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README.md
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README.md
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#Improved Stacker
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###Note:
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Please DO NOT reupload this tool (verbatim or small tweaks) to the workshop or other public file-sharing websites.
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I actively maintain this tool, so reuploading it may lead to people using outdated, buggy, or malicious copies.
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If there is an issue with the tool, LET ME KNOW via one of the following pages:
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- GitHub: https://github.com/Mista-Tea/improved-stacker
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- Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=264467687
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- Facepunch: https://facepunch.com/showthread.php?t=1399120
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###Author:
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Original - OverloadUT
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Updated for GMod 13 - Marii
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Cleaned and optimized - Mista Tea
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- Original :: OverloadUT (STEAM_0:1:5250809)
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- Updated for GMod 13 :: Marii (STEAM_0:1:16015332)
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- Rewritten :: Mista Tea (STEAM_0:0:27507323)
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###Changelog:
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- Added to GitHub May 27th, 2014
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- Added to Workshop May 28th, 2014
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- Massive overhaul Jun 5th, 2014
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- Large update Jul 24th, 2014
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- Optimizations Aug 12th, 2014
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- Bug fixes/features Jun 30th, 2015
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- Bug fixes Jul 11th, 2015
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- May 27th, 2014 :: Added to GitHub
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- May 28th, 2014 :: Added to Workshop
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- Jun 5th, 2014 :: Massive overhaul
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- Jul 24th, 2014 :: Large update
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- Aug 12th, 2014 :: Optimizations
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- Jun 30th, 2015 :: Bug fixes/features
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- Jul 11th, 2015 :: Bug fixes
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- Oct 26th, 2015 :: Bug fixes
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- Aug 3rd, 2016 :: Bug fixes
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- Aug 31st, 2016 :: Bug fixes
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###Fixes:
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- Prevents crash from players using very high X/Y/Z offset values.
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- Prevents crash from players using very high P/Y/R rotate values.
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- Prevents crash from very specific constraint settings.
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- Prevented crash from players using very high X/Y/Z offset values.
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- Prevented crash from players using very high P/Y/R rotate values.
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- Prevented crash from very specific constraint settings.
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- Fixed the halo option for ghosted props not working.
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- Fixed massive FPS drop from halos being rendered in a Think hook instead of a PreDrawHalos hooks.
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- Had to move back to using TOOL:Think
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- Fixed materials and colors being saved when duping stacked props.
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- Fixed massive FPS drop from halos being rendered in a Think hook instead of a PreDrawHalos hook.
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- Fixed materials and color saving when duping stacked props.
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- Fixed incorrect stack angles when trying to create a stack on an existing stack.
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###Tweaks:
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- Added convenience functions to retrieve the client convars.
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@ -33,26 +45,28 @@
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- Modified NoCollide to actually no-collide each stacker prop with every other prop in the stack.
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- Added console variables for server operators to limit various parts of stacker.
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> stacker_max_total <-inf/inf> (less than 0 == no limit)
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> stacker_max_count <-inf/inf> (less than 0 == no limit)
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> stacker_max_offsetx <-inf/inf>
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> stacker_max_offsety <-inf/inf>
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> stacker_max_offsetz <-inf/inf>
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> stacker_stayinworld <0/1>
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> stacker_force_weld <0/1>
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> stacker_force_freeze <0/1>
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> stacker_force_nocollide <0/1>
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> stacker_delay <0/inf>
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> stacker_improved_max_per_player <-inf/inf> (less than 0 == no limit)
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> stacker_improved_max_per_stack <-inf/inf> (less than 0 == no limit)
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> stacker_improved_max_offsetx <-inf/inf>
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> stacker_improved_max_offsety <-inf/inf>
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> stacker_improved_max_offsetz <-inf/inf>
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> stacker_improved_force_stayinworld <0/1>
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> stacker_improved_force_weld <0/1>
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> stacker_improved_force_freeze <0/1>
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> stacker_improved_force_nocollide <0/1>
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> stacker_improved_force_nocollide_all <0/1>
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> stacker_improved_delay <0/inf>
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- Added console commands for server admins to control the console variables that limit stacker.
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> stacker_set_maxtotal <-inf/inf> (less than 0 == no limit)
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> stacker_set_maxcount <-inf/inf> (less than 0 == no limit)
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> stacker_set_maxoffset <-inf/inf>
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> stacker_set_maxoffsetx <-inf/inf>
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> stacker_set_maxoffsety <-inf/inf>
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> stacker_set_maxoffsetz <-inf/inf>
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> stacker_set_stayinworld <0/1>
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> stacker_set_weld <0/1>
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> stacker_set_freeze <0/1>
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> stacker_set_nocollide <0/1>
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> stacker_set_delay <0/inf>
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> stacker_improved_set_max_per_player <-inf/inf> (less than 0 == no limit)
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> stacker_improved_set_max_per_stack <-inf/inf> (less than 0 == no limit)
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> stacker_improved_set_maxoffset <-inf/inf>
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> stacker_improved_set_maxoffsetx <-inf/inf>
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> stacker_improved_set_maxoffsety <-inf/inf>
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> stacker_improved_set_maxoffsetz <-inf/inf>
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> stacker_improved_set_force_stayinworld <0/1>
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> stacker_improved_set_weld <0/1>
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> stacker_improved_set_freeze <0/1>
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> stacker_improved_set_nocollide <0/1>
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> stacker_improved_set_nocollide_all <0/1>
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> stacker_improved_set_delay <0/inf>
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@ -1,11 +1,20 @@
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--[[--------------------------------------------------------------------------
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Improved Stacker Tool
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Note:
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Please DO NOT reupload this tool (verbatim or small tweaks) to the workshop or other public file-sharing websites.
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I actively maintain this tool, so reuploading it may lead to people using outdated, buggy, or malicious copies.
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If there is an issue with the tool, LET ME KNOW via one of the following pages:
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||||
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- GitHub: https://github.com/Mista-Tea/improved-stacker
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- Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=264467687
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- Facepunch: https://facepunch.com/showthread.php?t=1399120
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Author:
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- Original :: OverloadUT (STEAM_0:1:5250809)
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- Updated for GMod 13 :: Marii (STEAM_0:1:16015332)
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- Rewritten :: Mista Tea (STEAM_0:0:27507323)
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Changelog:
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- May 27th, 2014 :: Added to GitHub
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- May 28th, 2014 :: Added to Workshop
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@ -16,6 +25,7 @@
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- Jul 11th, 2015 :: Bug fixes
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- Oct 26th, 2015 :: Bug fixes
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- Aug 3rd, 2016 :: Bug fixes
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- Aug 31st, 2016 :: Bug fixes
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Fixes:
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- Prevented crash from players using very high X/Y/Z offset values.
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@ -36,17 +46,17 @@
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- Modified NoCollide to actually no-collide each stacker prop with every other prop in the stack.
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- Added console variables for server operators to limit various parts of stacker.
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> stacker_improved_max_per_player <-inf/inf> (less than 0 == no limit)
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> stacker_improved_max_per_stack <-inf/inf> (less than 0 == no limit)
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> stacker_improved_max_offsetx <-inf/inf>
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> stacker_improved_max_offsety <-inf/inf>
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> stacker_improved_max_offsetz <-inf/inf>
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> stacker_improved_force_stayinworld <0/1>
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> stacker_improved_force_weld <0/1>
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> stacker_improved_force_freeze <0/1>
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> stacker_improved_force_nocollide <0/1>
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> stacker_improved_force_nocollide_all <0/1>
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> stacker_improved_delay <0/inf>
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> stacker_improved_max_per_player <-inf/inf> (less than 0 == no limit)
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> stacker_improved_max_per_stack <-inf/inf> (less than 0 == no limit)
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> stacker_improved_max_offsetx <-inf/inf>
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> stacker_improved_max_offsety <-inf/inf>
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> stacker_improved_max_offsetz <-inf/inf>
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> stacker_improved_force_stayinworld <0/1>
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> stacker_improved_force_weld <0/1>
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> stacker_improved_force_freeze <0/1>
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> stacker_improved_force_nocollide <0/1>
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> stacker_improved_force_nocollide_all <0/1>
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> stacker_improved_delay <0/inf>
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- Added console commands for server admins to control the console variables that limit stacker.
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> stacker_improved_set_max_per_player <-inf/inf> (less than 0 == no limit)
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@ -55,12 +65,12 @@
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> stacker_improved_set_maxoffsetx <-inf/inf>
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> stacker_improved_set_maxoffsety <-inf/inf>
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> stacker_improved_set_maxoffsetz <-inf/inf>
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> stacker_improved_set_force_stayinworld <0/1>
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> stacker_improved_set_weld <0/1>
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> stacker_improved_set_freeze <0/1>
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> stacker_improved_set_nocollide <0/1>
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> stacker_improved_set_nocollide_all <0/1>
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> stacker_improved_set_delay <0/inf>
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> stacker_improved_set_force_stayinworld <0/1>
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> stacker_improved_set_weld <0/1>
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> stacker_improved_set_freeze <0/1>
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> stacker_improved_set_nocollide <0/1>
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> stacker_improved_set_nocollide_all <0/1>
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> stacker_improved_set_delay <0/inf>
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----------------------------------------------------------------------------]]
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