From 93e86bcb6689a80781049592a3eca68d3939283b Mon Sep 17 00:00:00 2001 From: penolakushari <45951611+penolakushari@users.noreply.github.com> Date: Thu, 19 Dec 2024 19:39:23 +0300 Subject: [PATCH] Forgot to remove some of the things I've left in related to some feature I've decided not to implement for now --- lua/weapons/gmod_tool/stools/ragdollmover.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/lua/weapons/gmod_tool/stools/ragdollmover.lua b/lua/weapons/gmod_tool/stools/ragdollmover.lua index 631d8a7..e4bd7ef 100644 --- a/lua/weapons/gmod_tool/stools/ragdollmover.lua +++ b/lua/weapons/gmod_tool/stools/ragdollmover.lua @@ -1332,9 +1332,7 @@ local NETFUNC = { function(len, pl) -- 16 - rgmResetAllBones local ent = net.ReadEntity() - if not RAGDOLLMOVER[pl] then return end if not rgmCanTool(ent, pl) then return end - local plTable = RAGDOLLMOVER[pl] for i = 0, ent:GetBoneCount() - 1 do local pos, ang, scale = ent:GetManipulateBonePosition(i), ent:GetManipulateBoneAngles(i), ent:GetManipulateBoneScale(i) -- Grabbing existing vectors as to not create new ones, in case ManipulateBone functions were overriden by something like Advanced Bonemerge