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https://github.com/dvdvideo1234/TrackAssemblyTool.git
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Updated: Export generator for the new wire
Added: Some models and discarded others Added: RockMan's Fortification
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@ -9,7 +9,7 @@
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interval(20)
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function number isOuter(Lft, Rgh, Percent, MaxRange)
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function number isOuter(Lft:number, Rgh:number, Percent:number, MaxRange:number)
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{
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Rez = 0
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T = abs(Lft-Rgh)
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@ -22,7 +22,7 @@ function number isOuter(Lft, Rgh, Percent, MaxRange)
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return Rez
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}
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function array clampTrace(Pos:vector,Width,Fwd:vector,Rgh:vector,Len,Holo1,Holo2)
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function array clampTrace(Pos:vector,Width:number,Fwd:vector,Rgh:vector,Len:number,Holo1:number,Holo2:number)
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{
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AL = Pos - Width * Rgh
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AR = Pos + Width * Rgh
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@ -35,7 +35,7 @@ function array clampTrace(Pos:vector,Width,Fwd:vector,Rgh:vector,Len,Holo1,Holo2
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return array(ARR,ARL,ADRL,ADDW)
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}
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function void printPoint(Type:string, Name:string, Mode:string, Hash:string, Point:number, Org:vector, Ang:angle, OverZ)
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function void printPoint(Type:string, Name:string, Mode:string, Hash:string, Point:number, Org:vector, Ang:angle, OverZ:number)
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{
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# Change storage mode
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PID = toString(floor(abs(Point)))
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@ -48,8 +48,8 @@ function void printPoint(Type:string, Name:string, Mode:string, Hash:string, Poi
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Org = Org:setZ(OverZ)
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}
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StrAng = toString(Ang):replace("[",""):replace("]","")
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StrOrg = toString(Org):replace("[",""):replace("]","")
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StrOrg = toString(Org):replace("vec(",""):replace(")","")
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StrAng = toString(Ang):replace("ang(",""):replace(")","")
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if(Ang:pitch() == 0 && Ang:yaw() == 0 && Ang:roll() == 0)
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{
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@ -99,7 +99,7 @@ function void printPoint(Type:string, Name:string, Mode:string, Hash:string, Poi
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if(first() || dupefinished())
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{
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# What model to search for vector offset
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Prop = "models/sprops/cuboids/non_set/cube_18x18x18.mdl"
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Prop = "models/sprops/cuboids/height06/size_1/cube_6x6x6.mdl"
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# Piece type that you are using. It is mandatory
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# It is usually derived from the addon mame
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@ -116,7 +116,7 @@ if(first() || dupefinished())
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# Set this to <>0 to use point generation via iterative binary search
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# Set this to positive to make the algorithm trace forward
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# Set this to negative to make the algorithm trace backwards
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PointID = 1
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PointID = 0
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# What segment type are we processing
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# road > Roads ( PHX roads )
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@ -126,7 +126,7 @@ if(first() || dupefinished())
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# Set this to <>0 for direct Z local offset
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# This us used to override the Z axis magntude
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OverrideZ = 5.65723
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OverrideZ = 0
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# What mode will the point be exportet as
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InsertTypeDB = "INS"
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@ -175,6 +175,9 @@ if(first() || dupefinished())
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TrackJumpBackMultiplier = clamp(TrackJumpBackMultiplier, 1.001, 1.999)
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# Initialization
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MOrigin = vec()
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MExtraSide = 0
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MExtraDepth = 0
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Time = 0
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Chip = entity()
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CPos = Chip:pos()
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@ -5158,6 +5158,8 @@ models/joe/jtp/straight/1024_45.mdl
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models/joe/jtp/straight/4096_64.mdl
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models/joe/jtp/straight/512_45.mdl
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models/joe/jtp/straight/96_225.mdl
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models/joe/jtp/switch/1536/45_y_left.mdl
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models/joe/jtp/switch/1536/45_y_right.mdl
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# Branchwood Valley
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models/animals/cow.mdl
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@ -5326,7 +5328,6 @@ models/props_d47_canals/interior_block_512x256.mdl
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models/props_d47_canals/interior_block_512x512.mdl
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# CAP Walkway
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models/boba_fett/props/brazier.mdl
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models/boba_fett/props/brazier2.mdl
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models/boba_fett/props/goauld_brazier.mdl
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@ -5654,3 +5655,9 @@ models/ron/plarail/trains/pa_s11/pa_s11_mid.mdl
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models/ron/plarail/trains/pa_s11/pa_s11_ps.mdl
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models/ron/plarail/weapons/v_acs01.mdl
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models/ron/plarail/weapons/w_acs01.mdl
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# Random Bridges
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models/props_canal/canal_bridge04.mdl
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models/props_canal/canal_bridge_railing01.mdl
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models/props_canal/canal_bridge_railing02.mdl
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models/props_canal/canal_bridge_railing_lamps.mdl
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@ -85,7 +85,7 @@ local asmlib = trackasmlib; if(not asmlib) then -- Module present
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------------ CONFIGURE ASMLIB ------------
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asmlib.InitBase("track","assembly")
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asmlib.SetOpVar("TOOL_VERSION","8.736")
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asmlib.SetOpVar("TOOL_VERSION","8.737")
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asmlib.SetIndexes("V" ,1,2,3)
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asmlib.SetIndexes("A" ,1,2,3)
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asmlib.SetIndexes("WV",1,2,3)
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@ -531,6 +531,7 @@ if(CLIENT) then
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asmlib.WorkshopID("Trackmania United Props" , "1955876643")
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asmlib.WorkshopID("Anyone's Horrible Trackpack" , "2194528273")
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asmlib.WorkshopID("Modular Sewer" , "2340192251")
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asmlib.WorkshopID("RockMan's Fortification" , "3071058065")
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asmlib.SetAction("CLEAR_GHOSTS" , function() asmlib.ClearGhosts() end)
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asmlib.SetAction("CTXMENU_OPEN" , function() asmlib.IsFlag("tg_context_menu", true ) end)
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@ -3978,6 +3979,8 @@ else
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PIECES:Record({"models/joe/jtp/curve/2048_90.mdl", "#", "#", 2, "", "1769,-1769,6.5625"})
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PIECES:Record({"models/joe/jtp/curve/3072_90.mdl", "#", "#", 1, "", "0,0,6.5625", "0,-90,0"})
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PIECES:Record({"models/joe/jtp/curve/3072_90.mdl", "#", "#", 2, "", "-3072,3072,6.5625", "0,180,0"})
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PIECES:Record({"models/joe/jtp/curve/4096_90.mdl", "#", "#", 1, "", "0,0,6.5625"})
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PIECES:Record({"models/joe/jtp/curve/4096_90.mdl", "#", "#", 2, "", "-4096,4096,6.5625", "0,90,0"})
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PIECES:Record({"models/joe/jtp/grades/512_16.mdl", "#", "#", 1, "", "0,-256,-1.43457", "0,-90,0"})
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PIECES:Record({"models/joe/jtp/grades/512_16.mdl", "#", "#", 2, "", "0, 256,14.56738", "0,90,0"})
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PIECES:Record({"models/joe/jtp/grades/512_32.mdl", "#", "#", 1, "", "0,0,6.56152", "0,-90,0"})
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@ -4019,6 +4022,8 @@ else
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PIECES:Record({"models/joe/jtp/grades/curve/4096_48_left.mdl", "#", "#", 2, "", "3072,-3072,54.56152"})
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PIECES:Record({"models/joe/jtp/grades/curve/4096_64_right.mdl", "#", "#", 1, "", "0,0,6.56152", "0,90,0"})
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PIECES:Record({"models/joe/jtp/grades/curve/4096_64_right.mdl", "#", "#", 2, "", "-4096,-4096,70.56152", "0,-180,0"})
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PIECES:Record({"models/joe/jtp/grades/curve/4096_96_left.mdl", "#", "#", 1, "", "0,0,6.5625", "0,90,0"})
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PIECES:Record({"models/joe/jtp/grades/curve/4096_96_left.mdl", "#", "#", 2, "", "4096,-4096,102.5625"})
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asmlib.Categorize("StevenTechno's Buildings 2.0",[[function(m)
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local g = m:gsub("models/","")
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local r = g:match(".+/"):sub(1, -2)
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@ -4602,6 +4607,29 @@ else
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PIECES:Record({"models/props_bts/hanging_walkway_x_norail.mdl", "#", "#", 4, "", "0,-64,-2.125", "0,-90,0"})
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PIECES:Record({"models/props_bts/walkway_destroyed_64a.mdl", "#", "#", 1, "", "0,0,-2.125", "0,-90,0"})
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PIECES:Record({"models/props_bts/walkway_destroyed_128a.mdl", "#", "#", 1, "", "0,0,-2.125", "0,90,0"})
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asmlib.Categorize("RockMan's Fortification",[[function(m)
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local r = m:gsub(".+/", ""):gsub("%.mdl",""):gsub("_.*",""); return r end]])
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asmlib.ModelToNameRule("SET",nil,{".+_",""},nil)
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PIECES:Record({"models/fortification collection/trench_straight.mdl", "#", "#", 1, "", "177,0,0"})
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PIECES:Record({"models/fortification collection/trench_straight.mdl", "#", "#", 2, "", "-177,0,0", "0,180,0"})
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PIECES:Record({"models/fortification collection/trench_end_corridor.mdl", "#", "#", 1, "", "177,0,0"})
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PIECES:Record({"models/fortification collection/trench_end_corridor.mdl", "#", "#", 2, "", "0,192,0", "0,90,0"})
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PIECES:Record({"models/fortification collection/trench_end_corridor.mdl", "#", "#", 3, "", "-177,0,0", "0,180,0"})
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PIECES:Record({"models/fortification collection/trench_3way.mdl", "#", "#", 1, "", "192,0,0"})
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PIECES:Record({"models/fortification collection/trench_3way.mdl", "#", "#", 2, "", "0,192,0", "0,90,0"})
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PIECES:Record({"models/fortification collection/trench_3way.mdl", "#", "#", 3, "", "-192,0,0", "0,180,0"})
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PIECES:Record({"models/fortification collection/trench_4way.mdl", "#", "#", 1, "", "192,0,0"})
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PIECES:Record({"models/fortification collection/trench_4way.mdl", "#", "#", 2, "", "0,192,0", "0,90,0"})
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PIECES:Record({"models/fortification collection/trench_4way.mdl", "#", "#", 3, "", "-192,0,0", "0,180,0"})
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PIECES:Record({"models/fortification collection/trench_4way.mdl", "#", "#", 4, "", "0,-192,0", "0,-90,0"})
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PIECES:Record({"models/fortification collection/trench_turn.mdl", "#", "#", 1, "", "16.5014,208.5,0", "0,90,0"})
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PIECES:Record({"models/fortification collection/trench_turn.mdl", "#", "#", 2, "", "-208.5,-16.5014,0", "0,-180,0"})
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PIECES:Record({"models/fortification collection/trench_end_single.mdl", "#", "#", 1, "", "0,-80,0", "0,-90,0"})
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PIECES:Record({"models/fortification collection/trench_end_single.mdl", "#", "#", 2, "", "0,80,0", "0,90,0"})
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PIECES:Record({"models/fortification collection/small_bunker1.mdl", "#", "#", 1, "", "0,-72,-24", "0,-90,0"})
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PIECES:Record({"models/fortification collection/small_bunker1a.mdl", "#", "#", 1, "", "0,-156,-24", "0,-90,0"})
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PIECES:Record({"models/fortification collection/small_bunker2.mdl", "#", "#", 1, "", "0,-100,-24", "0,-90,0"})
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PIECES:Record({"models/fortification collection/small_bunker2a.mdl", "#", "#", 1, "", "0,-156,-24", "0,-90,0"})
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if(gsMoDB == "SQL") then sqlCommit() end
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end
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@ -25,8 +25,10 @@ created it. But since my lack of time for playing gmod has been drastically incr
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people asked me if I accept donations, here is [the link to my PayPal](https://www.paypal.me/DeyanVasilev).
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#### How can I install this?
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You can subscribe to it in the workshop [here][ref-workshop] or download the latest stable release from [here][ref-release].
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After downloading the release extracting it in `../GarrysMod/garrysmod/addons` and you are practically done.
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You can subscribe to it in the workshop [here][ref-workshop] or obtain a `*.zip`
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file [here][ref-zip-rel]. You can also either clone this entire repository in
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your `../GarrysMod/garrysmod/addons` folder and the tool will appear in the menu.
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However I no longer bother with making [releases][ref-release] as they are outdated.
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#### Why did you consider making this thing ?
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I was always annoyed when building a railroad track in-game, spending a lot of time
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@ -391,7 +393,7 @@ anymore to maintain cetain track packs leading in **NO SUPPORT**, which is also
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* Portal 2 Walkway UG **(MOUNT)** (Requested by [mr.bones][ref-user-mbones])
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* [CAP Walkway](https://steamcommunity.com/sharedfiles/filedetails/?id=180210973)
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* Portal 2 High Walkway **(MOUNT)**
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* [RockMan's Fortification (comming soon)](https://steamcommunity.com/sharedfiles/filedetails/?id=3071058065)
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* [RockMan's Fortification](https://steamcommunity.com/sharedfiles/filedetails/?id=3071058065)
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#### Where are the trains/vehicles[,][ref-easter] are there any of these?
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Dude seriously, make them yourself, what's the point of playing Gmod then ... xD
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@ -502,3 +504,4 @@ avoiding any version mismatches and confusions. So please don't upload the scrip
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[ref-ws-date]: https://img.shields.io/steam/update-date/287012681
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[ref-ws-updt]: https://steamcommunity.com/sharedfiles/filedetails/changelog/287012681
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[ref-release]: https://github.com/dvdvideo1234/TrackAssemblyTool/releases
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[ref-zip-rel]: https://github.com/dvdvideo1234/TrackAssemblyTool/archive/master.zip
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