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options, JK
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@ -115,7 +115,7 @@ function SWEP:PlaySoundTable(soundtable, mult, start)
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end
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if !game.SinglePlayer() and v.s then
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self:MyEmitSound(v.s, vol, pitch, 1, v.c or CHAN_AUTO)
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self:MyEmitSound(v.s, vol, pitch, 1, v.c or CHAN_AUTO, v.w or false)
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end
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if v.bg then
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@ -539,6 +539,7 @@ SWEP.Animations = {
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-- v = 75, -- volume
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-- t = 1, -- time at which to play relative to Animations.Time
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-- c = CHAN_ITEM, -- channel to play the sound
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-- w = false, -- world, use sound.Play instead of EmitSound
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-- -- Can also play an effect at the same time
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-- e = "", -- effect name
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