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![]() * Add visual indicator of advanced selected bones + Add bone scaling indicator when the user hovers over a bone using advanced bone select. Bones also scale when selecting from a set of bones, or when looking through the bone options * Rename SelectedBones -> BoneScaleGroup; revert scale amplitude * Synchronize bone scale with UI - Change `CurrentBoneScales` into a `ClientBoneState` singleton which stores scales and the selected entity. We call methods on this singleton to ensure that the visual bone scaling indicator works as intended, while also ensuring that the UI stays in sync with that state |
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autorun | ||
entities/rgm_axis | ||
ragdollmover | ||
vgui | ||
weapons/gmod_tool/stools |