Winded
100fcd6e02
PlaybackManager implementation
2021-08-01 17:06:36 +03:00
Winded
b78742c02b
KeyframeData and KeyframeManager
2021-08-01 17:06:36 +03:00
Winded
aff935c259
Initial server-side Controller implementation
2021-08-01 17:06:36 +03:00
Winded
e240439316
Design documentation for simplified design
2021-08-01 17:06:36 +03:00
penolakushari
306b30d0cd
Small tweaks to make UI less confusing, shouldn't impact previous saves in any way - UI-wise first frame is now 1 instead of 0, code wise everything is the same, + now it shouldn't be possible to go past last frame by smh_next/previous or dragging past it.
2021-07-07 15:40:00 +03:00
penolakushari
4a2e239988
Tweak to render function, now it should start at frame 0 and go through whole frame count
2021-07-07 15:38:35 +03:00
penolakushari
20dfcc60c5
Small tweaks
2021-07-07 15:38:24 +03:00
penolakushari
aacb688ea8
Further fix to the copying bug with pasting frame on top of itself - now doesn't use the -1 frame trick, as it might've also caused some problems
2021-07-07 15:38:24 +03:00
penolakushari
a25a8ee560
Polishing: Did changes based on review
2021-06-06 17:01:05 +03:00
penolakushari
61c8a9798d
Added Advanced Light Entities manipulation support
2021-06-06 17:01:05 +03:00
penolakushari
bb014af42e
Polishing: Did changes based on review
2021-06-06 17:00:57 +03:00
penolakushari
835e60765d
Fixed smh render commands not finishing render properly and disabling ghosting in the process
2021-06-06 17:00:57 +03:00
penolakushari
e4b6b4f00c
Added soft lamp manipulation support
2021-05-30 14:53:29 +03:00
penolakushari
5886956202
Fixed a typo
2021-05-27 21:41:23 +03:00
penolakushari
1e8b25789a
Added advanced camera manipulation support
2021-05-23 15:55:39 +03:00
penolakushari
621ad7601b
removed useless comment from render.lua and made disable tweens consider leftmost frame on timeline when going between frames
2021-05-23 15:55:02 +03:00
penolakushari
9b14479ea9
Incorporated SMH fix by ovni from steam workshop that fixes the issue… ( #28 )
...
Incorporated SMH fix by ovni from steam workshop that fixes the issue with duplicating frames. Added setting to disable tweening. Fixed smh_makescreenshot to start rendering from frame 0
2021-05-15 15:21:51 +03:00
Winded
39e6164c4a
Correct origin for RxLua submodule
2019-08-25 15:35:07 +03:00
Winded
04c3736d57
Fixed CS lua file downloads
2018-07-23 18:35:55 +03:00
Winded
04224fd705
Replaced parent dir include with SMH.Include, as parent folders don't work in gma files
2018-07-22 17:04:12 +03:00
Winded
e068a70d4f
Fixed #12 : smh_makescreenshot not working properly
2018-07-19 21:59:35 +03:00
Winded
7a3bab5e3e
Removed ignore files from addon.json, no longer needed with export script
2018-07-19 19:22:07 +03:00
Winded
22f197eca2
Updated documentation
2018-07-18 23:00:54 +03:00
Winded
f5021adf4e
Added ability to delete files in save window. Resolves #9
2018-07-18 22:41:35 +03:00
Winded
fd8bd245f7
Fixed #11 : errors on frame copying
2018-07-18 21:07:31 +03:00
Winded
12b665d5d8
Added scrollable and zoomable frame timeline. Resolves #1
2018-07-18 18:18:14 +03:00
Winded
4259739710
Refactored UI code. Resolves #10
2018-07-17 19:54:56 +03:00
Winded
4e5e488988
Converted tutorial to Markdown. close #7
2018-07-12 21:07:27 +03:00
Winded
25b17a46c7
Create workshop export script. close #8
2018-07-12 20:25:47 +03:00
Winded
41d28fa61f
Added support for screenshot command instead of jpeg command, using smh_makescreenshot
2018-07-04 20:30:03 +03:00
Winded
2d8a8c021d
Added support for ModelScale
2018-07-03 19:37:08 +03:00
Winded
f8f88ebbbb
Fix for ghosts
2015-08-17 13:47:03 +03:00
Winded
10d7d45f29
Added check for nil modifier data, fixing frames created by loading older saves that don't have all modifiers
2015-08-17 13:01:23 +03:00
Winded
4f80d1b2f6
Added support for bodygroups and skin. Added a convenient way to move the playhead by clicking an empty space on timeline.
2015-08-15 13:47:53 +03:00
Winded
953ee2b62d
Added some things to ignore array in addon.json
2015-06-20 23:24:45 +03:00
Winded
b14270ca42
Removed now unnecessary patching
2015-06-16 07:43:15 +03:00
Winded
64a0d102cf
Fixed derma scripts not using the right BiValues version when registering bind types
2015-04-13 08:08:59 +03:00
Winded
a3d6b6b9fa
Readded BiValues to another folder
2015-04-12 14:54:58 +03:00
Winded
69afda0c3f
Removed BiValues to be moved to another folder
2015-04-12 14:53:32 +03:00
Winded
3d0e3c594a
Added localize phys bones option
2015-04-10 07:24:49 +03:00
Winded
38e1d6a8ea
Added addon conflict avoidance for BiValues. Updated BiValues. Added SMH.Data existance check for rendering the green halo, to avoid error spam
2015-04-05 15:17:41 +03:00
Winded
cd49613fda
Updated BiValues, added convars for settings
2015-04-04 23:58:42 +03:00
Winded
1ead6470aa
Ghost fixes. Added more modifiers for ghosts
2015-02-15 17:07:23 +02:00
Winded
e3eadbd4bb
Made quicksave use nick instead of steam id. Updated tutorial
2015-02-15 00:15:47 +02:00
Winded
cb17033de4
Updated tutorial
2015-02-14 23:34:17 +02:00
Winded
73423e882f
Made saving work serverside, to avoid networking problems. Added onion skinning. Fixed some ghost bugs
2015-02-14 19:48:07 +02:00
Winded
cf3a82940a
Fixed settings menu problems
2015-02-14 18:32:02 +02:00
Winded
c4009df958
Ghosts working, gui changes in progress
2015-02-14 14:46:38 +02:00
Winded
c6ff5526b6
More ghost progress, some other changes
2015-01-25 16:18:35 +02:00
Winded
6e1377e610
Progress on ghosts
2015-01-24 20:12:09 +02:00