reticle in rt stay rotated with gun, don't follow our fake horizon

This commit is contained in:
Darsu 2024-08-25 07:41:47 +07:00
parent 7ae3a47bd4
commit e7a6361d3a

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@ -300,7 +300,8 @@ function SWEP:DoRTScope(model, atttbl, active)
surface.SetDrawColor(color)
surface.SetMaterial(reticle)
surface.DrawTexturedRect(rtr_x, rtr_y, size, size)
-- surface.DrawTexturedRect(rtr_x, rtr_y, size, size)
surface.DrawTexturedRectRotated(size / 2 + rtr_x, size / 2 + rtr_y, size, size, -self.ViewModelAng.z + sightzang)
end
if atttbl.RTScopeDrawFunc then