This commit is contained in:
TheOnly8Z 2021-05-13 11:08:28 +08:00
commit af9d67cb64
2 changed files with 1 additions and 1 deletions

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@ -299,7 +299,7 @@ SWEP.MalfunctionTakeRound = true -- When malfunctioning, a bullet is consumed.
SWEP.MalfunctionWait = 0.5 -- The amount of time to wait before playing malfunction animation (or can reload)
SWEP.MalfunctionMean = nil -- The mean number of shots between malfunctions, will be autocalculated if nil
SWEP.MalfunctionVariance = 0.25 -- The fraction of mean for variance. e.g. 0.2 means 20% variance
SWEP.MalfunctionSound = "weapons/arccw/dryfire.wav"
SWEP.MalfunctionSound = "weapons/arccw/malfunction.wav"
SWEP.HoldtypeHolstered = "passive"
SWEP.HoldtypeActive = "shotgun"

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