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ICF-3/particles/rocket_motor.pcf
2019-12-11 11:07:17 -06:00

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<00>DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamelifetime_random_exponentlifetime_maxlifetime_minrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1alpha_random_exponentalpha_maxalpha_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minmax constraint passesdraggravityscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timefade_end_timefade_start_timecolor_fadeuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Camera Depth BiasVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbersequence_minsequence_maxradius_minradius_maxradius_random_exponentfade out time minfade out time maxfade out time exponentproportional 0/1ease in and outfade biaslength fade in timemax lengthmin length|untitledŒ+mÄÞ4O<>Ìãv­|Á)Rocket Motor8- öÁ…H¿åP×Qß&Rocket FlameD#ö¢XI…ØöS<53>Rocket FlamekYTño~F«pr™8gO)emit_continuously8˜ãÊL•Ä)Çoâ)Lifetime Randomâƒs¯?DÍCâ3r±Á)Position Within Sphere RandomÅXéR!J¨"}œ=¡S)Rotation RandomУÖÃRX}C°dÒ½vT0s)Color RandomóßÑSê„ÿO†~žÜË<C39C>83)Alpha Random¹¦v—>s@¯$è ÷´ñ{)Position Modify Offset RandomÛfÑˬ‰KƒÈyÞ·ôå)Movement BasicýÂ<ÊNM¥}bö‰šÊ¤)Lifespan Decay²¶?ØbÁý@‡k*ÛȺ¤)Radius Scale;ò3Ö¹K”Q!÷/ïU)Color Fade)ˆù„j~æOœ«³­Ò
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