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icon.ufo + typo fix
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@ -113,7 +113,7 @@ entity.PressedKeys["joystick_air_a"] = 0
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entity.PressedKeys["joystick_air_s"] = 0
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entity.PressedKeys["joystick_air_d"] = 0
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i think its obvious wich variable does what.
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i think its obvious which variable does what.
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for steering you can use both the joystick variables or the function:
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entity:SteerVehicle( number ) -- sets the steering ANGLE. Unlike the joystick variables this sets the actual steering angle
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BIN
icon_text_resource.ufo
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BIN
icon_text_resource.ufo
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