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crazy secrets have leaked into the main frame
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@ -16,7 +16,12 @@ function ENT:Initialize()
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self:SetNotSolid( true )
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self:SetUseType( SIMPLE_USE )
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--self:SetRenderMode( RENDERMODE_TRANSALPHA ) -- fix broken decals
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self:AddFlags( FL_OBJECT ) -- this allows npcs to see this entity
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-- crazy secrets have been leaked into the main frame
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self:AddEFlags( EFL_DONTBLOCKLOS )
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-- useless, cuz this doesnt run on lvs' entity relationship system anymore :(
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self:AddFlags( FL_OBJECT )
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if not IsServerOK() then
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@ -28,9 +28,15 @@ if SERVER then
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self:SetSolid( SOLID_VPHYSICS )
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self:SetCollisionGroup( COLLISION_GROUP_PASSABLE_DOOR )
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self:SetUseType( SIMPLE_USE )
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self:AddFlags( FL_OBJECT )
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self:AddEFlags( EFL_NO_PHYSCANNON_INTERACTION )
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-- crazy secrets have been leaked into the main frame
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self:AddEFlags( EFL_DONTBLOCKLOS )
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-- useless, cuz this doesnt run on lvs' entity relationship system anymore :(
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self:AddFlags( FL_OBJECT )
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self:DrawShadow( false )
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self.OldMaterial = ""
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