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https://github.com/Winded/RagdollMover.git
synced 2025-03-04 03:13:36 -05:00
Locking bone to another bone should now hide angle and position locks in adv bone select options, added reset gizmo offset option to adv bone select options for quicker workflow when setting offset is needed
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@ -1232,7 +1232,8 @@ local FeaturesNPhys = {
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{ 9, (language.GetPhrase("tool.ragdollmover.scalezero") .. " " .. language.GetPhrase("tool.ragdollmover.bone")), 2 }, -- 9
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{ 10, (language.GetPhrase("tool.ragdollmover.scalezero") .. " " .. language.GetPhrase("tool.ragdollmover.bonechildren")), 2 }, -- 10
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{ 15, { "#tool.ragdollmover.unlockscale", "#tool.ragdollmover.lockscale" }, 3 }, --15
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{ 17, "#tool.ragdollmover.putgizmopos", 4 } -- 17
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{ 17, "#tool.ragdollmover.putgizmopos", 4 }, -- 17
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{ 18, "#tool.ragdollmover.resetoffset", 4 } -- 18
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}
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local FeaturesPhys = {
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@ -1249,7 +1250,8 @@ local FeaturesPhys = {
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{ 14, "#tool.ragdollmover.lockbone", 3 }, -- 14
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{ 11, "#tool.ragdollmover.unlockbone", 3 }, -- 11
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{ 16, "#tool.ragdollmover.freezebone", 4 }, -- 16
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{ 17, "#tool.ragdollmover.putgizmopos", 4 } -- 17
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{ 17, "#tool.ragdollmover.putgizmopos", 4 }, -- 17
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{ 18, "#tool.ragdollmover.resetoffset", 4 } -- 18
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}
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function AdvBoneSelectRadialRender(ent, bones, bonenodes, isresetmode)
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@ -1338,13 +1340,22 @@ function AdvBoneSelectRadialRender(ent, bones, bonenodes, isresetmode)
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surface.DrawPoly(circ)
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local boneoptions = btype == 1 and FeaturesPhys or FeaturesNPhys
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local count = btype == 1 and 14 or 12
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local count = #boneoptions
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if btype == 1 then
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if not bonenodes[ent][bone].bonelock then
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count = count - 1
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else
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count = count - 2
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end
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end
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local angborder = (360 / count) / 2
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local k = 1
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local skipped = 0
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for i, option in pairs(boneoptions) do
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local id = option[1]
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if id == 11 and not bonenodes[ent][bone].bonelock then continue end
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if ( id == 11 and not bonenodes[ent][bone].bonelock ) or ( (id == 12 or id == 13) and bonenodes[ent][bone].bonelock ) then continue end
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local name = option[2]
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if not isstring(option) then
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@ -3408,6 +3408,10 @@ local NodeFunctions = {
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net.WriteUInt(15, 5)
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net.WriteVector(pos)
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net.SendToServer()
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end,
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function() -- 18 nodeResetGizmo
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RGMResetGizmo()
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end
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}
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@ -28,7 +28,7 @@ tool.ragdollmover.gizmorelativerotate=Rotate relative to gizmo
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tool.ragdollmover.xoffset=X Offset
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tool.ragdollmover.yoffset=Y Offset
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tool.ragdollmover.zoffset=Z Offset
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tool.ragdollmover.resetoffset=Reset offset
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tool.ragdollmover.resetoffset=Reset Gizmo offset
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tool.ragdollmover.setoffset=Set offset with toolgun
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tool.ragdollmover.ikpanel=IK Chains
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@ -28,7 +28,7 @@ tool.ragdollmover.gizmorelativerotate=Вращение относительно
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tool.ragdollmover.xoffset=Смещение по X
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tool.ragdollmover.yoffset=Смещение по Y
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tool.ragdollmover.zoffset=Смещение по Z
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tool.ragdollmover.resetoffset=Сбросить смещение
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tool.ragdollmover.resetoffset=Сбросить смещение Гизмо
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tool.ragdollmover.setoffset=Установить смещение при помощи тулгана
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tool.ragdollmover.ikpanel=Инверсивная кинематика
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