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https://github.com/LibertyForce-Gmod/Enhanced-PlayerModel-Selector.git
synced 2025-03-04 03:03:08 -05:00
It's the playermodel selector from Sandbox... but better! And available everywhere!
![]() - Reworked "enforcement" spawn hooks for better gamemode compatibility. Playermodels now only get set once the gamemode calls SetModel for the first time. No longer applies models to spawning spectators. - Viewmodel will now be applied with the gamemodes SetupHands function (works in Sandbox and most other gamemodes). If that fails, it'll try to set hands manually. If that fails too, complain to the gamemode author for not implementing SetupHands. - Added support for TFA-VOX speeches. Can apply any VOX pack to current playermodel. Due to the nature of TFA-VOX, this is only server-side and therefore an admin-only setting that will be the same for all players. - Menu can now switch between window, fullscreen and model-preview-only. Use maximize button to toggle. - Menu transparency can be disabled. Added to client-settings and cvar cl_playermodel_selector_bgcolor_trans. - Preview model with more mouse interaction: rotate (left), tilt (right), move (middle) and zoom (wheel). - Added reset button for model preview. - Favorite list buttons changed: Editing buttons moved to bottom to prevent accidental clicking of wrong buttons. - Favorites can now be loaded by double-clicking the list entry. - sv_playermodel_selector_limit can now be set up to 900 seconds (= 15 min). - Fixed bug where newly joined players would have to wait for the limit to change their model. - Moved setting files to own folder: lf_playermodel_selector. - Setting files now have prefix sv_ and cl_ to indicate states. - Removed workaround for replicated cvars. No longer needed since GMod update July 2016. - Added debugmode for console output on playermodel changes. Activate with cvar "sv_playermodel_selector_debug 1". |
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