Commit Graph

235 Commits

Author SHA1 Message Date
Winded
100fcd6e02 PlaybackManager implementation 2021-08-01 17:06:36 +03:00
Winded
b78742c02b KeyframeData and KeyframeManager 2021-08-01 17:06:36 +03:00
Winded
aff935c259 Initial server-side Controller implementation 2021-08-01 17:06:36 +03:00
Winded
e240439316 Design documentation for simplified design 2021-08-01 17:06:36 +03:00
penolakushari
306b30d0cd Small tweaks to make UI less confusing, shouldn't impact previous saves in any way - UI-wise first frame is now 1 instead of 0, code wise everything is the same, + now it shouldn't be possible to go past last frame by smh_next/previous or dragging past it. 2021-07-07 15:40:00 +03:00
penolakushari
4a2e239988 Tweak to render function, now it should start at frame 0 and go through whole frame count 2021-07-07 15:38:35 +03:00
penolakushari
20dfcc60c5 Small tweaks 2021-07-07 15:38:24 +03:00
penolakushari
aacb688ea8 Further fix to the copying bug with pasting frame on top of itself - now doesn't use the -1 frame trick, as it might've also caused some problems 2021-07-07 15:38:24 +03:00
penolakushari
a25a8ee560 Polishing: Did changes based on review 2021-06-06 17:01:05 +03:00
penolakushari
61c8a9798d Added Advanced Light Entities manipulation support 2021-06-06 17:01:05 +03:00
penolakushari
bb014af42e Polishing: Did changes based on review 2021-06-06 17:00:57 +03:00
penolakushari
835e60765d Fixed smh render commands not finishing render properly and disabling ghosting in the process 2021-06-06 17:00:57 +03:00
penolakushari
e4b6b4f00c Added soft lamp manipulation support 2021-05-30 14:53:29 +03:00
penolakushari
5886956202 Fixed a typo 2021-05-27 21:41:23 +03:00
penolakushari
1e8b25789a Added advanced camera manipulation support 2021-05-23 15:55:39 +03:00
penolakushari
621ad7601b removed useless comment from render.lua and made disable tweens consider leftmost frame on timeline when going between frames 2021-05-23 15:55:02 +03:00
penolakushari
9b14479ea9
Incorporated SMH fix by ovni from steam workshop that fixes the issue… (#28)
Incorporated SMH fix by ovni from steam workshop that fixes the issue with duplicating frames. Added setting to disable tweening. Fixed smh_makescreenshot to start rendering from frame 0
2021-05-15 15:21:51 +03:00
Winded
39e6164c4a Correct origin for RxLua submodule 2019-08-25 15:35:07 +03:00
Winded
04c3736d57 Fixed CS lua file downloads 2018-07-23 18:35:55 +03:00
Winded
04224fd705 Replaced parent dir include with SMH.Include, as parent folders don't work in gma files 2018-07-22 17:04:12 +03:00
Winded
e068a70d4f Fixed #12: smh_makescreenshot not working properly 2018-07-19 21:59:35 +03:00
Winded
7a3bab5e3e Removed ignore files from addon.json, no longer needed with export script 2018-07-19 19:22:07 +03:00
Winded
22f197eca2 Updated documentation 2018-07-18 23:00:54 +03:00
Winded
f5021adf4e Added ability to delete files in save window. Resolves #9 2018-07-18 22:41:35 +03:00
Winded
fd8bd245f7 Fixed #11: errors on frame copying 2018-07-18 21:07:31 +03:00
Winded
12b665d5d8 Added scrollable and zoomable frame timeline. Resolves #1 2018-07-18 18:18:14 +03:00
Winded
4259739710 Refactored UI code. Resolves #10 2018-07-17 19:54:56 +03:00
Winded
4e5e488988 Converted tutorial to Markdown. close #7 2018-07-12 21:07:27 +03:00
Winded
25b17a46c7 Create workshop export script. close #8 2018-07-12 20:25:47 +03:00
Winded
41d28fa61f Added support for screenshot command instead of jpeg command, using smh_makescreenshot 2018-07-04 20:30:03 +03:00
Winded
2d8a8c021d Added support for ModelScale 2018-07-03 19:37:08 +03:00
Winded
f8f88ebbbb Fix for ghosts 2015-08-17 13:47:03 +03:00
Winded
10d7d45f29 Added check for nil modifier data, fixing frames created by loading older saves that don't have all modifiers 2015-08-17 13:01:23 +03:00
Winded
4f80d1b2f6 Added support for bodygroups and skin. Added a convenient way to move the playhead by clicking an empty space on timeline. 2015-08-15 13:47:53 +03:00
Winded
953ee2b62d Added some things to ignore array in addon.json 2015-06-20 23:24:45 +03:00
Winded
b14270ca42 Removed now unnecessary patching 2015-06-16 07:43:15 +03:00
Winded
64a0d102cf Fixed derma scripts not using the right BiValues version when registering bind types 2015-04-13 08:08:59 +03:00
Winded
a3d6b6b9fa Readded BiValues to another folder 2015-04-12 14:54:58 +03:00
Winded
69afda0c3f Removed BiValues to be moved to another folder 2015-04-12 14:53:32 +03:00
Winded
3d0e3c594a Added localize phys bones option 2015-04-10 07:24:49 +03:00
Winded
38e1d6a8ea Added addon conflict avoidance for BiValues. Updated BiValues. Added SMH.Data existance check for rendering the green halo, to avoid error spam 2015-04-05 15:17:41 +03:00
Winded
cd49613fda Updated BiValues, added convars for settings 2015-04-04 23:58:42 +03:00
Winded
1ead6470aa Ghost fixes. Added more modifiers for ghosts 2015-02-15 17:07:23 +02:00
Winded
e3eadbd4bb Made quicksave use nick instead of steam id. Updated tutorial 2015-02-15 00:15:47 +02:00
Winded
cb17033de4 Updated tutorial 2015-02-14 23:34:17 +02:00
Winded
73423e882f Made saving work serverside, to avoid networking problems. Added onion skinning. Fixed some ghost bugs 2015-02-14 19:48:07 +02:00
Winded
cf3a82940a Fixed settings menu problems 2015-02-14 18:32:02 +02:00
Winded
c4009df958 Ghosts working, gui changes in progress 2015-02-14 14:46:38 +02:00
Winded
c6ff5526b6 More ghost progress, some other changes 2015-01-25 16:18:35 +02:00
Winded
6e1377e610 Progress on ghosts 2015-01-24 20:12:09 +02:00