StopMotionHelper/lua/smh
vlazed 3ac3f0b335 Update highlighter.lua to use the newer halo.Render implementation
- Fixes flickering with advanced colour entities or other scenarios
2025-01-03 12:09:08 -06:00
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client Update highlighter.lua to use the newer halo.Render implementation 2025-01-03 12:09:08 -06:00
modifiers Big save windows update, adds ability to browse folders in save and load windows, some tweaks to spawning function, save window got more options to use with adding and deleting folders, putting up a prompt on overwriting or deleting saves, when trying to overwrite a save, it is also possible to use append mode to select which entities should be kept in resulting save. added packing saves into entities so they could be duplicated 2023-02-12 15:56:19 +03:00
server Changed same name prevention to use numbers instead of continiously adding I's, that should make file size for resulting entity names 2023-02-17 15:05:51 +03:00
shared Merge of the pretty save branch 2023-06-13 12:50:35 +03:00
client.lua Integrated SMH Auto Recorder from workshop in the main SMH, renamed into SMH Physics Recorder, made it work with entities other than ragdolls 2021-11-18 13:27:49 +03:00
server.lua Big save windows update, adds ability to browse folders in save and load windows, some tweaks to spawning function, save window got more options to use with adding and deleting folders, putting up a prompt on overwriting or deleting saves, when trying to overwrite a save, it is also possible to use append mode to select which entities should be kept in resulting save. added packing saves into entities so they could be duplicated 2023-02-12 15:56:19 +03:00
shared.lua Big save windows update, adds ability to browse folders in save and load windows, some tweaks to spawning function, save window got more options to use with adding and deleting folders, putting up a prompt on overwriting or deleting saves, when trying to overwrite a save, it is also possible to use append mode to select which entities should be kept in resulting save. added packing saves into entities so they could be duplicated 2023-02-12 15:56:19 +03:00