Cleaning up the map now restores ownership to the World

This commit is contained in:
Nebual 2018-01-04 00:47:43 -08:00
parent 580c3a56a5
commit 2d6c9c02c5

View File

@ -35,7 +35,7 @@ if not NADMOD then
end
if not NADMOD.Props then
-- NADMOD PP Initialization
NADMOD.PPVersion = "1.3.1"
NADMOD.PPVersion = "1.4"
NADMOD.Props = {} // {entid = {Ent = ent, Owner = ply, SteamID = ply:SteamID(), Name = ply:Nick() or "W" or "O"}}
NADMOD.PropOwnersSmall = {} // A smaller buffer of PropOwner names to send to current players
NADMOD.AutoCDPTimers = {}
@ -331,6 +331,7 @@ function NADMOD.WorldOwner()
print("Nadmod Prop Protection: "..WorldEnts.." props belong to world")
end
if CurTime() < 5 then timer.Create("NADMOD.PPFindWorldProps",7,1,NADMOD.WorldOwner) end
hook.Add("PostCleanupMap","NADMOD.PPFindWorldProps",NADMOD.WorldOwner)
function NADMOD.EntityRemoved(ent)