TheOnly8Z
|
5cfd17c5ac
|
GetVisualClip handles infinite ammo properly
|
2023-04-23 18:08:29 -05:00 |
|
Fesiug
|
ad9681581c
|
This breaks malfunction in bottomless clip
|
2023-04-18 02:55:24 -04:00 |
|
TheOnly8Z
|
9e2a97cf3c
|
WRONG
|
2023-03-30 03:29:55 -05:00 |
|
TheOnly8Z
|
7553ac0a92
|
why
|
2023-03-30 03:04:07 -05:00 |
|
TheOnly8Z
|
e14432c064
|
when the variable is assigned!!!
|
2023-03-30 03:03:24 -05:00 |
|
Sam Nyashev
|
aa7f1fe0bf
|
Update sh_attachments.lua
https://github.com/Heyter/helix-plugins/issues/1
|
2023-02-01 06:28:47 +03:00 |
|
Fesiug
|
cc8e924d2c
|
shit and garbage
|
2023-01-31 17:44:05 -05:00 |
|
Fesiug
|
e5d3d32e1b
|
it's a wip .
|
2023-01-31 16:02:40 -05:00 |
|
Fesiug
|
ce6805cee4
|
yom
|
2023-01-22 19:42:12 -05:00 |
|
TheOnly8Z
|
2ff78ac6cf
|
ModelOffset works for ToggleAtts
|
2023-01-22 18:39:34 -06:00 |
|
Fesiug
|
569181a5d8
|
and make it like listvmanims
|
2023-01-22 05:26:21 -05:00 |
|
Fesiug
|
381234e463
|
make listvmbgs less of an ass
|
2023-01-22 05:24:40 -05:00 |
|
Fesiug
|
87bd4a515b
|
Can't aim when holstering
|
2023-01-22 02:55:18 -05:00 |
|
Fesiug
|
d291ff04ca
|
Don't use short names
|
2023-01-22 01:52:57 -05:00 |
|
Fesiug
|
f70754111c
|
SelectFixAnim and DefaultFlags
|
2023-01-21 19:54:34 -05:00 |
|
Fesiug
|
655f160574
|
Fix this
|
2023-01-20 18:11:16 -05:00 |
|
Fesiug
|
58b9d28751
|
spawnmenu att icons
|
2023-01-20 17:50:02 -05:00 |
|
Fesiug
|
3893266bea
|
little op
|
2023-01-20 17:48:41 -05:00 |
|
Fesiug
|
fcea111bd8
|
Different descriptions
|
2023-01-01 01:36:10 -05:00 |
|
Fesiug
|
2dba887934
|
Why wasn't this pushed
Co-Authored-By: HouKyou <3816236+littlebabyman@users.noreply.github.com>
|
2022-12-29 00:28:07 -05:00 |
|
Fesiug
|
764bfd0db8
|
"Barrel length" -> "Weapon length"
|
2022-12-26 20:53:27 -05:00 |
|
Fesiug
|
fa472fd50c
|
Fix "Handling" reversed sign
|
2022-12-26 20:53:19 -05:00 |
|
Fesiug
|
3c412bd65f
|
Fix render.RenderView not being for sights!
|
2022-12-26 18:06:20 -05:00 |
|
Fesiug
|
4e94369190
|
this is REALLY important BUT it's also DANGEROUS
|
2022-12-25 18:21:11 -05:00 |
|
Fesiug
|
cf62afc2ee
|
CycleTime improvements reduce MinProgress on fire
|
2022-12-24 04:14:54 -05:00 |
|
Fesiug
|
f623face36
|
Fix
|
2022-12-24 04:14:36 -05:00 |
|
Fesiug
|
564c800730
|
cycle speed, fixes
|
2022-12-24 03:55:29 -05:00 |
|
Fesiug
|
31ed9acc5e
|
It can wait
|
2022-12-24 03:51:39 -05:00 |
|
TheOnly8Z
|
92bb65fa57
|
NPC calls DoShootSound for sounds
|
2022-12-22 22:16:39 -06:00 |
|
Fesiug
|
9db73d3195
|
bipod uses player fov, need to remake inbipodpos
|
2022-12-22 01:32:25 -05:00 |
|
TheOnly8Z
|
6180764bce
|
FPSLock works out side of thermals
|
2022-12-21 20:55:00 -06:00 |
|
TheOnly8Z
|
04a321db54
|
shrinked
|
2022-12-21 15:42:19 -06:00 |
|
TheOnly8Z
|
0a6ea1f5c4
|
Source(TM)
|
2022-12-21 15:37:10 -06:00 |
|
TheOnly8Z
|
e5f06fc43f
|
and stay dead!
|
2022-12-21 14:21:46 -06:00 |
|
TheOnly8Z
|
ebe98876f9
|
use new state for deploy
|
2022-12-20 01:29:00 -06:00 |
|
TheOnly8Z
|
e23a86b693
|
reset priority anim on deploy
|
2022-12-20 00:42:36 -06:00 |
|
TheOnly8Z
|
a2f1989c2c
|
sprint requires at least one direction key
|
2022-12-20 00:25:19 -06:00 |
|
TheOnly8Z
|
7c817d1704
|
additional fix
|
2022-12-20 00:22:16 -06:00 |
|
TheOnly8Z
|
e3ce62689a
|
DoLHIK checks for owner
|
2022-12-20 00:19:45 -06:00 |
|
TheOnly8Z
|
c5e0e44d8e
|
deploy uses SetPriorityAnim instead of SetReloading
|
2022-12-20 00:08:01 -06:00 |
|
TheOnly8Z
|
915c97044a
|
arccw_visibility improvements
|
2022-12-20 00:01:56 -06:00 |
|
TheOnly8Z
|
849431f724
|
Fix LHIK flicker issue
|
2022-12-19 23:52:33 -06:00 |
|
TheOnly8Z
|
92d9a8fcea
|
this doesn't actually exist
|
2022-12-14 14:40:48 -06:00 |
|
Fesiug
|
1ef369d42f
|
"Ignored" attachments are mayonnaise mustard
|
2022-12-13 22:39:15 -05:00 |
|
TheOnly8Z
|
0c3f0a0372
|
GetWeaponFlags adds the attachment name as a flag as expected
this bug must have existed since arccw's exception. go to hell old man
|
2022-12-10 23:01:49 -06:00 |
|
TheOnly8Z
|
3fb6af0063
|
Merge pull request #130 from lkw657/patch-1
Fix weapons not spawning in TTT
|
2022-11-15 13:19:08 -06:00 |
|
Darsu
|
51feeddff4
|
r
|
2022-11-15 22:11:54 +07:00 |
|
Beelzebub
|
c9c9046dc4
|
explot fix
it calls expensive function & can be easy spammed
|
2022-11-15 01:50:08 +03:00 |
|
TheOnly8Z
|
3173179204
|
clear priority anim after restore
|
2022-11-02 00:17:00 -05:00 |
|
TheOnly8Z
|
47722252c7
|
Finally fix sound table overlapping issue
|
2022-10-29 17:25:22 -05:00 |
|
TheOnly8Z
|
91006a7ee2
|
improve(?) sprint animation behavior
|
2022-10-07 15:56:23 -05:00 |
|
TheOnly8Z
|
a8b155a7eb
|
actually that was a stupid idea
|
2022-10-06 20:15:59 -05:00 |
|
TheOnly8Z
|
b4c917a6ab
|
idle reset when entering sights to interrupt inspect
|
2022-10-06 20:12:08 -05:00 |
|
TheOnly8Z
|
8e274b75a9
|
implement hullsize on physbullets
|
2022-10-01 17:32:19 -05:00 |
|
TheOnly8Z
|
38f50d6ec8
|
debug info removed
|
2022-09-30 17:07:44 -05:00 |
|
TheOnly8Z
|
7d6b95c789
|
silly
|
2022-09-27 22:34:38 -05:00 |
|
TheOnly8Z
|
e11ef66004
|
GetShootSrc fallback on null owner
|
2022-09-25 13:28:21 -05:00 |
|
TheOnly8Z
|
1c27cbd8cb
|
ttt2: remove faulty defualt choice behavior
|
2022-09-25 13:27:31 -05:00 |
|
TheOnly8Z
|
b972abd7fa
|
Merge branch 'master' of https://github.com/HaodongMo/ArcCW
|
2022-09-24 21:55:14 -05:00 |
|
TheOnly8Z
|
bfef41d395
|
ttt2: skip loading languages that do not exist
|
2022-09-24 21:55:12 -05:00 |
|
Sninctbur
|
96d5123cb1
|
Fixed NPC weapons ignoring Num
|
2022-09-23 15:31:53 -04:00 |
|
TheOnly8Z
|
22b9f8c752
|
no idea what this was supposed to do
|
2022-09-19 10:38:40 -05:00 |
|
Aws0me
|
7f2be0f47e
|
replace not with !
|
2022-09-08 02:50:25 -04:00 |
|
Aws0me
|
6cbd319742
|
use table.IsEmpty
|
2022-09-07 13:35:16 -04:00 |
|
Aws0me
|
f892492105
|
use table.IsEmpty
|
2022-09-07 13:33:56 -04:00 |
|
Aws0me
|
130a54051d
|
reduce calls
|
2022-09-07 13:33:21 -04:00 |
|
Aws0me
|
ea92a0e7d3
|
use table.IsEmpty
|
2022-09-07 13:32:07 -04:00 |
|
Aws0me
|
88d42a5799
|
don't need to call this twice
|
2022-09-07 13:21:08 -04:00 |
|
Aws0me
|
adcecc532b
|
use table.IsEmpty
|
2022-09-07 12:48:26 -04:00 |
|
Aws0me
|
c9511602e0
|
use table.IsEmpty
|
2022-09-07 12:44:59 -04:00 |
|
Aws0me
|
01eb47edf3
|
use table.IsEmpty
|
2022-09-07 12:42:29 -04:00 |
|
lkw657
|
9039506ae7
|
Fix weapons not spawning in TTT
TTT selects a weapon for each spawn in the spawn's initialization
See: https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/terrortown/entities/entities/ttt_random_weapon.lua
Currently ArcCW weapons are being set as spawnable in InitPostEntity which occurs after this
Setting weapons as spawnable earlier in OnGamemodeLoaded fixes this issue
|
2022-09-07 21:27:05 +08:00 |
|
TheOnly8Z
|
c9003304b1
|
doorrrrrrrs
|
2022-08-19 15:02:35 -05:00 |
|
TheOnly8Z
|
9ef10988d9
|
Merge branch 'master' of https://github.com/HaodongMo/ArcCW
|
2022-08-18 00:34:59 -05:00 |
|
Fesiug
|
cee94ac15a
|
crackhead
|
2022-08-18 02:04:31 -04:00 |
|
TheOnly8Z
|
f607c7f295
|
delay ArcCW_InitBulletProfiles call so load order doesn't fuck shit up
|
2022-08-18 00:34:58 -05:00 |
|
TheOnly8Z
|
d1bcd4631a
|
Merge branch 'master' of https://github.com/HaodongMo/ArcCW
|
2022-08-17 17:30:11 -05:00 |
|
Fesiug
|
e999459858
|
PostDrawViewModel patrol
|
2022-08-17 21:57:01 -04:00 |
|
Fesiug
|
34c200a8d9
|
UBGL autostat, Wiki tab
|
2022-08-17 21:56:49 -04:00 |
|
Fesiug
|
82b43299e3
|
Visual bullets on inf/botclip
|
2022-08-17 21:07:06 -04:00 |
|
Fesiug
|
d1147e8073
|
UBGL debounce
|
2022-08-17 21:06:39 -04:00 |
|
TheOnly8Z
|
53c88e0d91
|
nicer looking warning for DisplayDistancePlane hook
|
2022-08-17 17:30:09 -05:00 |
|
Fesiug
|
b32701dba6
|
how it should work
|
2022-08-14 13:00:14 -04:00 |
|
Fesiug
|
3adf65465b
|
play idle on enter/exit ubgl
|
2022-08-13 19:19:27 -04:00 |
|
TheOnly8Z
|
a46a6ef6f8
|
Merge branch 'master' of https://github.com/HaodongMo/ArcCW
|
2022-08-13 16:31:02 -05:00 |
|
TheOnly8Z
|
37f66cca88
|
fix?
|
2022-08-13 16:31:01 -05:00 |
|
Fesiug
|
54f9fa87b2
|
turn off archivefor these, add a helptext later
|
2022-08-13 17:13:32 -04:00 |
|
Fesiug
|
49a4e64b14
|
Update cl_customize2.lua
|
2022-08-13 13:17:42 -04:00 |
|
Fesiug
|
e98b8e34d1
|
Merge branch 'master' of https://github.com/HaodongMo/ArcCW
|
2022-08-13 13:16:50 -04:00 |
|
Fesiug
|
821d73d25f
|
round dat shit
|
2022-08-13 13:16:49 -04:00 |
|
1darky
|
2737c841e4
|
Fixed npc damage multiplier
|
2022-08-13 21:41:11 +07:00 |
|
1darky
|
4c79875542
|
woopsie
|
2022-08-13 02:08:10 +07:00 |
|
1darky
|
cd60deedfe
|
hooray!! we found fix for cam3d.underflow! please write better warining i suck at engilish
|
2022-08-13 01:29:49 +07:00 |
|
TheOnly8Z
|
37889ce358
|
BarrelHitWall sets cache while in vehicles/vr
|
2022-08-12 13:15:58 -05:00 |
|
Fesiug
|
2e3192ca92
|
fick
|
2022-08-12 00:41:01 -04:00 |
|
Fesiug
|
1784892ce7
|
use self for error free !
|
2022-08-12 00:34:09 -04:00 |
|
1darky
|
76656eb2c2
|
rare source never can be played (random 13 digit float should be equal exactly 1 impossible)
|
2022-08-12 01:08:12 +07:00 |
|
Blueberryy
|
3686682690
|
Update cl_customize2.lua
|
2022-08-10 21:57:53 +05:00 |
|
Fesiug
|
2b1b029b47
|
customization and safety checks
|
2022-08-10 12:31:44 -04:00 |
|
TheOnly8Z
|
b0b5e5d2ed
|
it was backwards
|
2022-08-10 00:18:12 -05:00 |
|