fix ready in singleplayer

This commit is contained in:
TheOnly8Z 2023-09-19 15:30:02 -07:00
parent 93128f786f
commit 3d2a6f802a

View File

@ -75,8 +75,10 @@ function SWEP:Deploy()
self:SetState(ArcCW.STATE_DISABLE)
if SERVER and self.UnReady then
self:InitialDefaultClip()
if (SERVER or game.SinglePlayer()) and self.UnReady then
if SERVER then
self:InitialDefaultClip()
end
self.UnReady = false
end