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A tool for Garry's Mod to make ragdoll posing easier.
![]() * Use `util.IsPointInCone` instead of `pos.visible` to restrict edge cases * Further restrict the view cone angle * Cache util.IsPointInCone in prevbones[i]; if it exists, we calculate fraction and color - Also use cached result so we do not have to get bone positions * Initially set `BoneColors = {}`, so we don't need to do `prevbones = {}` on `calc` * View entity support for AdvBoneSelectRender - Changed AdvBoneSelectRender to use the eyepos and eyevector of its viewentity - Feed eyepos, eyeang, and fov arguments from DrawHud instead of calling for these again * Opt to use the forward vector of the view entity, instead of cursor vector |
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lua | ||
resource/localization | ||
addon.json | ||
README.md |
Ragdoll Mover v3
This is the third version of Ragdoll Mover; You can help the development by testing it and providing feedback.
Purpose of this tool is to allow players to manipulate position, angles and scale parameters of various entities - originally meant for ragdolls, but it also works on other entities like physics and effect props. It is only meant to work on entities that have a model, so no brush map entities.