From ab569c4b6e1f87dfa0ec33e75a3a6463c00f5d94 Mon Sep 17 00:00:00 2001 From: Darsu <95997959+dar-su@users.noreply.github.com> Date: Fri, 31 Jan 2025 22:26:20 +0700 Subject: [PATCH] npc spawn with reloaded gun --- lua/weapons/arc9_base/sh_npc.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/lua/weapons/arc9_base/sh_npc.lua b/lua/weapons/arc9_base/sh_npc.lua index d53dd8a7..0778c874 100644 --- a/lua/weapons/arc9_base/sh_npc.lua +++ b/lua/weapons/arc9_base/sh_npc.lua @@ -103,6 +103,9 @@ function SWEP:NPC_Initialize() self.LoadedPreset = true if CLIENT then return end + + self.Primary.DefaultClip = self:GetProcessedValue("ClipSize") + self:SetClip1(self.ClipSize > 0 and math.max(1, self.Primary.DefaultClip) or self.Primary.DefaultClip) timer.Simple(0.1, function() if IsValid(self) and !self.WeaponWasGiven and arc9_npc_atts:GetBool() then