forked from HaodongMo/ArcCW
fix nil errors part one
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3518bf7e4b
commit
762785ef1b
@ -202,6 +202,8 @@ net.Receive("arccw_sendbullet", function(len, ply)
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if game.SinglePlayer() then
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ent = net.ReadEntity()
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else
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ent = weapon:GetOwner()
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end
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local bullet = {
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@ -214,7 +216,7 @@ net.Receive("arccw_sendbullet", function(len, ply)
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Dead = false,
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Damaged = {},
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Drag = drag,
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Attacker = ent or weapon:GetOwner(),
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Attacker = ent,
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Gravity = grav,
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Profile = profile,
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PhysBulletImpact = impact,
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@ -3,6 +3,7 @@ function EFFECT:Init(data)
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local wpn = data:GetEntity()
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if !IsValid(wpn) then return end
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if !wpn.ArcCW then return end
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local muzzle = wpn.MuzzleEffect
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local overridemuzzle = wpn:GetBuff_Override("Override_MuzzleEffect")
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@ -614,9 +614,11 @@ function SWEP:CreateCustomize2HUD()
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self2.AlreadySet = true
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end
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local scroll = self2:GetScroll()
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if IsValid(self.Inv_Scroll) then
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local scroll = self2:GetScroll()
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self.Inv_Scroll[self.Inv_SelectedSlot or 0] = scroll
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self.Inv_Scroll[self.Inv_SelectedSlot or 0] = scroll
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end
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end
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scroll_2.btnUp.Paint = function(span, w, h)
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@ -1450,7 +1452,7 @@ function SWEP:CreateCustomize2HUD()
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local txt = (translate("ui.toggle"))
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local catttbl = ArcCW.AttachmentTable[att]
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if catttbl and catttbl.ToggleStats[self.Attachments[slot].ToggleNum]
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if catttbl and IsValid(self.Attachments) and catttbl.ToggleStats[self.Attachments[slot].ToggleNum]
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and catttbl.ToggleStats[self.Attachments[slot].ToggleNum].PrintName then
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txt = try_translate(catttbl.ToggleStats[self.Attachments[slot].ToggleNum].PrintName)
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end
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@ -1492,7 +1494,11 @@ function SWEP:CreateCustomize2HUD()
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draw.RoundedBox(cornerrad, 0, 0, w, h, col)
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surface.SetDrawColor(col2.r, col2.g, col2.b)
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surface.SetMaterial(self.Attachments[slot].ToggleLock and iconlock or iconunlock)
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if IsValid(self.Attachments) then
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surface.SetMaterial(self.Attachments[slot].ToggleLock and iconlock or iconunlock)
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else
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surface.SetMaterial(iconunlock)
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end
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surface.DrawTexturedRect(4, 4, w - 8, h - 8)
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end
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@ -669,10 +669,15 @@ function SWEP:GetMuzzleDevice(wm)
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if self:GetInUBGL() then
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local _, slot = self:GetBuff_Override("UBGL")
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local muzz2 = nil
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if IsValid(self.Attachments) then
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muzz2 = (self.Attachments[slot].WMuzzleDeviceElement or {}).Model
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end
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if wm then
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muzz = (self.Attachments[slot].WMuzzleDeviceElement or {}).Model or muzz
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muzz = muzz2 or muzz
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else
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muzz = (self.Attachments[slot].VMuzzleDeviceElement or {}).Model or muzz
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muzz = muzz2 or muzz
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end
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end
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