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fix ready in singleplayer
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@ -75,8 +75,10 @@ function SWEP:Deploy()
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self:SetState(ArcCW.STATE_DISABLE)
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if SERVER and self.UnReady then
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self:InitialDefaultClip()
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if (SERVER or game.SinglePlayer()) and self.UnReady then
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if SERVER then
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self:InitialDefaultClip()
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end
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self.UnReady = false
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end
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