectorRand() )
particle:SetDieTime( math.Rand(1.5, 5) )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( math.Rand(100,200) )
particle:SetEndSize( math.Rand(300,400) )
particle:SetRoll( math.Rand(0,360) )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( scol,scol,scol )
particle:SetAirResistance( 100 )
particle:SetGravity( Vector( math.Rand(-30,30) ,math.Rand(-30,30),math.Rand(10,40)) )
particle:SetLighting( true )
particle:SetCollide( true )
particle:SetBounce( 0.5 )
end
local particle = emitter:Add( "sprites/heatwave", self.Origin )
particle:SetAirResistance( 0 )
particle:SetDieTime( 1.5 )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 255 )
particle:SetStartSize( 250 )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand(180,480) )
particle:SetRollDelta( math.Rand(-5,5) )
particle:SetColor( 255, 255, 255 )
local fire = emitter:Add( "particle/fire", self.Origin )
fire:SetAirResistance( 0 )
fire:SetDieTime( 0.1 )
fire:SetStartAlpha( 255 )
fire:SetEndAlpha( 0 )
fire:SetEndSize( 0 )
fire:SetStartSize( 800 )
fire:SetRoll( math.Rand(180,480) )
fire:SetRollDelta( math.Rand(-1,1) )
fire:SetColor( 255, 255, 255 )
local light = DynamicLight(self:EntIndex())
if (light) then
light.Pos = self.Origin
light.r = 255
light.g = 255
light.b = 255
light.Brightness = 9
light.Decay = 2500
light.Size = 512
light.DieTime = CurTime() + 0.1
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end