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no inspect on grenades while pulled lol
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@ -3,6 +3,7 @@ function SWEP:ThinkInspect()
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if self:StillWaiting() or self:GetInSights() or self:GetBipod() or self:GetReloading() then return end
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if self.NextUBGLSwitch and self.NextUBGLSwitch > CurTime() then return end
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if self:GetUBGL() and !self:HasAnimation("inspect_ubgl") then return end
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if self:GetGrenadePrimed() then return end
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local owner = self:GetOwner()
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local ininspectrn = string.find(self:GetIKAnimation() or "", "inspect")
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