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Update cl_vm.lua
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@ -176,7 +176,7 @@ function SWEP:PreDrawViewModel()
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vm:SetMaterial(self:GetProcessedValue("Material", true))
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render.DepthRange( 0.0, 0.1 )
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if ARC9.PresetCam then cam.IgnoreZ(true) end
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if ARC9.PresetCam or custdelta > 0 then cam.IgnoreZ(true) end
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self:SetFiremodePose()
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