forked from HaodongMo/ArcCW
Crosshair Clump and presets
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aaa96fa064
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00aa402d39
@ -12,6 +12,10 @@ CreateClientConVar("arccw_crosshair_thickness", "1")
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CreateClientConVar("arccw_crosshair_gap", "1")
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CreateClientConVar("arccw_crosshair_static", "0")
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CreateClientConVar("arccw_crosshair_clump", "0")
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CreateClientConVar("arccw_crosshair_clump_outline", "0")
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CreateClientConVar("arccw_crosshair_clump_always", "0")
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CreateClientConVar("arccw_crosshair_outline", "2")
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CreateClientConVar("arccw_crosshair_outline_r", "0")
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CreateClientConVar("arccw_crosshair_outline_g", "0")
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@ -29,7 +29,7 @@ function ArcCW_Options_HUD( CPanel )
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CPanel:AddControl("Checkbox", {Label = "Show Ammo", Command = "arccw_hud_showammo" })
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CPanel:AddControl("Checkbox", {Label = "Alternative 3D2D Ammo HUD", Command = "arccw_hud_3dfun" })
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CPanel:AddControl("Checkbox", {Label = "Force HUD On (Useful w/ Custom HUDs)", Command = "arccw_hud_forceshow" })
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CPanel:AddControl("Checkbox", {Label = "Hide Unowned Attachments", Command = "arccw_attinv_hideunowned" })
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CPanel:AddControl("Checkbox", {Label = "Grey Out Unowned Attachments", Command = "arccw_attinv_darkunowned" })
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CPanel:AddControl("Checkbox", {Label = "Hide Customization UI", Command = "arccw_attinv_onlyinspect" })
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@ -62,7 +62,137 @@ function ArcCW_Options_Client( CPanel )
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CPanel:AddControl("Slider", {Label = "Sprint Sway", Command = "arccw_vm_bob_sprint", Min = 0, Max = 5, Type = "float" })
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end
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local crosshair_cvars = {
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"arccw_crosshair_length", "arccw_crosshair_thickness", "arccw_crosshair_gap",
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"arccw_crosshair_dot", "arccw_crosshair_shotgun", "arccw_crosshair_equip", "arccw_crosshair_static",
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"arccw_crosshair_clump", "arccw_crosshair_clump_outline", "arccw_crosshair_clump_always",
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"arccw_crosshair_clr_r", "arccw_crosshair_clr_g", "arccw_crosshair_clr_b", "arccw_crosshair_clr_a",
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"arccw_crosshair_outline", "arccw_crosshair_outline_r", "arccw_crosshair_outline_g", "arccw_crosshair_outline_b", "arccw_crosshair_outline_a",
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"arccw_scope_r", "arccw_scope_g", "arccw_scope_b"}
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local crosshair_presets = {
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["#preset.default"] = {
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["arccw_crosshair_length"] = "4",
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["arccw_crosshair_thickness"] = "1",
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["arccw_crosshair_gap"] = "1",
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["arccw_crosshair_dot"] = "1",
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["arccw_crosshair_shotgun"] = "1",
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["arccw_crosshair_equip"] = "1",
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["arccw_crosshair_static"] = "0",
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["arccw_crosshair_clump"] = "0",
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["arccw_crosshair_clump_outline"] = "0",
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["arccw_crosshair_clump_always"] = "0",
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["arccw_crosshair_clr_r"] = "255",
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["arccw_crosshair_clr_g"] = "255",
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["arccw_crosshair_clr_b"] = "255",
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["arccw_crosshair_clr_a"] = "255",
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["arccw_crosshair_outline"] = "2",
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["arccw_crosshair_outline_r"] = "0",
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["arccw_crosshair_outline_g"] = "0",
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["arccw_crosshair_outline_b"] = "0",
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["arccw_crosshair_outline_a"] = "255",
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["arccw_scope_r"] = "255",
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["arccw_scope_g"] = "0",
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["arccw_scope_b"] = "0",
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},
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["#arccw.crosshair.tfa"] = {
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["arccw_crosshair_length"] = "8",
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["arccw_crosshair_thickness"] = "0.4",
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["arccw_crosshair_gap"] = "1",
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["arccw_crosshair_dot"] = "0",
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["arccw_crosshair_shotgun"] = "0",
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["arccw_crosshair_equip"] = "0",
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["arccw_crosshair_static"] = "0",
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["arccw_crosshair_clump"] = "0",
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["arccw_crosshair_clump_outline"] = "0",
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["arccw_crosshair_clump_always"] = "0",
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["arccw_crosshair_clr_r"] = "255",
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["arccw_crosshair_clr_g"] = "255",
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["arccw_crosshair_clr_b"] = "255",
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["arccw_crosshair_clr_a"] = "255",
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["arccw_crosshair_outline"] = "2",
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["arccw_crosshair_outline_r"] = "0",
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["arccw_crosshair_outline_g"] = "0",
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["arccw_crosshair_outline_b"] = "0",
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["arccw_crosshair_outline_a"] = "255",
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["arccw_scope_r"] = "255",
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["arccw_scope_g"] = "0",
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["arccw_scope_b"] = "0",
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},
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["#arccw.crosshair.cw2"] = {
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["arccw_crosshair_length"] = "3.5",
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["arccw_crosshair_thickness"] = "0.4",
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["arccw_crosshair_gap"] = "1",
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["arccw_crosshair_dot"] = "0",
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["arccw_crosshair_shotgun"] = "0",
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["arccw_crosshair_equip"] = "0",
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["arccw_crosshair_static"] = "0",
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["arccw_crosshair_clump"] = "1",
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["arccw_crosshair_clump_outline"] = "1",
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["arccw_crosshair_clump_always"] = "0",
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["arccw_crosshair_clr_r"] = "255",
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["arccw_crosshair_clr_g"] = "255",
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["arccw_crosshair_clr_b"] = "255",
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["arccw_crosshair_clr_a"] = "200",
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["arccw_crosshair_outline"] = "2",
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["arccw_crosshair_outline_r"] = "0",
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["arccw_crosshair_outline_g"] = "0",
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["arccw_crosshair_outline_b"] = "0",
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["arccw_crosshair_outline_a"] = "200",
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["arccw_scope_r"] = "255",
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["arccw_scope_g"] = "0",
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["arccw_scope_b"] = "0",
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},
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["#arccw.crosshair.cs"] = {
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["arccw_crosshair_length"] = "3",
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["arccw_crosshair_thickness"] = "0.4",
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["arccw_crosshair_gap"] = "0.4",
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["arccw_crosshair_dot"] = "0",
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["arccw_crosshair_shotgun"] = "0",
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["arccw_crosshair_equip"] = "0",
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["arccw_crosshair_static"] = "1",
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["arccw_crosshair_clump"] = "0",
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["arccw_crosshair_clump_outline"] = "0",
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["arccw_crosshair_clump_always"] = "0",
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["arccw_crosshair_clr_r"] = "0",
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["arccw_crosshair_clr_g"] = "255",
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["arccw_crosshair_clr_b"] = "0",
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["arccw_crosshair_clr_a"] = "255",
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["arccw_crosshair_outline"] = "0",
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["arccw_crosshair_outline_r"] = "0",
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["arccw_crosshair_outline_g"] = "0",
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["arccw_crosshair_outline_b"] = "0",
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["arccw_crosshair_outline_a"] = "0",
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["arccw_scope_r"] = "255",
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["arccw_scope_g"] = "0",
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["arccw_scope_b"] = "0",
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},
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["#arccw.crosshair.light"] = {
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["arccw_crosshair_length"] = "4",
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["arccw_crosshair_thickness"] = "0.8",
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["arccw_crosshair_gap"] = "1",
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["arccw_crosshair_dot"] = "0",
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["arccw_crosshair_shotgun"] = "1",
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["arccw_crosshair_equip"] = "1",
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["arccw_crosshair_static"] = "0",
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["arccw_crosshair_clump"] = "1",
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["arccw_crosshair_clump_outline"] = "1",
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["arccw_crosshair_clump_always"] = "0",
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["arccw_crosshair_clr_r"] = "255",
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["arccw_crosshair_clr_g"] = "255",
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["arccw_crosshair_clr_b"] = "255",
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["arccw_crosshair_clr_a"] = "200",
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["arccw_crosshair_outline"] = "2",
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["arccw_crosshair_outline_r"] = "0",
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["arccw_crosshair_outline_g"] = "0",
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["arccw_crosshair_outline_b"] = "0",
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["arccw_crosshair_outline_a"] = "200",
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["arccw_scope_r"] = "255",
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["arccw_scope_g"] = "0",
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["arccw_scope_b"] = "0",
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},
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}
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function ArcCW_Options_Crosshair( CPanel )
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CPanel:AddControl("combobox", {menubutton = 1, folder = "arccw_crosshair", options = crosshair_presets, cvars = crosshair_cvars})
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CPanel:AddControl("Header", {Description = "All options in this menu can be customized by players, and do not need admin privileges."})
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CPanel:AddControl("Header", {Description = ""})
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CPanel:AddControl("Checkbox", {Label = "Show Crosshair", Command = "arccw_crosshair" })
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@ -73,6 +203,9 @@ function ArcCW_Options_Crosshair( CPanel )
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CPanel:AddControl("Checkbox", {Label = "Use Shotgun Prongs", Command = "arccw_crosshair_shotgun" })
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CPanel:AddControl("Checkbox", {Label = "Use Equipment Prongs", Command = "arccw_crosshair_equip" })
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CPanel:AddControl("Checkbox", {Label = "Static Crosshair", Command = "arccw_crosshair_static" })
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CPanel:AddControl("Checkbox", {Label = "Use CW2-Style Clump Circle", Command = "arccw_crosshair_clump" })
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CPanel:AddControl("Checkbox", {Label = "Clump Circle Outline", Command = "arccw_crosshair_clump_outline" })
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CPanel:AddControl("Checkbox", {Label = "Clump Circle Always On", Command = "arccw_crosshair_clump_always" })
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CPanel:AddControl("color", {Label = "Crosshair Color",
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Red = "arccw_crosshair_clr_r",
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Green = "arccw_crosshair_clr_g",
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@ -150,4 +283,9 @@ function ArcCW_Options_Server( CPanel )
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CPanel:AddControl("Checkbox", {Label = "Enable Year Limit", Command = "arccw_limityear_enable" })
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CPanel:AddControl("Slider", {Label = "Year Limit", Command = "arccw_limityear", Min = 1800, Max = 2100, Type = "int" })
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CPanel:AddControl("Checkbox", {Label = "Force Disable Crosshair", Command = "arccw_override_crosshair_off" })
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end
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end
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language.Add("arccw.crosshair.tfa", "TFA")
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language.Add("arccw.crosshair.cw2", "CW 2.0")
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language.Add("arccw.crosshair.cs", "Counter-Strike")
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language.Add("arccw.crosshair.light", "Lightweight")
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@ -1,7 +1,8 @@
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local delta = 0
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local size = 0
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local cw = nil
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local clump_inner = Material("hud/clump_inner.png", "mips smooth")
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local clump_outer = Material("hud/clump_outer.png", "mips smooth")
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function SWEP:ShouldDrawCrosshair()
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if GetConVar("arccw_override_crosshair_off"):GetBool() then return false end
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if !GetConVar("arccw_crosshair"):GetBool() then return false end
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@ -156,5 +157,21 @@ function SWEP:DoDrawCrosshair(x, y)
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surface.DrawRect(x - p_w / 2, y + gap, p_w, prong)
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end
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if GetConVar("arccw_crosshair_clump"):GetBool() and (GetConVar("arccw_crosshair_clump_always"):GetBool() or num > 1) then
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local spread = ArcCW.MOAToAcc * self.AccuracyMOA * self:GetBuff_Mult("Mult_AccuracyMOA")
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local clumpSize = 1024 * spread
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if GetConVar("arccw_crosshair_clump_outline"):GetBool() then
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surface.SetDrawColor(outlineClr.r, outlineClr.g, outlineClr.b, outlineClr.a * delta)
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surface.SetMaterial(clump_outer)
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surface.DrawTexturedRect(x - clumpSize / 2, y - clumpSize / 2, clumpSize, clumpSize)
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end
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surface.SetDrawColor(clr.r, clr.g, clr.b, clr.a * delta)
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surface.SetMaterial(clump_inner)
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surface.DrawTexturedRect(x - clumpSize / 2, y - clumpSize / 2, clumpSize, clumpSize)
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end
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return true
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end
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BIN
materials/hud/clump_inner.png
Normal file
BIN
materials/hud/clump_inner.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
BIN
materials/hud/clump_outer.png
Normal file
BIN
materials/hud/clump_outer.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 36 KiB |
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