From 9b32920913790ce917abfc11368e736f5773e2cd Mon Sep 17 00:00:00 2001 From: Melow Date: Sun, 20 Mar 2022 20:20:01 +0200 Subject: [PATCH] Fixed entering sights when weapon isn't deployed --- lua/weapons/arc9_base/sh_scope.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/lua/weapons/arc9_base/sh_scope.lua b/lua/weapons/arc9_base/sh_scope.lua index 290c961d..e8e29184 100644 --- a/lua/weapons/arc9_base/sh_scope.lua +++ b/lua/weapons/arc9_base/sh_scope.lua @@ -7,6 +7,7 @@ function SWEP:EnterSights() if !self:GetProcessedValue("HasSights") then return end if self:GetCustomize() then return end if !self:GetProcessedValue("ReloadInSights") and self:GetReloading() then return end + if self:GetHolster_Time() > 0 then return end self:ToggleBlindFire(false) self:SetInSights(true)