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https://github.com/SpaxscE/simfphys_armed.git
synced 2025-03-04 03:13:26 -05:00
Update simfphys_armed_xhair.lua
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@ -36,9 +36,6 @@ Hudmph = GetConVar( "cl_simfphys_hudmph" ):GetBool()
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Hudreal = GetConVar( "cl_simfphys_hudrealspeed" ):GetBool()
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show_crosshair = GetConVar( "cl_simfphys_crosshair" ):GetBool()
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local xhair = Material( "sprites/hud/v_crosshair1" )
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local zoom_mat = Material( "vgui/zoom" )
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local function DrawCircle( X, Y, radius )
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local segmentdist = 360 / ( 2 * math.pi * radius / 2 )
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@ -114,8 +111,9 @@ local function traceAndDrawCrosshair( startpos, endpos, vehicle, pod )
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local printspeed = Hudmph and tostring(mph).."mph" or tostring(kmh).."km/h"
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if Type == 0 then
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surface.SetMaterial( xhair )
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surface.DrawTexturedRect( scr.x - 17,scr.y - 17, 34, 34)
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vehicle:PaintCrosshairCenter( scr )
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vehicle:PaintCrosshairOuter( scr )
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surface.SetDrawColor( color_white )
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if vehicle:GetNWBool( "simfphys_NoRacingHud", false ) and ShowHud then
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local fuel = vehicle:GetFuel() / vehicle:GetMaxFuel()
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@ -300,8 +298,9 @@ local function traceAndDrawCrosshair( startpos, endpos, vehicle, pod )
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surface.DrawLine( scrW - len * 1.25, scrH * 1.85 + len * 2, scrW + len * 1.25, scrH * 1.85 + len * 2 )
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elseif Type == 3 then
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surface.SetMaterial( xhair )
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surface.DrawTexturedRect( scr.x - 17,scr.y - 17, 34, 34)
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vehicle:PaintCrosshairCenter( scr )
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vehicle:PaintCrosshairOuter( scr )
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surface.SetDrawColor( color_white )
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local scrW = ScrW() / 2
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local scrH = ScrH() / 2
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