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https://github.com/dvdvideo1234/TrackAssemblyTool.git
synced 2025-03-04 03:13:32 -05:00
Fixed: Readme Modular Dungeons
link extra arguments
Renamed: `FixColor` to `ToColor` so code coloring will work
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@ -87,7 +87,7 @@ local asmlib = trackasmlib; if(not asmlib) then -- Module present
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------------ CONFIGURE ASMLIB ------------
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------------ CONFIGURE ASMLIB ------------
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asmlib.InitBase("track","assembly")
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asmlib.InitBase("track","assembly")
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asmlib.SetOpVar("TOOL_VERSION","9.771")
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asmlib.SetOpVar("TOOL_VERSION","9.772")
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------------ CONFIGURE GLOBAL INIT OPVARS ------------
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------------ CONFIGURE GLOBAL INIT OPVARS ------------
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@ -275,7 +275,7 @@ local function newPiece(oPly, oEnt, sModel, vPos, aAng, nMass, sBgpID, nR, nG, n
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if(not enFlag) then return nil end
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if(not enFlag) then return nil end
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if(not asmlib.IsPlayer(oPly)) then return nil end
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if(not asmlib.IsPlayer(oPly)) then return nil end
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if(oEnt and not oEnt:IsValid()) then return nil end
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if(oEnt and not oEnt:IsValid()) then return nil end
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local sMod, sBsID, nA, nMs, oCol = sModel, sBgpID, asmlib.FixColor(nA or 255), nMass, nR
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local sMod, sBsID, nA, nMs, oCol = sModel, sBgpID, asmlib.ToColor(nA or 255), nMass, nR
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if(not sMod and oEnt and oEnt:IsValid()) then sMod = oEnt:GetModel() end
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if(not sMod and oEnt and oEnt:IsValid()) then sMod = oEnt:GetModel() end
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local stRec = asmlib.CacheQueryPiece(sMod); if(not stRec) then return nil end
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local stRec = asmlib.CacheQueryPiece(sMod); if(not stRec) then return nil end
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if(not nMs and oEnt and oEnt:IsValid()) then local oPhy = oEnt:GetPhysicsObject()
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if(not nMs and oEnt and oEnt:IsValid()) then local oPhy = oEnt:GetPhysicsObject()
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@ -819,14 +819,14 @@ end
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------------- COLOR ---------------
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------------- COLOR ---------------
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function FixColor(nC)
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function ToColor(nC)
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local tC = GetOpVar("COLOR_CLAMP")
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local tC = GetOpVar("COLOR_CLAMP")
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return mathFloor(mathClamp((tonumber(nC) or 0), tC[1], tC[2]))
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return mathFloor(mathClamp((tonumber(nC) or 0), tC[1], tC[2]))
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end
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end
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function GetColor(xR, xG, xB, xA)
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function GetColor(xR, xG, xB, xA)
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local nR, nG = FixColor(xR), FixColor(xG)
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local nR, nG = ToColor(xR), ToColor(xG)
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local nB, nA = FixColor(xB), FixColor(xA)
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local nB, nA = ToColor(xB), ToColor(xA)
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return Color(nR, nG, nB, nA)
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return Color(nR, nG, nB, nA)
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end
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end
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@ -397,7 +397,7 @@ anymore to maintain cetain track packs leading in **NO SUPPORT**, which is also
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* [SligWolf's Suspension train](https://steamcommunity.com/sharedfiles/filedetails/?id=3297918081) [**(AUTHOR)**][ref-maintained]
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* [SligWolf's Suspension train](https://steamcommunity.com/sharedfiles/filedetails/?id=3297918081) [**(AUTHOR)**][ref-maintained]
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* [Modular City Street](https://steamcommunity.com/sharedfiles/filedetails/?id=3314861708)
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* [Modular City Street](https://steamcommunity.com/sharedfiles/filedetails/?id=3314861708)
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* [Scene Builder](https://steamcommunity.com/sharedfiles/filedetails/?id=2233731395)
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* [Scene Builder](https://steamcommunity.com/sharedfiles/filedetails/?id=2233731395)
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* [Modular Dungeons](https://steamcommunity.com/sharedfiles/filedetails/?id=3302818415&searchtext=dungeon)
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* [Modular Dungeons](https://steamcommunity.com/sharedfiles/filedetails/?id=3302818415)
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#### Where are the trains/vehicles[,][ref-easter] are there any of these?
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#### Where are the trains/vehicles[,][ref-easter] are there any of these?
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Dude seriously, make them yourself, what's the point of playing Gmod then ... xD
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Dude seriously, make them yourself, what's the point of playing Gmod then ... xD
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