forked from HaodongMo/ArcCW
Further improved physbullet appearance
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@ -417,7 +417,7 @@ function ArcCW:DrawPhysBullets()
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render.DrawSprite(i.Pos, size, size, col)
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render.SetMaterial(tracer)
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render.DrawBeam(i.Pos, i.Pos - (i.Vel:GetNormalized() * 256), size * 3, 0, 1, col)
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render.DrawBeam(i.Pos, i.Pos - (i.Vel:GetNormalized() * 256), size * 0.75, 0, 1, col)
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-- cam.End3D()
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end
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@ -4,4 +4,5 @@
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"$vertexcolor" 1
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"$vertexalpha" 1
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"$translucent" 1
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"$additive" 1
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}
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