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secrets have leaked into the main frame
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@ -1,3 +1,3 @@
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name=LunasFlightSchool
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version=288
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version=289
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url=https://raw.githubusercontent.com/SpaxscE/LunasFlightSchool/master/data_static/lvs/3111031938.txt
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@ -23,7 +23,12 @@ function ENT:Initialize() -- overwriting initialize function is bad and a big no
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self:SetSolid( SOLID_VPHYSICS )
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self:SetUseType( SIMPLE_USE )
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self:SetRenderMode( RENDERMODE_TRANSALPHA )
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self:AddFlags( FL_OBJECT ) -- this allows npcs to see this entity
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-- this is so vj npcs can still see us
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self:AddEFlags( EFL_DONTBLOCKLOS )
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-- this if for our npc relationship system to work
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self:AddFlags( FL_OBJECT )
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local PObj = self:GetPhysicsObject()
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@ -14,6 +14,11 @@ function ENT:Initialize()
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self:SetSolid( SOLID_VPHYSICS )
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self:SetUseType( SIMPLE_USE )
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self:SetRenderMode( RENDERMODE_NORMAL )
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-- this is so vj npcs can still see us
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self:AddEFlags( EFL_DONTBLOCKLOS )
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-- this if for our npc relationship system to work
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self:AddFlags( FL_OBJECT )
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local PObj = self:GetPhysicsObject()
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@ -10,7 +10,12 @@ function ENT:Initialize()
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self:SetSolid( SOLID_VPHYSICS )
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self:SetUseType( SIMPLE_USE )
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self:SetRenderMode( RENDERMODE_TRANSALPHA )
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self:AddFlags( FL_OBJECT ) -- this allows npcs to see this entity
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-- this is so vj npcs can still see us
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self:AddEFlags( EFL_DONTBLOCKLOS )
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-- this if for our npc relationship system to work
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self:AddFlags( FL_OBJECT )
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local PObj = self:GetPhysicsObject()
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