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https://github.com/SpaxscE/simfphys_armed.git
synced 2025-03-04 03:13:26 -05:00
spawnicons + sounds + small adjustments
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88ff96d890
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@ -127,22 +127,20 @@ local V = {
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EngineSoundPreset = 0,
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Sound_Idle = "simulated_vehicles/misc/Nanjing_loop.wav",
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Sound_Idle = "simulated_vehicles/ratmobile/idle.wav",
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Sound_IdlePitch = 1,
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Sound_Mid = "simulated_vehicles/misc/m50.wav",
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Sound_MidPitch = 1,
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Sound_Mid = "simulated_vehicles/ratmobile/loop.wav",
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Sound_MidPitch = 0.9,
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Sound_MidVolume = 1,
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Sound_MidFadeOutRPMpercent = 58,
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Sound_MidFadeOutRate = 0.476,
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Sound_MidFadeOutRPMpercent = 100,
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Sound_MidFadeOutRate = 1,
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Sound_High = "simulated_vehicles/misc/v8high2.wav",
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Sound_HighPitch = 1,
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Sound_HighVolume = 0.75,
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Sound_HighFadeInRPMpercent = 58,
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Sound_HighFadeInRate = 0.19,
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Sound_HighPitch = 0,
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Sound_HighVolume = 0,
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Sound_HighFadeInRPMpercent = 0,
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Sound_HighFadeInRate = 0,
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Sound_Throttle = "",
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Sound_ThrottlePitch = 0,
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Sound_ThrottleVolume = 0,
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@ -176,7 +174,7 @@ local V = {
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FrontWheelRadius = 22,
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RearWheelRadius = 23.5,
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SeatOffset = Vector(-6,0,25),
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SeatOffset = Vector(-6,0,23),
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SeatPitch = 0,
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CustomMassCenter = Vector(0,0,0),
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@ -253,22 +251,20 @@ local V = {
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EngineSoundPreset = 0,
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Sound_Idle = "simulated_vehicles/misc/Nanjing_loop.wav",
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Sound_Idle = "simulated_vehicles/4banger/4banger_idle.wav",
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Sound_IdlePitch = 1,
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Sound_Mid = "simulated_vehicles/misc/m50.wav",
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Sound_MidPitch = 1,
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Sound_Mid = "simulated_vehicles/4banger/4banger_mid.wav",
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Sound_MidPitch = 0.85,
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Sound_MidVolume = 1,
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Sound_MidFadeOutRPMpercent = 58,
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Sound_MidFadeOutRate = 0.476,
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Sound_MidFadeOutRPMpercent = 100,
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Sound_MidFadeOutRate = 1,
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Sound_High = "simulated_vehicles/misc/v8high2.wav",
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Sound_HighPitch = 1,
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Sound_HighVolume = 0.75,
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Sound_HighFadeInRPMpercent = 58,
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Sound_HighFadeInRate = 0.19,
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Sound_HighPitch = 0,
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Sound_HighVolume = 0,
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Sound_HighFadeInRPMpercent = 0,
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Sound_HighFadeInRate = 0,
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Sound_Throttle = "",
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Sound_ThrottlePitch = 0,
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Sound_ThrottleVolume = 0,
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@ -378,22 +374,20 @@ local V = {
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EngineSoundPreset = 0,
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Sound_Idle = "simulated_vehicles/misc/Nanjing_loop.wav",
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Sound_Idle = "simulated_vehicles/hedgehog/idle.wav",
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Sound_IdlePitch = 1,
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Sound_Mid = "simulated_vehicles/misc/m50.wav",
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Sound_MidPitch = 1,
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Sound_Mid = "simulated_vehicles/hedgehog/loop.wav",
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Sound_MidPitch = 0.8,
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Sound_MidVolume = 1,
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Sound_MidFadeOutRPMpercent = 58,
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Sound_MidFadeOutRate = 0.476,
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Sound_MidFadeOutRPMpercent = 100,
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Sound_MidFadeOutRate = 1,
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Sound_High = "simulated_vehicles/misc/v8high2.wav",
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Sound_HighPitch = 1,
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Sound_HighVolume = 0.75,
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Sound_HighFadeInRPMpercent = 58,
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Sound_HighFadeInRate = 0.19,
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Sound_HighPitch = 0,
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Sound_HighVolume = 0,
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Sound_HighFadeInRPMpercent = 0,
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Sound_HighFadeInRate = 0,
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Sound_Throttle = "",
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Sound_ThrottlePitch = 0,
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Sound_ThrottleVolume = 0,
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materials/entities/sim_fphys_chaos126p.png
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materials/entities/sim_fphys_chaos126p.png
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materials/entities/sim_fphys_hedgehog.png
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materials/entities/sim_fphys_hedgehog.png
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materials/entities/sim_fphys_ratmobile.png
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materials/entities/sim_fphys_ratmobile.png
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sound/simulated_vehicles/hedgehog/idle.wav
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sound/simulated_vehicles/hedgehog/idle.wav
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sound/simulated_vehicles/hedgehog/loop.wav
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sound/simulated_vehicles/hedgehog/loop.wav
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sound/simulated_vehicles/ratmobile/idle.wav
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sound/simulated_vehicles/ratmobile/idle.wav
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sound/simulated_vehicles/ratmobile/loop.wav
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sound/simulated_vehicles/ratmobile/loop.wav
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