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Update console varriable tweaks description (#19)
Adding convar help descriptions (rather than leaving as comments)
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@ -178,16 +178,16 @@ elseif ( CLIENT ) then
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cvarFlags = { FCVAR_REPLICATED, FCVAR_SERVER_CAN_EXECUTE, FCVAR_NOTIFY }
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end
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local cvarMaxTotal = CreateConVar( "stacker_max_total", -1, cvarFlags ) -- defines the max amount of props that a player can have spawned from stacker
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local cvarMaxCount = CreateConVar( "stacker_max_count", 30, cvarFlags ) -- defines the max amount of props that can be stacked at a time
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local cvarMaxOffX = CreateConVar( "stacker_max_offsetx", 500, cvarFlags ) -- defines the max distance on the x plane that stacked props can be offset (for individual control)
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local cvarMaxOffY = CreateConVar( "stacker_max_offsety", 500, cvarFlags ) -- defines the max distance on the y plane that stacked props can be offset (for individual control)
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local cvarMaxOffZ = CreateConVar( "stacker_max_offsetz", 500, cvarFlags ) -- defines the max distance on the z plane that stacked props can be offset (for individual control)
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local cvarStayInWorld = CreateConVar( "stacker_stayinworld", 0, cvarFlags ) -- determines whether props should be restricted to spawning inside the world or not (addresses possible crashes)
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local cvarFreeze = CreateConVar( "stacker_force_freeze", 0, cvarFlags ) -- determines whether props should be forced to spawn frozen or not
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local cvarWeld = CreateConVar( "stacker_force_weld", 0, cvarFlags ) -- determines whether props should be forced to spawn welded or not
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local cvarNoCollide = CreateConVar( "stacker_force_nocollide", 0, cvarFlags ) -- determines whether props should be forced to spawn nocollided or not
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local cvarDelay = CreateConVar( "stacker_delay", 0, cvarFlags ) -- determines the amount of time that must pass before a player can use stacker again
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local cvarMaxTotal = CreateConVar( "stacker_max_total", -1, cvarFlags, "Defines the max amount of props that a player can have spawned from stacker" )
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local cvarMaxCount = CreateConVar( "stacker_max_count", 30, cvarFlags, "Defines the max amount of props that can be stacked at a time" )
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local cvarMaxOffX = CreateConVar( "stacker_max_offsetx", 500, cvarFlags, "Defines the max distance on the x plane that stacked props can be offset (for individual control)" )
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local cvarMaxOffY = CreateConVar( "stacker_max_offsety", 500, cvarFlags, "Defines the max distance on the y plane that stacked props can be offset (for individual control)" )
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local cvarMaxOffZ = CreateConVar( "stacker_max_offsetz", 500, cvarFlags, "Defines the max distance on the z plane that stacked props can be offset (for individual control)" )
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local cvarStayInWorld = CreateConVar( "stacker_stayinworld", 0, cvarFlags, "Determines whether props should be restricted to spawning inside the world or not (addresses possible crashes)" )
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local cvarFreeze = CreateConVar( "stacker_force_freeze", 0, cvarFlags, "Determines whether props should be forced to spawn frozen or not" )
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local cvarWeld = CreateConVar( "stacker_force_weld", 0, cvarFlags, "Determines whether props should be forced to spawn welded or not" )
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local cvarNoCollide = CreateConVar( "stacker_force_nocollide", 0, cvarFlags, "Determines whether props should be forced to spawn nocollided or not")
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local cvarDelay = CreateConVar( "stacker_delay", 0, cvarFlags, "Determines the amount of time that must pass before a player can use stacker again" )
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--[[--------------------------------------------------------------------------
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-- Console Commands
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@ -1084,4 +1084,4 @@ function TOOL.BuildCPanel( cpanel )
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cpanel:AddControl( "Checkbox", { Label = "Ghost all props in the stack", Command = "stacker_ghostall", Description = "Creates every ghost prop in the stack instead of just the first ghost prop" } )
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cpanel:AddControl( "Checkbox", { Label = "Add halos to ghosted props", Command = "stacker_halo", Description = "Gives halos to all of the props in to ghosted stack" } )
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cpanel:AddControl( "Color", { Label = "Halo color", Red = "stacker_halo_r", Green = "stacker_halo_g", Blue = "stacker_halo_b", Alpha = "stacker_halo_a" } )
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end
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end
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