forked from HaodongMo/ArcCW
set unready
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@ -64,7 +64,11 @@ function SWEP:Deploy()
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self:PlayAnimation(r_anim, 1, true, 0, false)
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prd = self.Animations[r_anim].ProcDraw
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self:SetPriorityAnim(CurTime() + self:GetAnimKeyTime(r_anim, true) )
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self:SetPriorityAnim(CurTime() + self:GetAnimKeyTime(r_anim, true))
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if CLIENT then
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self:SetTimer(self:GetAnimKeyTime(r_anim, true), function() self.UnReady = false end, "UnReady")
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end
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elseif self.Animations[d_anim] then
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self:PlayAnimation(d_anim, self:GetBuff_Mult("Mult_DrawTime"), true, 0, false)
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prd = self.Animations[d_anim].ProcDraw
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