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fixed? exit points sometimes being outside the map
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a6a46698a8
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@ -18,7 +18,7 @@ local function ExitUsingMyTraces( ent, ply, b_ent )
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local targetpos = pos - dir * (radius + 40)
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local tr = util.TraceHull( {
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start = targetpos + Vector(0,0,10),
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start = Center,
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endpos = targetpos - Vector(0,0,10),
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maxs = HullSize,
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mins = -HullSize,
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6
materials/conquest/aim_friendly.vmt
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6
materials/conquest/aim_friendly.vmt
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@ -0,0 +1,6 @@
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"UnLitGeneric"
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{
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"$basetexture" "conquest/aim_friendly"
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"$vertexalpha" 1
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"$vertexcolor" 1
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}
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materials/conquest/aim_friendly.vtf
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materials/conquest/aim_friendly.vtf
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9
materials/conquest/energy_collector.vmt
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9
materials/conquest/energy_collector.vmt
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@ -0,0 +1,9 @@
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"UnLitGeneric"
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{
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"$basetexture" "conquest/energy_collector"
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"$nocull" 1
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"$additive" 1
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"$vertexalpha" 1
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"$vertexcolor" 1
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"$ignorez" 1
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}
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BIN
materials/conquest/energy_collector.vtf
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materials/conquest/energy_collector.vtf
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materials/entities/gmod_sent_vehicle_fphysics_gaspump_diesel.png
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materials/entities/gmod_sent_vehicle_fphysics_gaspump_diesel.png
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