Hope this works?

- Changed the behaviour for single custom crosshair.
This commit is contained in:
MokaAkashiya85 2024-11-15 20:51:46 +01:00
parent 87bbb08ef4
commit d7aa6a2143

View File

@ -181,10 +181,10 @@ function SWEP:DoDrawCrosshair(x, y)
surface.SetMaterial( self:GetProcessedValue("CustomCrosshairMaterial", true) or Material("arc9/ui/share.png", "mips smooth") )
local size = self:GetProcessedValue("CustomCrosshairSize", true) or 40
local size = self:GetProcessedValue("CustomCrosshairSize", true) or 100
if self:GetProcessedValue("CustomCrosshairSingle", true) then
surface.DrawTexturedRectRotated(x, y, (dotsize + gap) * 2, (dotsize + gap) * 2, 0) -- Central
surface.DrawTexturedRectRotated(x, y, (dotsize + gap) + size, (dotsize + gap) + size, 0) -- Central
else
surface.DrawTexturedRectRotated(x - (dotsize / 2) - gap - ARC9.ScreenScale(11), y - (dotsize / 2), size, size, 0) -- Left
surface.DrawTexturedRectRotated(x - (dotsize / 2) + gap + ARC9.ScreenScale(11), y - (dotsize / 2), size, size, 180) -- Right