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added weapon icon
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@ -29,6 +29,9 @@ if (CLIENT) then
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SWEP.Slot = 1
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SWEP.SlotPos = 9
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SWEP.IconLetter = "k"
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SWEP.WepSelectIcon = surface.GetTextureID( "weapons/s_repair" )
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--SWEP.DrawWeaponInfoBox = false
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end
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function SWEP:Initialize()
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8
materials/weapons/s_repair.vmt
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8
materials/weapons/s_repair.vmt
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@ -0,0 +1,8 @@
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"UnlitGeneric"
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{
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"$basetexture" "weapons\s_repair"
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"$ignorez" 1
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"$vertexcolor" 1
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"$vertexalpha" 1
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"$nolod" "1"
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}
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BIN
materials/weapons/s_repair.vtf
Normal file
BIN
materials/weapons/s_repair.vtf
Normal file
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