forked from HaodongMo/ArcCW
Merge branch 'master' of https://github.com/HaodongMo/ArcCW
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commit
af9d67cb64
@ -299,7 +299,7 @@ SWEP.MalfunctionTakeRound = true -- When malfunctioning, a bullet is consumed.
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SWEP.MalfunctionWait = 0.5 -- The amount of time to wait before playing malfunction animation (or can reload)
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SWEP.MalfunctionMean = nil -- The mean number of shots between malfunctions, will be autocalculated if nil
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SWEP.MalfunctionVariance = 0.25 -- The fraction of mean for variance. e.g. 0.2 means 20% variance
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SWEP.MalfunctionSound = "weapons/arccw/dryfire.wav"
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SWEP.MalfunctionSound = "weapons/arccw/malfunction.wav"
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SWEP.HoldtypeHolstered = "passive"
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SWEP.HoldtypeActive = "shotgun"
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BIN
sound/weapons/arccw/malfunction.wav
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BIN
sound/weapons/arccw/malfunction.wav
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