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reticle in rt stay rotated with gun, don't follow our fake horizon
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@ -300,7 +300,8 @@ function SWEP:DoRTScope(model, atttbl, active)
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surface.SetDrawColor(color)
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surface.SetMaterial(reticle)
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surface.DrawTexturedRect(rtr_x, rtr_y, size, size)
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-- surface.DrawTexturedRect(rtr_x, rtr_y, size, size)
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surface.DrawTexturedRectRotated(size / 2 + rtr_x, size / 2 + rtr_y, size, size, -self.ViewModelAng.z + sightzang)
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end
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if atttbl.RTScopeDrawFunc then
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