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less stiff charms (someone forgot to uncomment everything in qc)
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@ -32,11 +32,11 @@ $jigglebone "ring1"
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is_rigid
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is_rigid
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{
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{
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length 20
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length 20
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tip_mass 1111
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tip_mass 555
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yaw_constraint -70 70
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yaw_constraint -70 70
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yaw_friction 5
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yaw_friction 1
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pitch_constraint 0 70
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pitch_constraint 0 70
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pitch_friction 5
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pitch_friction 1
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// angle_constraint 90
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// angle_constraint 90
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// angle_constraint 60
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// angle_constraint 60
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// pitch_stiffness 100
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// pitch_stiffness 100
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@ -48,51 +48,51 @@ $jigglebone "ring1"
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// angle_constraint 15
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// angle_constraint 15
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}
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}
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}
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}
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// $jigglebone "chain1"
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$jigglebone "chain1"
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// {
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{
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// is_flexible
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is_flexible
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// {
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{
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// length 20
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length 20
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// tip_mass 20
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tip_mass 122
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// pitch_stiffness 100
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pitch_stiffness 100
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// pitch_damping 2
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pitch_damping 2
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// yaw_stiffness 100
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yaw_stiffness 100
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// yaw_damping 3
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yaw_damping 3
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// along_stiffness 100
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along_stiffness 100
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// along_damping 0
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along_damping 0
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// angle_constraint 15
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angle_constraint 15
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// }
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}
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// }
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}
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// $jigglebone "chain3"
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$jigglebone "chain3"
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// {
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{
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// is_flexible
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is_flexible
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// {
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{
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// length 20
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length 20
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// tip_mass 20
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tip_mass 122
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// pitch_stiffness 100
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pitch_stiffness 100
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// pitch_damping 2
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pitch_damping 2
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// yaw_stiffness 100
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yaw_stiffness 100
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// yaw_damping 3
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yaw_damping 3
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// along_stiffness 100
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along_stiffness 100
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// along_damping 0
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along_damping 0
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// angle_constraint 15
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angle_constraint 15
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// }
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}
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// }
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}
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// $jigglebone "ring3"
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$jigglebone "ring3"
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// {
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{
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// is_flexible
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is_flexible
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// {
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{
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// length 20
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length 20
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// tip_mass 20
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tip_mass 666
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// pitch_stiffness 100
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pitch_stiffness 100
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// pitch_damping 2
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pitch_damping 2
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// yaw_stiffness 100
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yaw_stiffness 100
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// yaw_damping 3
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yaw_damping 3
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// along_stiffness 100
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along_stiffness 100
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// along_damping 0
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along_damping 0
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// angle_constraint 15
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angle_constraint 15
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// }
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}
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// }
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}
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$attachment "Charm" "ring3" 0.00 0.00 0.12 rotate 0 -70 90
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$attachment "Charm" "ring3" 0.00 0.00 0.12 rotate 0 -70 90
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@ -192,7 +192,7 @@ local function enterfolder(self, scroll, slottbl, fname)
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enterfolder(self, scroll, slottbl, self2.folder)
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enterfolder(self, scroll, slottbl, self2.folder)
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surface.PlaySound(foldersound)
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surface.PlaySound(foldersound)
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end
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end
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if kc == MOUSE_RIGHT then
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if kc == MOUSE_RIGHT then -- randomizing attachments from folder!
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local randompool = {}
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local randompool = {}
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for _, v in ipairs(self.BottomBarAtts) do
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for _, v in ipairs(self.BottomBarAtts) do
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@ -221,8 +221,7 @@ local function enterfolder(self, scroll, slottbl, fname)
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if !IsValid(self) then return end
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if !IsValid(self) then return end
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if self2:IsHovered() then
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if self2:IsHovered() then
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self.CustomizeHints["customize.hint.select"] = "customize.hint.select"
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self.CustomizeHints["customize.hint.select"] = "customize.hint.select"
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-- self.CustomizeHints["customize.hint.deselect"] = "customize.hint.randomize"
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self.CustomizeHints["customize.hint.deselect"] = "customize.hint.randomize"
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self.CustomizeHints["customize.hint.deselect"] = "customize.hint.randomize"
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end
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end
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end
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end
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end
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end
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