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https://github.com/Winded/RagdollMover.git
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d972becc8d
@ -716,7 +716,7 @@ local function RecursiveSetScale(ostable, sbone, ent, plocks, slocks, RTable, bo
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RTable[bone].sc = bsc
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end
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function SetScaleOffsets(tool, ent, ostable, sbone, scale, plocks, slocks, scalechildren, nphysinfo, childrenbones)
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function SetScaleOffsets(ent, ostable, sbone, scale, plocks, slocks, scalechildren, nphysinfo, childrenbones)
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local RTable = {}
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local physcount = ent:GetPhysicsObjectCount() - 1
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@ -762,7 +762,6 @@ function SetScaleOffsets(tool, ent, ostable, sbone, scale, plocks, slocks, scale
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return RTable
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end
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-----
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--Inverse kinematics library
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-----
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@ -821,8 +821,7 @@ do
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end
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if self.axistype == 4 then
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rotateang = nphysangle + localized
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_a = rotateang
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_a = nphysangle
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else
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_a = ent:GetManipulateBoneAngles(bone)
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_a = _a*1 -- do this to copy angle in case if we're rotating advanced bonemerged stuff
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