mirror of
https://github.com/Winded/RagdollMover.git
synced 2025-03-04 03:13:36 -05:00
201 lines
9.4 KiB
INI
201 lines
9.4 KiB
INI
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tool.ragdollmover.name=Ragdoll Mover
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tool.ragdollmover.desc=Allows advanced movement of ragdolls!
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tool.ragdollmover.left_default=Select and move bones
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tool.ragdollmover.info_default=Toggle between move/rotate/scale by using buttons that are set through tool's menu (Default: Middle and right mouse buttons)
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tool.ragdollmover.info_defadvselect=Toggle advanced bone selection by pressing walk key
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tool.ragdollmover.reload_default=Switch to the root bone of the ragdoll
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tool.ragdollmover.left_gizmomode=Set offset to location you aim at
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tool.ragdollmover.right_gizmomode=Set offset to coordinate center of the object you aim at
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tool.ragdollmover.reload_gizmomode=Cancel set offset mode
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tool.ragdollmover.left_advselect=Select any bone on the ragdoll!
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tool.ragdollmover.right_advselect=Access additional bone features
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tool.ragdollmover.info_advselect=Cancel selection mode by pressing walk key
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tool.ragdollmover.gizmopanel=Gizmo
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tool.ragdollmover.localpos=Local position gizmo
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tool.ragdollmover.localang=Local angle gizmo
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tool.ragdollmover.scale=Scale
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tool.ragdollmover.width=Width
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tool.ragdollmover.fulldisc=Fully visible discs
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tool.ragdollmover.gizmooffsetpanel=Gizmo Offset
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tool.ragdollmover.gizmolocaloffset=Local offset
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tool.ragdollmover.gizmorelativerotate=Rotate relative to gizmo
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tool.ragdollmover.xoffset=X Offset
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tool.ragdollmover.yoffset=Y Offset
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tool.ragdollmover.zoffset=Z Offset
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tool.ragdollmover.resetoffset=Reset Gizmo offset
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tool.ragdollmover.setoffset=Set offset with toolgun
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tool.ragdollmover.ikpanel=IK Chains
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tool.ragdollmover.ik3=Left Hand IK
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tool.ragdollmover.ik4=Right Hand IK
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tool.ragdollmover.ik1=Left Leg IK
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tool.ragdollmover.ik2=Right Leg IK
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tool.ragdollmover.ikchain=Chain
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tool.ragdollmover.ikallon=Select All
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tool.ragdollmover.ikalloff=Deselect All
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tool.ragdollmover.additional=Additional IK Chains
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tool.ragdollmover.miscpanel=Misc
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tool.ragdollmover.unfreeze=Unfreeze on release
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tool.ragdollmover.unfreezetip=Unfreeze bones that were unfrozen before grabbing the ragdoll
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tool.ragdollmover.disablefilter=Disable entity filter
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tool.ragdollmover.disablefiltertip=Disable entity filter to select ANY entity. CAUTION - may be buggy
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tool.ragdollmover.drawskeleton=Draw Skeleton
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tool.ragdollmover.updaterate=Tool update interval
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tool.ragdollmover.lockselected=Disable entity selection
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tool.ragdollmover.snapenable=Enable angle snapping
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tool.ragdollmover.snapamount=Angle snap amount
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tool.ragdollmover.bindrot=Rotate toggle button
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tool.ragdollmover.bindscale=Scale toggle button
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tool.ragdollmover.bonemanpanel=Bone Manipulation
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tool.ragdollmover.bonemanip=Precise Non-Physics Manipulation
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tool.ragdollmover.pos1=Pos X
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tool.ragdollmover.pos2=Pos Y
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tool.ragdollmover.pos3=Pos Z
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tool.ragdollmover.rot1=Pitch
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tool.ragdollmover.rot2=Yaw
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tool.ragdollmover.rot3=Roll
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tool.ragdollmover.scale1=Scale X
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tool.ragdollmover.scale2=Scale Y
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tool.ragdollmover.scale3=Scale Z
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tool.ragdollmover.resetallbones=Reset All Bones
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tool.ragdollmover.scaleoptions=Scaling Options
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tool.ragdollmover.scalechildren=Scale children bones
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tool.ragdollmover.smovechildren=Move children bones when scaling
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tool.ragdollmover.physmove=Nonphysical bones move physical bones
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tool.ragdollmover.physmovetip=Manipulating nonphysical bones with gizmos will also move physical children bones of it, for best results use Ragdoll Stretch and Ragdoll Weight tools from workshop
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tool.ragdollmover.scalerelativemove=Relative child bone scaling
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tool.ragdollmover.resetmenu=Reset
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tool.ragdollmover.resetpos=Position
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tool.ragdollmover.resetrot=Rotation
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tool.ragdollmover.resetscale=Scale
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tool.ragdollmover.reset=All
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tool.ragdollmover.resetposchildren=+Children Position
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tool.ragdollmover.resetrotchildren=+Children Rotation
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tool.ragdollmover.resetscalechildren=+Children Scale
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tool.ragdollmover.resetchildren=+Children All
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tool.ragdollmover.scalezero=Scale to Zero
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tool.ragdollmover.bone=Bone
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tool.ragdollmover.bonechildren=Bone + Children
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tool.ragdollmover.lockall=Lock Pos/Rot
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tool.ragdollmover.unlockall=Unlock Pos/Rot
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tool.ragdollmover.lockpos=Lock Position
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tool.ragdollmover.unlockpos=Unlock Position
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tool.ragdollmover.lockang=Lock Rotation
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tool.ragdollmover.unlockang=Unlock Rotation
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tool.ragdollmover.lockscale=Lock Scale
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tool.ragdollmover.unlockscale=Unlock Scale
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tool.ragdollmover.lockbone=Lock Other Bone to this Bone
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tool.ragdollmover.unlockbone=Unlock this Bone
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tool.ragdollmover.freezebone=Freeze/Unfreeze this Bone
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tool.ragdollmover.message0=Can't lock bone to its children bone!
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tool.ragdollmover.message1=Bone locked successfully!
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tool.ragdollmover.message2=Can't lock nonphysical bones to other bones!
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tool.ragdollmover.message3=Can't lock bone to itself, that would be weird!
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tool.ragdollmover.message4=Can't lock entity to nonphysical bones!
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tool.ragdollmover.message5=Entity locking is not allowed on this server! (sv_ragdollmover_allow_constrained_locking 1)
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tool.ragdollmover.message6=Entity locked successfully!
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tool.ragdollmover.message7=Bone frozen!
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tool.ragdollmover.message8=Bone unfrozen!
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tool.ragdollmover.message20=Can't select any entity until "Disable entity selection" option is disabled!
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tool.ragdollmover.putgizmopos=Put Gizmo offset here
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tool.ragdollmover.bonelist=Bone List
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tool.ragdollmover.listshowall=All
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tool.ragdollmover.listshowphys=Phys
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tool.ragdollmover.listshownonphys=Nonphys
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tool.ragdollmover.entchildren=Entity Children
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tool.ragdollmover.conents=Constrained Entities
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tool.ragdollmover.conentshelp=This tree lists entities that are constrained to the selected entity. Click on the entities to lock them to the selected entity.\nIf your currently selected entity is a ragdoll, then you must specify (via the bone list) to which bone you want entities to be locked to.
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tool.ragdollmover.physbone=Physical Bone
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tool.ragdollmover.lockedbone=Locked Physical Bone
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tool.ragdollmover.lockedscale=Locked Scale Bone
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tool.ragdollmover.nonphysbone=Nonphysical Bone
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tool.ragdollmover.proceduralbone=Procedural Bone
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tool.ragdollmover.parentedbone=Parented Bone
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tool.ragdollmover.bonetolock=Left click on any physical bone on this list to lock it to this bone
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tool.ragdollmover.lockedbonetobone=Physical Bone locked to another bone
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tool.ragdollmover.entlock=Select a physical bone from bone list to lock this entity to
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tool.ragdollmover.entselect=Select this entity
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tool.ragmover_ikchains.name=Ragdoll Mover - IK Chains
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tool.ragmover_ikchains.name2=Rag Mover - IK Chains
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tool.ragmover_ikchains.desc=Make your own IK chains for ragdolls to be used with Ragdoll Mover.
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tool.ragmover_ikchains.0=Left click to select IK hip/upperarm bone. Right click to select a ragdoll for saving/loading IK chains on.
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tool.ragmover_ikchains.1=Left click again to select knee/elbow bone.
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tool.ragmover_ikchains.2=Now left click again to select foot/hand bone.
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tool.ragmover_ikchains.message0=Bad bone order, resetting the setup process
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tool.ragmover_ikchains.message1=This bone was already selected to be some other part of the IK
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tool.ragmover_ikchains.message2=IK chain set!
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tool.ragmover_ikchains.message3=IK chain cleared!
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tool.ragmover_ikchains.message4=Entity selected!
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tool.ragmover_ikchains.message5=Save successful!
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tool.ragmover_ikchains.message6=Save failed. Make sure you have a ragdoll with existing IK chains selected!
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tool.ragmover_ikchains.message7=IK Chain loaded!
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tool.ragmover_ikchains.save=Save
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tool.ragmover_ikchains.load=Load
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tool.ragmover_ikchains.selectedragdoll=Selected ragdoll:
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tool.ragmover_ikchains.ik1=Left Leg
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tool.ragmover_ikchains.ik2=Right Leg
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tool.ragmover_ikchains.ik3=Left Arm
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tool.ragmover_ikchains.ik4=Right Arm
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tool.ragmover_ikchains.ik5=Additional slot 1
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tool.ragmover_ikchains.ik6=Additional slot 2
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tool.ragmover_ikchains.ik7=Additional slot 3
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tool.ragmover_ikchains.ik8=Additional slot 4
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tool.ragmover_ikchains.ik9=Additional slot 5
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tool.ragmover_ikchains.ik10=Additional slot 6
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tool.ragmover_ikchains.ikslot=IK slot:
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tool.ragmover_ikchains.hip=Hip
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tool.ragmover_ikchains.upperarm=Upperarm
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tool.ragmover_ikchains.knee=Knee
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tool.ragmover_ikchains.elbow=Elbow
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tool.ragmover_propragdoll.name=Ragdoll Mover - Prop Ragdoll
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tool.ragmover_propragdoll.name2=Rag Mover - Prop Ragdoll
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tool.ragmover_propragdoll.desc=Create a "Ragdoll" out of props for Ragdoll Mover to work with
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tool.ragmover_propragdoll.left=Add a prop to be a Prop Ragdoll bone (Make sure it is from the currently selected entities set)
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tool.ragmover_propragdoll.left_use=Add a prop to a Prop Ragdoll and select it in the Prop Ragdoll tab
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tool.ragmover_propragdoll.right=Select physics props and their constrained props
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tool.ragmover_propragdoll.reload=Remove Prop Ragdoll
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tool.ragmover_propragdoll.treeinfo=Drag nodes from "Constrained Entities" tab into "Prop Ragdoll" tab to create skeleton for your prop ragdoll and then click "Apply" button. This tool can not read Prop Ragdoll skeleton data from existing Prop Ragdolls
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tool.ragmover_propragdoll.conents=Constrained Entities
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tool.ragmover_propragdoll.propragdoll=Prop Ragdoll
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tool.ragmover_propragdoll.apply=Apply
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tool.ragmover_propragdoll.message0=Entities selected!
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tool.ragmover_propragdoll.message1=Selection cleared!
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tool.ragmover_propragdoll.message2=Prop Ragdoll skeleton created!
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tool.ragmover_propragdoll.message3=Couldn't apply Prop Ragdoll skeleton. Something must be wrong with the props.
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tool.ragmover_propragdoll.message4=Too many bones in a skeleton!
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tool.ragmover_propragdoll.message5=Prop Ragdoll skeleton data cleared!
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tool.ragmover_propragdoll.message6=Selected prop is not present in constrained entities!
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tool.ragmover_propragdoll.setroot=Selected prop is set as a root bone!
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tool.ragmover_propragdoll.attach=Selected prop is set to be a child of prop %id
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