forked from HaodongMo/ArcCW
Merge pull request #92 from 1darky/patch-4
Laser fix in ironsights in vehicles
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1e13199bfd
@ -99,7 +99,7 @@ function SWEP:DrawLaser(laser, model, color, world)
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dir = ang:Forward()
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local eyeang = self:GetOwner():EyeAngles() - self:GetOurViewPunchAngles() + self:GetFreeAimOffset()
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local eyeang = EyeAngles() - self:GetOurViewPunchAngles() + self:GetFreeAimOffset()
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local canlaser = self:GetCurrentFiremode().Mode != 0 and !self:GetReloading() and self:BarrelHitWall() <= 0
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delta = Lerp(0, delta, canlaser and self:GetSightDelta() or 1)
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@ -121,7 +121,7 @@ function SWEP:DrawLaser(laser, model, color, world)
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-- local cheap = GetConVar("arccw_cheapscopes"):GetBool()
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local punch = self:GetOurViewPunchAngles()
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ang = self:GetOwner():EyeAngles() - punch + self:GetFreeAimOffset()
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ang = EyeAngles() - punch + self:GetFreeAimOffset()
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tracepos = EyePos() - Vector(0, 0, 1)
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pos, dir = tracepos, ang:Forward()
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