A tool for Garry's Mod to make ragdoll posing easier.
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vlazed 15dbe3694d
Use util.IsPointInCone instead of pos.visible (#14)
* Use `util.IsPointInCone` instead of `pos.visible` to restrict edge cases

* Further restrict the view cone angle

* Cache util.IsPointInCone in prevbones[i]; if it exists, we calculate fraction and color
- Also use cached result so we do not have to get bone positions

* Initially set `BoneColors = {}`, so we don't need to do `prevbones = {}` on `calc`

* View entity support for AdvBoneSelectRender
- Changed AdvBoneSelectRender to use the eyepos and eyevector of its viewentity
- Feed eyepos, eyeang, and fov arguments from DrawHud instead of calling for these again

* Opt to use the forward vector of the view entity, instead of cursor vector
2025-01-26 20:29:22 +03:00
lua Use util.IsPointInCone instead of pos.visible (#14) 2025-01-26 20:29:22 +03:00
resource/localization Update ragdollmover_tools.properties 2024-12-19 21:24:04 +03:00
addon.json Add addon.json 2021-08-30 21:33:25 +03:00
README.md Updated readme, now it is ragdoll mover version 3 2024-02-04 11:38:37 +03:00

Ragdoll Mover v3

This is the third version of Ragdoll Mover; You can help the development by testing it and providing feedback.

Purpose of this tool is to allow players to manipulate position, angles and scale parameters of various entities - originally meant for ragdolls, but it also works on other entities like physics and effect props. It is only meant to work on entities that have a model, so no brush map entities.