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Cleared up errant print()
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@ -153,4 +153,11 @@ Use these in attachment stats, e.g. AimDownSightsTimeMultCrouch to multiply ADS
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- **HipFire**: Enabled when not sighted.
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- **Shooting**: Enabled when constantly shooting.
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- **Recoil**: Scales with bursts.
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- **Move**: Enabled when moving.
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- **Move**: Enabled when moving.
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## Tips for Developers
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- If you want to increase recoil without making view shoot to the top, try increasing RecoilPatternDrift.
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- Be creative; stat modifiers can be inserted in more places than you might think.
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- Use PrintName for a game's version of a weapon name and TrueName for its real life name.
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- Unlike ArcCW, trivia table keys and values are arbitrary. Go wild!
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- The same goes for the credits table.
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@ -86,6 +86,10 @@ function SWEP:PostModify(toggleonly)
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-- self:PruneAttachments()
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end
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self.PrintName = self:GetValue("PrintName")
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self.Ammo = self:GetValue("Ammo")
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self.Primary.ClipSize = self:GetValue("ClipSize")
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if CLIENT then
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-- self:PruneAttachments()
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self:SendWeapon()
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@ -39,8 +39,6 @@ function SWEP:GetElements()
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eles2[ele] = true
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end
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PrintTable(eles2)
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self.ElementsCache = eles2
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return eles2
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