A tool for Garry's Mod to make ragdoll posing easier.
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vlazed c0ce1103b5
Additional gizmo enhancements (#13)
* Fix gizmos not catching up to cursor position
+ By default, the rgm_axis is created with MOVETYPE_NONE on the client, which causes the gizmo to delay its movement to the cursor. This fixes it by setting its movetype to MOVETYPE_VPHYSICS, replicating the behavior seen from tool ghost entities.

* Fixed inability to click on gizmos in some environments

* Change behavior for func_brush functionality
+ Added InitPostEntity hook to insert ragdollmover to all func_brush entities with a m_tblToolsAllowed field, which fixes unselectable gizmos in func_brush entities for singleplayer and multiplayer
- Removed rgm_ghost and ghost padding implementations, which has been superseded by the above hook

* Generalize to entities with brush planes instead of strictly func_brush

* Improved appending of ragdollmover to m_tblToolsAllowed
- Changed previous method to target all brush entities with a gmod_allowtools key instead of func_brush alone. This allows Ragdoll Mover to still be used if the brush entity has this key for some reason.

* Move table insert logic into the shared RGMAllowTool hook
- Moved table.insert of ragdollmover tool mode into rgmAllowTool hook
- Changed realm of EntityKeyValue to shared instead of server
2025-01-22 23:41:42 +03:00
lua Additional gizmo enhancements (#13) 2025-01-22 23:41:42 +03:00
resource/localization Update ragdollmover_tools.properties 2024-12-19 21:24:04 +03:00
addon.json Add addon.json 2021-08-30 21:33:25 +03:00
README.md Updated readme, now it is ragdoll mover version 3 2024-02-04 11:38:37 +03:00

Ragdoll Mover v3

This is the third version of Ragdoll Mover; You can help the development by testing it and providing feedback.

Purpose of this tool is to allow players to manipulate position, angles and scale parameters of various entities - originally meant for ragdolls, but it also works on other entities like physics and effect props. It is only meant to work on entities that have a model, so no brush map entities.