forked from HaodongMo/ArcCW
ported
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65d6621b65
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5e6304a6e5
@ -5,10 +5,10 @@ EFFECT.LifeTime = 0.2
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EFFECT.LifeTime2 = 0.2
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EFFECT.DieTime = 0
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EFFECT.Color = Color(255, 255, 255)
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EFFECT.Speed = 5000
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EFFECT.Speed = 15000
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-- local head = Material("effects/whiteflare")
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local tracer = Material("effects/smoke_trail")
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local head = Material("effects/whiteflare")
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local tracer = Material("arccw/tracer")
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local smoke = Material("trails/smoke")
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function EFFECT:Init(data)
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@ -29,9 +29,11 @@ function EFFECT:Init(data)
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fx:SetScale(4000)
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util.Effect("tracer", fx)
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self:Remove()
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return
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return -- was it ever really necessary? yes, to not use the dog-shit tracers that used to ship with this
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end
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local diff = hit - start
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if speed > 0 then
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self.Speed = speed
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end
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@ -46,6 +48,7 @@ function EFFECT:Init(data)
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self.StartTime = UnPredictedCurTime()
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self.DieTime = UnPredictedCurTime() + math.max(self.LifeTime, self.LifeTime2)
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self.Dir = diff:GetNormalized()
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self.StartPos = start
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self.EndPos = hit
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@ -69,17 +72,22 @@ function EFFECT:Render()
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local d2 = (UnPredictedCurTime() - self.StartTime) / self.LifeTime2
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local startpos = self.StartPos + (d * 0.1 * (self.EndPos - self.StartPos))
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local endpos = self.StartPos + (d * (self.EndPos - self.StartPos))
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local size = 1
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local size = math.Clamp(math.log(EyePos():DistToSqr(endpos) - math.pow(256, 2)), 0, math.huge)
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local col = LerpColor(d, self.Color, Color(0, 0, 0, 0))
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local col2 = LerpColor(d2, Color(255, 255, 255, 255), Color(0, 0, 0, 0))
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local col = self.Color --LerpColor(d, self.Color, Color(0, 0, 0, 0))
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local col2 = LerpColor(d2, Color(155, 155, 155, 155), Color(0, 0, 0, 0))
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-- render.SetMaterial(head)
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-- render.DrawSprite(endpos, size * 3, size * 3, col)
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local vel = self.Dir * self.Speed - LocalPlayer():GetVelocity()
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local dot = math.abs(EyeAngles():Forward():Dot(vel:GetNormalized()))
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--dot = math.Clamp(((dot * dot) - 0.25) * 5, 0, 1)
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local headsize = size * dot * 2
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render.SetMaterial(head)
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render.DrawSprite(endpos, headsize, headsize, col)
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local tail = (self.Dir * math.min(self.Speed / 25, 512, (endpos - startpos):Length() - 64))
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render.SetMaterial(tracer)
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render.DrawBeam(endpos, startpos, size, 0, 1, col)
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render.DrawBeam(endpos, endpos - tail, size * 0.75, 0, 1, col)
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render.SetMaterial(smoke)
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render.DrawBeam(self.EndPos, self.StartPos, size * 0.5 * d2, 0, 1, col2)
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render.DrawBeam( endpos - tail, startpos, size * d2, 0, 1, col2)
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end
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8
materials/arccw/tracer.vmt
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8
materials/arccw/tracer.vmt
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@ -0,0 +1,8 @@
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"UnlitGeneric"
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{
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"$basetexture" "arc9/tracer"
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"$vertexcolor" 1
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"$vertexalpha" 1
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"$translucent" 1
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"$additive" 1
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}
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BIN
materials/arccw/tracer.vtf
Normal file
BIN
materials/arccw/tracer.vtf
Normal file
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