forked from HaodongMo/ArcCW
77 lines
2.7 KiB
Lua
77 lines
2.7 KiB
Lua
local images_smoke = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
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local function TableRandomChoice(tbl)
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return tbl[math.random(#tbl)]
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end
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function EFFECT:Init(data)
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self.Origin = data:GetOrigin()
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util.Decal("FadingScorch", self.Origin, self.Origin - Vector(0, 0, 16))
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local emitter = ParticleEmitter( self.Origin + Vector( 0, 0, 16 ) )
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for i = 0,5 do
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local particle = emitter:Add( TableRandomChoice(images_smoke) , self.Origin )
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local scol = math.Rand( 200, 225 )
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particle:SetVelocity( 250 * VectorRand() )
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particle:SetDieTime( math.Rand(1.5, 5) )
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particle:SetStartAlpha( 255 )
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particle:SetEndAlpha( 0 )
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particle:SetStartSize( math.Rand(100,200) )
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particle:SetEndSize( math.Rand(300,400) )
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particle:SetRoll( math.Rand(0,360) )
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particle:SetRollDelta( math.Rand(-1,1) )
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particle:SetColor( scol,scol,scol )
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particle:SetAirResistance( 100 )
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particle:SetGravity( Vector( math.Rand(-30,30) ,math.Rand(-30,30),math.Rand(10,40)) )
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particle:SetLighting( true )
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particle:SetCollide( true )
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particle:SetBounce( 0.5 )
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end
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local particle = emitter:Add( "sprites/heatwave", self.Origin )
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particle:SetAirResistance( 0 )
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particle:SetDieTime( 1.5 )
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particle:SetStartAlpha( 255 )
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particle:SetEndAlpha( 255 )
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particle:SetStartSize( 250 )
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particle:SetEndSize( 0 )
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particle:SetRoll( math.Rand(180,480) )
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particle:SetRollDelta( math.Rand(-5,5) )
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particle:SetColor( 255, 255, 255 )
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local fire = emitter:Add( "particle/fire", self.Origin )
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fire:SetAirResistance( 0 )
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fire:SetDieTime( 0.1 )
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fire:SetStartAlpha( 255 )
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fire:SetEndAlpha( 0 )
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fire:SetEndSize( 0 )
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fire:SetStartSize( 800 )
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fire:SetRoll( math.Rand(180,480) )
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fire:SetRollDelta( math.Rand(-1,1) )
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fire:SetColor( 255, 255, 255 )
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local light = DynamicLight(self:EntIndex())
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if (light) then
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light.Pos = self.Origin
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light.r = 255
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light.g = 255
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light.b = 255
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light.Brightness = 9
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light.Decay = 2500
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light.Size = 512
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light.DieTime = CurTime() + 0.1
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end |