This commit is contained in:
littlebabyman 2024-11-10 07:59:14 +02:00
parent 65d6621b65
commit 5e6304a6e5
3 changed files with 27 additions and 11 deletions

View File

@ -5,10 +5,10 @@ EFFECT.LifeTime = 0.2
EFFECT.LifeTime2 = 0.2
EFFECT.DieTime = 0
EFFECT.Color = Color(255, 255, 255)
EFFECT.Speed = 5000
EFFECT.Speed = 15000
-- local head = Material("effects/whiteflare")
local tracer = Material("effects/smoke_trail")
local head = Material("effects/whiteflare")
local tracer = Material("arccw/tracer")
local smoke = Material("trails/smoke")
function EFFECT:Init(data)
@ -29,9 +29,11 @@ function EFFECT:Init(data)
fx:SetScale(4000)
util.Effect("tracer", fx)
self:Remove()
return
return -- was it ever really necessary? yes, to not use the dog-shit tracers that used to ship with this
end
local diff = hit - start
if speed > 0 then
self.Speed = speed
end
@ -46,6 +48,7 @@ function EFFECT:Init(data)
self.StartTime = UnPredictedCurTime()
self.DieTime = UnPredictedCurTime() + math.max(self.LifeTime, self.LifeTime2)
self.Dir = diff:GetNormalized()
self.StartPos = start
self.EndPos = hit
@ -69,17 +72,22 @@ function EFFECT:Render()
local d2 = (UnPredictedCurTime() - self.StartTime) / self.LifeTime2
local startpos = self.StartPos + (d * 0.1 * (self.EndPos - self.StartPos))
local endpos = self.StartPos + (d * (self.EndPos - self.StartPos))
local size = 1
local size = math.Clamp(math.log(EyePos():DistToSqr(endpos) - math.pow(256, 2)), 0, math.huge)
local col = LerpColor(d, self.Color, Color(0, 0, 0, 0))
local col2 = LerpColor(d2, Color(255, 255, 255, 255), Color(0, 0, 0, 0))
local col = self.Color --LerpColor(d, self.Color, Color(0, 0, 0, 0))
local col2 = LerpColor(d2, Color(155, 155, 155, 155), Color(0, 0, 0, 0))
-- render.SetMaterial(head)
-- render.DrawSprite(endpos, size * 3, size * 3, col)
local vel = self.Dir * self.Speed - LocalPlayer():GetVelocity()
local dot = math.abs(EyeAngles():Forward():Dot(vel:GetNormalized()))
--dot = math.Clamp(((dot * dot) - 0.25) * 5, 0, 1)
local headsize = size * dot * 2
render.SetMaterial(head)
render.DrawSprite(endpos, headsize, headsize, col)
local tail = (self.Dir * math.min(self.Speed / 25, 512, (endpos - startpos):Length() - 64))
render.SetMaterial(tracer)
render.DrawBeam(endpos, startpos, size, 0, 1, col)
render.DrawBeam(endpos, endpos - tail, size * 0.75, 0, 1, col)
render.SetMaterial(smoke)
render.DrawBeam(self.EndPos, self.StartPos, size * 0.5 * d2, 0, 1, col2)
render.DrawBeam( endpos - tail, startpos, size * d2, 0, 1, col2)
end

View File

@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$basetexture" "arc9/tracer"
"$vertexcolor" 1
"$vertexalpha" 1
"$translucent" 1
"$additive" 1
}

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materials/arccw/tracer.vtf Normal file

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